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Boba Fett Table

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  • Squashie
    replied
    I am currently playing the Wii U version of Star Wars Pinball and this is the weakest of the three tables available at the moment. It's still pretty good fun, but not as strong as the others available.

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  • OriginalEther
    replied
    End of ball bonus guide

    Multipliers are increased by making combo shots. The max combo you make is your multiplier.

    Bonus
    10,000 points
    It looks like this appears only if you receive no other bonus

    Jet Pack
    10,000 points per skill shot per game

    Sarlaac
    10,000 points per shot across the Sarlaac pit

    Fame
    10,000 points per Respect level

    Wild Space
    10,000 points per Wild Space trip

    Missile
    10,000 points per missile acquired

    Guild
    10,000 points per Rival defeated per game.

    Commentary - rather low scoring, as all the bonuses will take a while to accumulate, and it will still pale in comparison to the bounties. I also find raising the multiplier a risky series of shots and certainly not worth the hassle.

    In researching this, I was unable to achieve the following goals, so I don't know if a bonus is acquired for any of these:
    Complete the Max Thrust mini-game
    Reach the Rapid Fire portion of the EE3 mini-game
    Deliver Han Solo to Jabba - I lost the ball trying to make this shot, which reset my Respect down to 5. I made it to 7 and I believe my bonus was at 100,000, so I don't think the bonus resets.
    Reach the Escape from the Sarlaac mode.

    If someone completes the above and notices, let me know. Thanks.

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  • Alipan
    replied
    On xbox 360 is anybody able to dictate what award they get from the sharpshooters bonus? Or is it just pot luck?

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  • shogun00
    replied
    Originally posted by OriginalEther View Post
    I usually do this, and didn't see anything like that on this table. If I'm inclined to try again, I'll double check.
    I haven't checked the Operator's Menu on the Star Wars tables, so I'm not sure if it applies to them. However, it does apply to other tables on Zen Pinball 2. I noticed it when I was writing up the Operator's Menu guide, especially with the Excalibur table. I set it to the "very easy" preset on that table and noticed that the some of the features weren't on the easiest possible difficulty level.

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  • OriginalEther
    replied
    I usually do this, and didn't see anything like that on this table. If I'm inclined to try again, I'll double check.

    Originally posted by s-carnegie View Post
    Nice score on BF, 784m. I think I need more x-balls than just one to top my score of 436m on normal.
    Thanks. Should have been 820m, as I had just completed a 40m bounty, but I shanked the left loop shot, only to have it fly into the right outlane and I didn't have a whip save active.

    Oddly, most of my ballouts that game was me messing up trying to hit the Hutts hole to reach the "safe" 80m bounty.

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  • shogun00
    replied
    Originally posted by OriginalEther View Post
    First changed the preset.

    I then had to change the balls per table and the tilt warnings; going to Very Easy doesn't change those to the max (as I found out the hard way the 1st time)
    OK! Try adjusting the features individually as well. The preset doesn't always set all of the features to the easiest setting. For example, let's say there are 10 levels of difficulty on each of the missions. The very easy preset will only change it to level 2, while level 1 is considered as "super easy".
    Last edited by shogun00; 06-12-2013, 06:47 PM.

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  • s-carnegie
    replied
    Nice score on BF, 784m. I think I need more x-balls than just one to top my score of 436m on normal.

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  • OriginalEther
    replied
    First changed the preset.

    I then had to change the balls per table and the tilt warnings; going to Very Easy doesn't change those to the max (as I found out the hard way the 1st time)

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  • shogun00
    replied
    Originally posted by OriginalEther View Post
    I tried to see if I could finish the table rigging in on the Very Easy settings, plus 10 extra balls and unlimited tilts. Couldn't do it. Well, I suppose I could have done it, but after failing the Escape from the Sarlacc mode, I wasn't inclined to try again.
    Did you use the preset option? Or did you manually changed each feature to "very easy"?

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  • OriginalEther
    replied
    Update....

    I tried to see if I could finish the table rigging in on the Very Easy settings, plus 10 extra balls and unlimited tilts. Couldn't do it. Well, I suppose I could have done it, but after failing the Escape from the Sarlacc mode, I wasn't inclined to try again.

    Needless to say, most are probably better off just spamming the 80 million point Jabba mission (if you can reach it) and the 30-50 million point Empire missions. It looks like it takes a while to make the Hunt for Solo reward worthwhile; meanwhile, just spamming those bounties (I chose 40 million) netted me my highest score on any table: 784 million.

