Star Wars Pinball for Zen Pinball 2 launches on PSN in North America today! Join us on the PlayStation Blog and check out the Clone Wars trailer!
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Star Wars: The Clone Wars table
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Hopefully the pack will appear shortly before the store updates kind of like Civil War I think? Or it was another table, maybe it was ZP2 itself.Comment
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But it's the 27th now! The new tables weren't ready at midnight! They weren't ready at 3am! They aren't ready at 6am! Whattaguygottadooooooo??
Also, two of three links on the Clone Wars blog post are broken:
file://localhost/C:/Users/kirk/AppData/Local/Microsoft/Windows/Temporary%20Internet%20Files/Content.Outlook/Q2IG5506/twitter.com/zen_studiosComment
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Oh man! I just love this table... really excellent. Got a very nice scoring balance (so far!) in that you keep on feeling that you can spam away e.g. Liberation Hurry up but eventually you hit the mission hole and you don't have a choice but to play the missions as they are initially not timed.
Before certain people take offence I'll rather not start a new thread for a strategy guide
My approach so far in short is:
- Start off with spamming the Liberation ramp alternating with the Lock ramp until Liberation Hurry up start.
- Shoot the ball up the left council ramp and get points from the Liberation Hurry up (30mil+ if all goes well).
- Each time the ball drops down the right in-lane make sure that an unlit CLONE letter is there so that you can get your kickbacks going.
- Once the liberation hurry up is done, repeat the above again until both kickbacks are activated.
- At that point you will have a few choices - either shoot the lock holes and start the multi-ball or start a mission.
- I tend to start the multi-ball (as you will eventually start the missions anyway) as this is where the tables magic start to happen as both the hurry ups and the multi-balls are stackable!
- By starting the one multi-ball there is a good chance that you will start the other one if you play well and you will also complete both hurry ups in between it all.
- After the multi-ball is down to one ball again the next phase starts if you hit the mission hole (I think!... don't have time to confirm it now)... you are then into the Point Rain Troop Transfer mode... I have given up on this mode after a while because it seems like you can go on forever! This is possibly the biggest spammable mode of the table that might just spoil it in the end as who knows how high you can go! I stopped when I was making 5mil per ramp shot (starting from 1mil) and just let the time run out until the mode was over.
This is just a short idea of how I am currently approaching the table and not even playing all the modes on the table... would be interested to hear other thoughts! I have completed all 5 missions but not yet in one game... been too busy with all the other stuff happening. I have made around 600mil now and that was just by puttering around... I think with patience (and some spammable modes) that this table is going to end up with humongous scores
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Cloda's somewhat vain and sort of self-indulgent thread
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