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Star Wars: Episode V – The Empire Strikes Back

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  • #46
    Originally posted by deep View Post
    Thanks so much! When I'm reading posts like yours, I recall the many overtime hours I spend with the table and realize: worth it
    Try this: first, start the Hyperspace multiball, than the Jedi, Sith and Imperial multiballs. So you get 4 running multis at a time. Madness Both Hyperspace and the cloud city multi can be started at the right ramp. There is a diverter on it, and it can be switched with a hit to the Ion cannon. The Sith lane leads to it, or the right ramp lane, when it's entrance is lowered.
    Thanks for that.

    As much I a enjoy everything leading up to the Grand Finale, it really doesn't feel like a Grand Finale. Only a 2 ball multiball for 60 seconds? I thought there would be a 4-5 multiball grand finale or something. I like the idea of the random STAR WARS lanes/targets to hit and the fact that you have only 60 seconds to shoot as many STAR WARS targets but something about the Grand Finale didn't feel that epic.

    Just a minor gripe though.

    To add to what I said in an earlier post the different mutiball modes are just awesome. I love how each mutiball requires you to shoot at different ramps/loops/lanes in each of their respective mutiball modes to ramp up to super jackpots. It's a nice touch. It's evident in many of your tables and that's just fantastic.

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    • #47
      Originally posted by tenorhero View Post
      Thanks for that.

      As much I a enjoy everything leading up to the Grand Finale, it really doesn't feel like a Grand Finale. Only a 2 ball multiball for 60 seconds? I thought there would be a 4-5 multiball grand finale or something. I like the idea of the random STAR WARS lanes/targets to hit and the fact that you have only 60 seconds to shoot as many STAR WARS targets but something about the Grand Finale didn't feel that epic.

      Just a minor gripe though.

      To add to what I said in an earlier post the different mutiball modes are just awesome. I love how each mutiball requires you to shoot at different ramps/loops/lanes in each of their respective mutiball modes to ramp up to super jackpots. It's a nice touch. It's evident in many of your tables and that's just fantastic.
      About grand finale: you are disappointed, because Yoda didn't awarded you some gifts to the finale Try to collect some Yoda awards (additional balls, time, jackpots,etc) and the finale can become really grand

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      • #48
        Originally posted by deep View Post
        About grand finale: you are disappointed, because Yoda didn't awarded you some gifts to the finale Try to collect some Yoda awards (additional balls, time, jackpots,etc) and the finale can become really grand


        Oh Oh OHHHHHH. Ok yeah I recall some rewards from yoda but I guess I never was able to finish a game with those rewards. Wow nice touch on that. Brilliant idea. Like I said I usually don't read the rule sheet until absolutely necessary.

        *insert Darth Vader voice.* Impressive...... Most Imoressive,,,,,!

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        • #49
          Ok, be honest.. how long did it take for everyone to figure out that when the lightsaber drops the ball into the inlanes you can make it switch sides? I took me quite a while to figure that out, but it is really handy for some of the modes now that I know.

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          • #50
            Originally posted by ER777 View Post
            Ok, be honest.. how long did it take for everyone to figure out that when the lightsaber drops the ball into the inlanes you can make it switch sides? I took me quite a while to figure that out, but it is really handy for some of the modes now that I know.
            It didn't take me quite long to figure it out. I say about five minutes within my first game.

            Then again, my friends don't call me Captain Trigger Finger for nothing.

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            • #51
              deep defo' has some deep info on the table that deep designed

              Couldn't resist.
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              Official Pinball Guides (PFX3 etc.) - Written & Video Form

              PSN = SrkToTheChin
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              *Send a msg with any Friend Request!*

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              • #52
                Originally posted by ER777 View Post
                Ok, be honest.. how long did it take for everyone to figure out that when the lightsaber drops the ball into the inlanes you can make it switch sides? I took me quite a while to figure that out, but it is really handy for some of the modes now that I know.
                ha ha ya day 3 i figured that out i was like oooh pff works well in vader hurry up too as well as missions

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                • #53
                  Originally posted by ER777 View Post
                  Ok, be honest.. how long did it take for everyone to figure out that when the lightsaber drops the ball into the inlanes you can make it switch sides? I took me quite a while to figure that out, but it is really handy for some of the modes now that I know.
                  i didn't know until i read your post. so, thanks for that!

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                  • #54
                    Originally posted by ER777 View Post
                    Ok, be honest.. how long did it take for everyone to figure out that when the lightsaber drops the ball into the inlanes you can make it switch sides? I took me quite a while to figure that out, but it is really handy for some of the modes now that I know.
                    I don't have access to the game at the moment to experiment so can I ask how?

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                    • #55
                      Originally posted by shogun00 View Post
                      It didn't take me quite long to figure it out. I say about five minutes within my first game.

                      Then again, my friends don't call me Captain Trigger Finger for nothing.
                      Heheh, yeah I was always sitting waiting patiently for the ball to drop so I didn't notice. It wasn't until I was hammering away on the flippers in frustration after failing a mission that I saw it switch sides for the first time. Usually there's not much reason for me to be pressing the flipper on the opposite side.

                      Originally posted by skidmarkgn View Post
                      I don't have access to the game at the moment to experiment so can I ask how?
                      Its as easy as just pressing the flipper of the side you want it to move to, crazy huh?
                      Last edited by ER777; 03-03-2013, 03:45 AM.

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                      • #56
                        Originally posted by ER777 View Post
                        Ok, be honest.. how long did it take for everyone to figure out that when the lightsaber drops the ball into the inlanes you can make it switch sides? I took me quite a while to figure that out, but it is really handy for some of the modes now that I know.
                        I didn't know until just now. I probably never, ever would have known either because why would I press a flipper button needlessly?
                        I'm glad to know though, thanks!

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                        • #57
                          Originally posted by ER777 View Post
                          Ok, be honest.. how long did it take for everyone to figure out that when the lightsaber drops the ball into the inlanes you can make it switch sides? I took me quite a while to figure that out, but it is really handy for some of the modes now that I know.
                          It took me a while too. I always hit the flippers to cycle the roll-over lights and I kept wondering why the lightsaber 'randomly' changed where the ball would drop! Now I know I use it a lot, very handy.

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                          • #58
                            Originally posted by ER777 View Post
                            Ok, be honest.. how long did it take for everyone to figure out that when the lightsaber drops the ball into the inlanes you can make it switch sides? I took me quite a while to figure that out, but it is really handy for some of the modes now that I know.
                            I just learned that today reading you Not only it's important but it's also a cool subtle feature that puts players deepens into the Star Wars universe.

                            I think Zen should release more complete table guides when new tables are released instead of letting consumers in the dark having to figure out complex tables by themselves. If it took some of the pinball Wizards days to figure this out we can guess that the casual player might never figure it out.

                            Maybe they should include a tutorial mode that lets user learn the tables features.

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                            • #59
                              Table guide would be quite usefull, I agree.
                              There's still some things I have to figure out about this table, this forum has been quite usefull.

                              Episode V table is damn addictive, played hours and hours on it and haven't even touched the Clone Wars table.
                              IOS : koencomics PS3 : Koen_C

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                              • #60
                                Originally posted by ShoryukenToTheChin View Post
                                deep defo' has some deep info on the table that deep designed

                                Couldn't resist.
                                Your wit could rival the likes of Oscar Wilde.

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