    Few observations

    1. The Very Easy settings do not appear to make the bounties any easier. They appear to have the same # of shots and same time limits. Looks like the main benefit is extra missiles (7!), and how long it takes the Empire and Hutts lights to power down. And oddly, I had a really rough time locking the ball in Slave I on that setting.

    2. You can use your missiles to collect on the Easy Bounties also. While I think using them on the early Empire/Hutts bounties is more useful, they do have that function. They also will sometimes move the see-saw to open the Hutts hole (the closer to the hole, the more likely this is to happen I noticed).

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  • OriginalEther
    replied
    Originally posted by OriginalEther View Post
    I'll have to try the dead flipper bounce pass [with the Jabba bounty]. Had thought about it in the past, but have always been afraid to figure out if it would work; I'd feel really, really, dumb if I tried it and the ball just rolled off the flipper and down the drain and it's game over (I'm almost always on ball 3 at this point).

    Thanks
    Well, tried the dead bounce pass idea. Worked like a charm on the first 2 shots, but on shot #3, the ball flew around the ramp, hit the flipper, and rolled right down the drain.

    Rather frustrating game. Finished the 60 million bounty (usually my game wrecker) on ball #1. I had the do the Mandalorian multiball after the 80 million bounty and lost both balls trying to separate them (I really hate that multiball). Ball #2 was lost 30 seconds later after a slow drop onto a flipper that I had to hit, only for it to go right off the sling shot back down the middle, then the aforementioned Jabba bounty for ball #3.

    arrgh...

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  • skyway73
    replied
    Originally posted by SnapDragon View Post
    Found a pretty serious bug on this table. If you activate Jabba's 80m mission (where you're shooting down TIE Fighters) from the Sharpshooter bonus (instead of activating it normally), the camera never goes to the video mode, even though your controls do. And I think you actually lose the ball you were on, too, because it doesn't get caught.

    So the moral is, if you get the Jabba Sharpshooter bonus, DON'T choose the 80m mission.
    In case anyone was wondering, I can confirm this has been fixed with the Star Wars Standalone update. In a way I think is maybe not the best news as it makes the potential for spamming this mission even more tempting! Assuming you can hit the skillshot and choose Jabba that is...

    Leave a comment:


  • OriginalEther
    replied
    Yeah, I remember the first time I got that far (needing only one more shot) and seeing Fett's meter drain even though i had the 40 seconds. WTF? I did manage to succeed the next time, but haven't since.

    I'll have to try the dead flipper bounce pass [with the Jabba bounty]. Had thought about it in the past, but have always been afraid to figure out if it would work; I'd feel really, really, dumb if I tried it and the ball just rolled off the flipper and down the drain and it's game over (I'm almost always on ball 3 at this point).

    Thanks

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  • skyway73
    replied
    Originally posted by OriginalEther View Post
    I've noticed that [the spinner]. Though, it doesn't seem to work for the last hit (spoiler: when Vader has Fett in a force-choke; the mode ended on me even though it said I had 45 seconds left).

    Maybe hitting with both flippers helps? Or trying not to crush the controller every time I press a button
    I think the spinner and the Empire ramp both increase the time but after you have got the ball in the Pit twice you only seem to get about 30 seconds to enter the Pit for the third and final time no matter what time you had left or if you hit either of those two shots.

    As has been said, I don't think there is a sure fire way to get the ball in the Pit, the best I have found is to try and 'volley' the ball as it drops down, this can give you a less clean shot and it sometimes drops. Bit risky though as the ball isn't under control really.

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  • shogun00
    replied
    Originally posted by OriginalEther View Post
    I've noticed that [the spinner]. Though, it doesn't seem to work for the last hit (spoiler: when Vader has Fett in a force-choke; the mode ended on me even though it said I had 45 seconds left).
    That's odd! That has never happen to me before. Perhaps it was a glitch.

    I have to test this out more, but a tip for the Jabba 100 million point bounty: sometimes the rocket shot moves the ball really fast, and will cause it to bounce immediately down the drain or into an outlane. Nudging the table will slow this down. I do think you have to wait until Fett hits the ball, though. You can't rely on it too much, unfortunately, or you'll probably tilt the table (I'm not good at flip passing, so I usually use nudge passing to switch flippers, hence the issue)
    The rocket must hit the ball for it to count.

    I personally rely on the bounce pass (dead flipper pass) to get the ball back under the control after the rocket hits it. No matter how fast the ball goes after the rocket hits it, the ball will always hit the flippers. Having them in the up position is when it can go down the middle or go into the outlane.
    Last edited by shogun00; 06-07-2013, 04:28 PM.

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