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Boba Fett Table
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I am currently playing the Wii U version of Star Wars Pinball and this is the weakest of the three tables available at the moment. It's still pretty good fun, but not as strong as the others available.
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End of ball bonus guide
Multipliers are increased by making combo shots. The max combo you make is your multiplier.
Bonus
10,000 points
It looks like this appears only if you receive no other bonus
Jet Pack
10,000 points per skill shot per game
Sarlaac
10,000 points per shot across the Sarlaac pit
Fame
10,000 points per Respect level
Wild Space
10,000 points per Wild Space trip
Missile
10,000 points per missile acquired
Guild
10,000 points per Rival defeated per game.
Commentary - rather low scoring, as all the bonuses will take a while to accumulate, and it will still pale in comparison to the bounties. I also find raising the multiplier a risky series of shots and certainly not worth the hassle.
In researching this, I was unable to achieve the following goals, so I don't know if a bonus is acquired for any of these:
Complete the Max Thrust mini-game
Reach the Rapid Fire portion of the EE3 mini-game
Deliver Han Solo to Jabba - I lost the ball trying to make this shot, which reset my Respect down to 5. I made it to 7 and I believe my bonus was at 100,000, so I don't think the bonus resets.
Reach the Escape from the Sarlaac mode.
If someone completes the above and notices, let me know. Thanks.
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On xbox 360 is anybody able to dictate what award they get from the sharpshooters bonus? Or is it just pot luck?
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Originally posted by OriginalEther View PostI usually do this, and didn't see anything like that on this table. If I'm inclined to try again, I'll double check.
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I usually do this, and didn't see anything like that on this table. If I'm inclined to try again, I'll double check.
Originally posted by s-carnegie View PostNice score on BF, 784m. I think I need more x-balls than just one to top my score of 436m on normal.and I didn't have a whip save active.
Oddly, most of my ballouts that game was me messing up trying to hit the Hutts hole to reach the "safe" 80m bounty.
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Originally posted by OriginalEther View PostFirst changed the preset.
I then had to change the balls per table and the tilt warnings; going to Very Easy doesn't change those to the max (as I found out the hard way the 1st time)Last edited by shogun00; 06-12-2013, 05:47 PM.
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Nice score on BF, 784m. I think I need more x-balls than just one to top my score of 436m on normal.
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First changed the preset.
I then had to change the balls per table and the tilt warnings; going to Very Easy doesn't change those to the max (as I found out the hard way the 1st time)
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Originally posted by OriginalEther View PostI tried to see if I could finish the table rigging in on the Very Easy settings, plus 10 extra balls and unlimited tilts. Couldn't do it. Well, I suppose I could have done it, but after failing the Escape from the Sarlacc mode, I wasn't inclined to try again.
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Update....
I tried to see if I could finish the table rigging in on the Very Easy settings, plus 10 extra balls and unlimited tilts. Couldn't do it. Well, I suppose I could have done it, but after failing the Escape from the Sarlacc mode, I wasn't inclined to try again.
Needless to say, most are probably better off just spamming the 80 million point Jabba mission (if you can reach it) and the 30-50 million point Empire missions. It looks like it takes a while to make the Hunt for Solo reward worthwhile; meanwhile, just spamming those bounties (I chose 40 million) netted me my highest score on any table: 784 million.
Few observations
1. The Very Easy settings do not appear to make the bounties any easier. They appear to have the same # of shots and same time limits. Looks like the main benefit is extra missiles (7!), and how long it takes the Empire and Hutts lights to power down. And oddly, I had a really rough time locking the ball in Slave I on that setting.
2. You can use your missiles to collect on the Easy Bounties also. While I think using them on the early Empire/Hutts bounties is more useful, they do have that function. They also will sometimes move the see-saw to open the Hutts hole (the closer to the hole, the more likely this is to happen I noticed).
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Originally posted by OriginalEther View PostI'll have to try the dead flipper bounce pass [with the Jabba bounty]. Had thought about it in the past, but have always been afraid to figure out if it would work; I'd feel really, really, dumb if I tried it and the ball just rolled off the flipper and down the drain and it's game over (I'm almost always on ball 3 at this point).
Thanks
Rather frustrating game. Finished the 60 million bounty (usually my game wrecker) on ball #1. I had the do the Mandalorian multiball after the 80 million bounty and lost both balls trying to separate them (I really hate that multiball). Ball #2 was lost 30 seconds later after a slow drop onto a flipper that I had to hit, only for it to go right off the sling shot back down the middle, then the aforementioned Jabba bounty for ball #3.
arrgh...
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Originally posted by SnapDragon View PostFound a pretty serious bug on this table. If you activate Jabba's 80m mission (where you're shooting down TIE Fighters) from the Sharpshooter bonus (instead of activating it normally), the camera never goes to the video mode, even though your controls do. And I think you actually lose the ball you were on, too, because it doesn't get caught.
So the moral is, if you get the Jabba Sharpshooter bonus, DON'T choose the 80m mission.Assuming you can hit the skillshot and choose Jabba that is...
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Yeah, I remember the first time I got that far (needing only one more shot) and seeing Fett's meter drain even though i had the 40 seconds. WTF? I did manage to succeed the next time, but haven't since.
I'll have to try the dead flipper bounce pass [with the Jabba bounty]. Had thought about it in the past, but have always been afraid to figure out if it would work; I'd feel really, really, dumb if I tried it and the ball just rolled off the flipper and down the drain and it's game over (I'm almost always on ball 3 at this point).
Thanks
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Originally posted by OriginalEther View PostI've noticed that [the spinner]. Though, it doesn't seem to work for the last hit (spoiler: when Vader has Fett in a force-choke; the mode ended on me even though it said I had 45 seconds left).
Maybe hitting with both flippers helps? Or trying not to crush the controller every time I press a button
As has been said, I don't think there is a sure fire way to get the ball in the Pit, the best I have found is to try and 'volley' the ball as it drops down, this can give you a less clean shot and it sometimes drops. Bit risky though as the ball isn't under control really.
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Originally posted by OriginalEther View PostI've noticed that [the spinner]. Though, it doesn't seem to work for the last hit (spoiler: when Vader has Fett in a force-choke; the mode ended on me even though it said I had 45 seconds left).
I have to test this out more, but a tip for the Jabba 100 million point bounty: sometimes the rocket shot moves the ball really fast, and will cause it to bounce immediately down the drain or into an outlane. Nudging the table will slow this down. I do think you have to wait until Fett hits the ball, though. You can't rely on it too much, unfortunately, or you'll probably tilt the table (I'm not good at flip passing, so I usually use nudge passing to switch flippers, hence the issue)
I personally rely on the bounce pass (dead flipper pass) to get the ball back under the control after the rocket hits it. No matter how fast the ball goes after the rocket hits it, the ball will always hit the flippers. Having them in the up position is when it can go down the middle or go into the outlane.Last edited by shogun00; 06-07-2013, 03:28 PM.
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