Announcement
Collapse
No announcement yet.
Please Please extend the default time setting to collect kickback on SWESB Table
Collapse
X
-
I'm in a way happy that the kickbacks are not too easy to activate on this table else the table would get to be way too easy, especially with the Saber save in the mix. What springs to mind is Ms. Splosion Man where you have the barrel save (that admittedly takes more effort to light) that is easy to activate along with the kickbacks which only results in super long games. On ESB you have to put a bit of effort and patience in to light the kickbacks and I have definitely paid the price more than once for becoming impatient with the effort of activating the kickbacks.
Leave a comment:
-
i think the 7 secs or more is for the saber save , the kickback time feels like 3-4 seconds , but apperently its 5
Leave a comment:
-
Originally posted by katschunka View PostWhat about the 7 seconds? C'mon be kind to your customers (bought nearly every table from Zen). Its just one single value to be changed in the code.
Thanks
Go to operator's menu->adjustments->feature adjustments->pushback light activation timer. Change the setting to easy or very easy. Problem solved.
Leave a comment:
-
Originally posted by deep View PostThen I don't remember correctly
ThanksLast edited by katschunka; 03-20-2013, 02:35 AM.
Leave a comment:
-
Originally posted by Mammouth View PostOn X-Men table, the kickbacks can only be activated by recruiting Jean Grey (right) and Nightcrawler (left). You have 3 kickbacks per side but to reactivate them, you must recruit all the others X-Men to reset the mission and be able to recruit them again.
And X-Men is a table where the ball loves the oulanes.
So, 7s to hit an easy ramp, that's fine to me
Leave a comment:
-
The time limit is fine, I find the request in this thread unnecessary really It's almost like asking for the gap between the flippers to be smaller because the ball can drop between them! Remember it's the same for everyone so just keep practising and you will get the timing down.
Leave a comment:
-
Originally posted by deep View PostIf I remember correctly, the time limit is 7 seconds. I think it's more than enoughLast edited by katschunka; 03-16-2013, 09:47 AM.
Leave a comment:
-
i could have sworn i got both kickbacks nearly at the same time off of 1 light up of the lando in lanes.
get one, bounce pass, get the other.
Leave a comment:
-
On X-Men table, the kickbacks can only be activated by recruiting Jean Grey (right) and Nightcrawler (left). You have 3 kickbacks per side but to reactivate them, you must recruit all the others X-Men to reset the mission and be able to recruit them again.
And X-Men is a table where the ball loves the oulanes.
So, 7s to hit an easy ramp, that's fine to me
Leave a comment:
-
Don't know about other tables in the outside world, but most of the Zen tables (at least, the ones I have) are just light up the lanes. No additional shot required.
It does make it more difficult, though it doesn't bother me as much as I have gotten better at it. And it does occur frequently, so you will get chances.
If you don't think the time is long enough, is that a feature you could adjust on the Operators Menu? It would keep you from posting on the leaderboards, but you could change it to what you find a more reasonable setting.
Leave a comment:
-
Originally posted by Lukky NL View PostI think trere is nothing wrong now too.
Leave a comment:
-
Leave a comment: