Hey all wondering what your impressions on the SW tables so far. I haven't read any rule sheets because I like to figure out the tables on my own. Eventually will.
CLONE WARS
I played Clone wars first and I was impressed by it. The ramp shots take a bit getting used to. I thought it was going to be ramp spam but it's not quite true. There are ramps yes and combos can lead to some great scores but the hurry-ups are where the points are. Accuracy is still king as playing the missions. I liked the mission where there is a force field and you have to shoot the orbits to get into the center and plant bombs.
Varied missions all leading to ramp combos which isn't bad. Lighting lock is easy....... locking the ball on those side sink-holes isn't.
Still trying to figure out what start T-6 multiball All I know is you can stack it with regular multiball as well.
Gunship hurry-up takes a bit to long to finish actually It tells you what ramp to shoot and I think you score 1m per shot and ramps up every time you shoot the ball into the gunship. If you miss your shield dwindles down. So be accurate with your shots.
That clone trooper mini-game is quite fun actually you need to shoot at targets to get to the next stage. After completing it you get your trophy I think the score ramps up the next time you get another level.
Actually impressed with this table. Only played a couple of games.
ESB (Episode V)
Wow what a great table! Lots of different modes withing each scene. It seems a lot harder than expected.
Locking the ball is unexpectedly interesting. You have to shoot the lock hole from the upper right flipper by the outlanes. I'm so confused on how I started some mutiballs. Not by locking the ball with the above method.
Didn't have time to delve into this table but I am very VERY impressed by this table.
I only completed Scene 1.
BOBA FETT
Unfortunately I did not have to much time to play this table that much. It's very interesting and can be tough. Those in lanes coming from ramp shots come back so fast so either prepare to use your flipper or let it rollover to the other flipper.
What's interesting is you only collect your bounty by locking the ball into your ship that flies right in front of your flippers. You have to shoot the ramp which can get annoying as it rotates back and forth in front of you. I like the spy mission where you hop onto the rafting and fight against a storm trooper.
Other than that I think I will like this one only because you can choose how difficult the mission can be. The more points you want the tougher it is. only lit BOBA FE. That's pretty much all I had time for.
That said Great pack ZEN so looking forward to see what the next tables will be.
CLONE WARS
I played Clone wars first and I was impressed by it. The ramp shots take a bit getting used to. I thought it was going to be ramp spam but it's not quite true. There are ramps yes and combos can lead to some great scores but the hurry-ups are where the points are. Accuracy is still king as playing the missions. I liked the mission where there is a force field and you have to shoot the orbits to get into the center and plant bombs.
Varied missions all leading to ramp combos which isn't bad. Lighting lock is easy....... locking the ball on those side sink-holes isn't.
Still trying to figure out what start T-6 multiball All I know is you can stack it with regular multiball as well.
Gunship hurry-up takes a bit to long to finish actually It tells you what ramp to shoot and I think you score 1m per shot and ramps up every time you shoot the ball into the gunship. If you miss your shield dwindles down. So be accurate with your shots.
That clone trooper mini-game is quite fun actually you need to shoot at targets to get to the next stage. After completing it you get your trophy I think the score ramps up the next time you get another level.
Actually impressed with this table. Only played a couple of games.
ESB (Episode V)
Wow what a great table! Lots of different modes withing each scene. It seems a lot harder than expected.
Locking the ball is unexpectedly interesting. You have to shoot the lock hole from the upper right flipper by the outlanes. I'm so confused on how I started some mutiballs. Not by locking the ball with the above method.
Didn't have time to delve into this table but I am very VERY impressed by this table.
I only completed Scene 1.
BOBA FETT
Unfortunately I did not have to much time to play this table that much. It's very interesting and can be tough. Those in lanes coming from ramp shots come back so fast so either prepare to use your flipper or let it rollover to the other flipper.
What's interesting is you only collect your bounty by locking the ball into your ship that flies right in front of your flippers. You have to shoot the ramp which can get annoying as it rotates back and forth in front of you. I like the spy mission where you hop onto the rafting and fight against a storm trooper.
Other than that I think I will like this one only because you can choose how difficult the mission can be. The more points you want the tougher it is. only lit BOBA FE. That's pretty much all I had time for.
That said Great pack ZEN so looking forward to see what the next tables will be.
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