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  • Return of the jedi discussion

    Hey Guys,


    I think many are deeply involved with playing the tables so there isn't much discussion.

    Just barely missed getting all the scenes. I have beat every scene but scene 3. The speeder bike part is tough to get used to. Is there a final battle with emperor? Not sure his icon is in the midst of all the scenes.


    Really love the way the slings are so active. I actually get nervous when the ball is in the slings and trickle to either outlanes.

    Each mission seems to be clearly defined and pretty random (other than set ones in where to shoot) That's pretty cool.

    I love the fact that this table has so much to do and four different muti-balls which seem to stack like so many of Deep's tables.

    Actually there are 5 multi-balls with scene 4 battle of Endor.

    So as it is Any tips on the speeder bike part? I've been trying to figure out the best way to get more than one bike when I start the mode.

    Anyway, This table and Starfighter Assault are probably the best of the pack. I still rank Starfighter Assault above ROTJ but the scenes and the 4 different Multi-balls (outside of Scene 4 of course) are a blast.

    In the end if we rank that SW tables I would say my list would be (Even with the new tables released)

    Starfighter Assault
    ROTJ
    ESB
    Boba Fett
    Clone wars
    Darth Vader

  • #2
    im enjoying this table as well..but damn..that ball has been bouncing so much i cringe whenever it's near any of the outlanes oh and still haven't defeated any of the enemies in the speeder playfield..crap. too hard to focus on the ball when you have to check the background as well XD

    Comment


    • #3
      Originally posted by tenorhero
      So as it is Any tips on the speeder bike part?
      I'm glad you enjoy the table
      My record is 11 troopers right now, so it isn't impossible Try to think in advance, and not always chasing the trooper, he will come to your track sooner or later. Pass the ball with nudge (I disabled the tilt in that mode) or with a center shot. Pay attention to the lamps, they will warn you if a tree is coming

      Comment


      • #4
        Originally posted by deep
        I'm glad you enjoy the table
        My record is 11 troopers right now, so it isn't impossible Try to think in advance, and not always chasing the trooper, he will come to your track sooner or later. Pass the ball with nudge (I disabled the tilt in that mode) or with a center shot. Pay attention to the lamps, they will warn you if a tree is coming
        THANK YOU!!! I was wondering what to do on there. I only got 3 troopers and nothing more. LOL
        PSN ID- RayCrocheron82
        Gamertag- RAFIE82
        YouTube- Rafie Crocheron
        Nintendo ID- Rafie82

        Tables Wishlist- Hanna-Barbera 4 pack, Holiday table, DC tables, or any Zen table...even if it's My Little Pony

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        • #5
          Yes thanks. That speeder game is tricky.

          Really enjoying this great table! I do totally suck though.....so two questions:

          1. Is the Sarlaac Pit a ball save and if so, how do you activate it?

          2. Anyone found a consistent shot for the right inlane?

          I want to focus on getting the ball saving mechanics active first, before I start going for the missions.

          Comment


          • #6
            Originally posted by Spirit X
            Yes thanks. That speeder game is tricky.

            Really enjoying this great table! I do totally suck though.....so two questions:

            1. Is the Sarlaac Pit a ball save and if so, how do you activate it?

            2. Anyone found a consistent shot for the right inlane?

            I want to focus on getting the ball saving mechanics active first, before I start going for the missions.
            The sarlacc pit is one of the ballout bonuses and you can raise it completing various modes.

            The right inlane hasn't a direct feed. I didn't want the players have active kickbacks all the time. You know, to get the things a less boring

            Comment


            • #7
              Originally posted by deep
              The sarlacc pit is one of the ballout bonuses and you can raise it completing various modes.

              The right inlane hasn't a direct feed. I didn't want the players have active kickbacks all the time. You know, to get the things a less boring
              Ah, I see. Thanks. Looks like I'm going to have to improve my nudging game!

              Comment


              • #8
                Originally posted by Spirit X
                Ah, I see. Thanks. Looks like I'm going to have to improve my nudging game!
                The rubbers on the right outlane are very bouncy and gives a good opportunity to shake the ball out of there. Furthermore, there is a switch right above the outlane that will often eject the ball away from the outlane if you activate it.

                I am having a problem with the left outlane R-2 bumper. I finally figured out that you have hit all the spot targets to activate the ball save. And I had to look up the guide to figure out that you can use R2 as bit of a magna save if you don't hit them all. That is what the counter near the left flipper indicates, the number of magna saves you have left. The problem is in view 1, which i use, you can't visualize the rightmost target to determine if you hit it or not. The lamp is hard to see as well. Is there a DMD cue or a visual or audio cue to let you know that you hit all the targets?

                Comment


                • #9
                  I haven't read the table guide yet, but I think you get ball save from the drop targets if your ball happens to fall down the left outlane. You have to hope the ball bumps the R2D2 bumper enough times to hit all of them before the (potentially) inevitable drain. If you do manage to bang the ball back into play, you still get the ballsave lit!

                  I've noticed the slingshots are quite strong for a Zen pinball table, but as the outlanes are somewhat forgiving if you know when to nudge it shouldn't prove too much of a problem. I quite like the boingy slingshots myself. At least those Pinball Arcade fanatics can't complain about them!

                  I like all the gadgets you've added on this table. I particularly love the [s]lamp[/s] deathstar spinner, and the loop ramp on the left-hand side.
                  PSN: Jeppo99
                  Feel free to friend me, but make sure you mention that you are from these forums.

                  Comment


                  • #10
                    Well I just defeated the wizard mode on ball 1 (after losing a 2 or 3 EBs). I can honestly say I had the most trouble with the last part of the first scene where you have to hit the varitarget about 3 times and then rotate the spinner around 40 times. You have to hit that target a bunch of times fairly quickly because you only get a little extra time when starting the next part where you have to hit the spinner. And hitting the spinner can be tricky. It's best to aim at the center ramp that feeds the upper flipper because the upper flipper can give you another quick crack at hitting the spinner.

                    I like how you can quickly restart a scene or start a new scene if you fail or complete a mission, respectively. Nice little touch to reduce the monotony of starting modes. Multiball modes are fun and stackable with other multiballs, hurry-ups, and scenes. The wizard mode was pretty crazy, I wasn't entirely sure what to do. I won't spoil it but ended up getting around 35 million.

                    Tips for the speeder mini-game. Definitely take advantage of the unlimited nudging. Hat tip to deep for that. Nudging is usually disabled during these mini-tables on other Zen tables so I didn't even think to try to nudge but is very important for ball control and setting up your next shot. If you randomly hit the outer orbits you can move your speeder directly into the path of tree. And like Deep said, flashing lamps on either orbit indicate that you are in the path of a tree. Follow the flashing lights on the orbits to avoid it. A great way to earn an easy ball is to repeat the speeder checkpoint on scene 3. I think you beat the mode if you defeat 3 speeders. So defeat 2 speeders and then fail the mission. Quickly restart it with the grace period. Defeat another 2 speeders and repeat until you defeat a total 10 speeders (I think) to get the EB. Unless you are very good at defeating a lot of speeders in a single round, then this is best way to defeat 10 of them. Spamming the center sinkhole to start the speeder mission during regular play can be time consuming.

                    That's it for now. Great table Deep! One quick question, sometimes the Ewok catapult sitting on top of the right slingshot fires off some rocks. Is that just a random event or is it triggered? If triggered, what causes it to fire? Slingshot hits? Do you get any bonus points for it? It's a little thing that struck me as odd but kind of cool. It's like the chicken that lays the egg in Epic Quest.
                    Last edited by surf1der; 10-18-2013, 07:45 AM.

                    Comment


                    • #11
                      Originally posted by surf1der
                      Great table Deep! One quick question, sometimes the Ewok catapult sitting on top of the right slingshot fires off some rocks. Is that just a random event or is it triggered? If triggered, what causes it to fire? Slingshot hits? Do you get any bonus points for it? It's a little thing that struck me as odd but kind of cool. It's like the chicken that lays the egg in Epic Quest.
                      I'm glad you like the table I think 10 left slingshot hits needed for a catapult sling. The rock is being pulled a bit after every slingshot hit, however it can be difficult to notice that. If I remember correctly, it gives you 100.000 points

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                      • #12
                        Is anyone else sad that Admiral Akbar says "It's an ambush" instead of "It's a trap!" The DMD calls the checkpoint It's a trap!

                        Comment


                        • #13
                          Zen could have gotten Sheldon Cooper to do the voice over.

                          Comment


                          • #14
                            Originally posted by surf1der
                            Is anyone else sad that Admiral Akbar says "It's an ambush" instead of "It's a trap!" The DMD calls the checkpoint It's a trap!
                            That's a funny/sad story. I obviously asked the "It's a trap!" line from LucasArts, but they wanted to change it, since it would have not been performed by Admiral Ackbar, I was planning a generic "announcer" actor to say it. I changed it, and eventually some way we got the changed line performed by Ackbar...It was a facepalm moment

                            Comment


                            • #15
                              Originally posted by deep
                              That's a funny/sad story. I obviously asked the "It's a trap!" line from LucasArts, but they wanted to change it, since it would have not been performed by Admiral Ackbar, I was planning a generic "announcer" actor to say it. I changed it, and eventually some way we got the changed line performed by Ackbar...It was a facepalm moment
                              So you got the actor who performed Ackbar but he used the changed dialogue instead his famous "It's a trap" line? Bad luck man. I mean that is his most famous line. I would have figured he would have chimed in at the change. Oh well.

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