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  • #46
    Originally posted by Ty-24- View Post
    I need help with all of it
    Il have a Guide available real soon for it mate.
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    Official Pinball Guides (PFX3 etc.) - Written & Video Form

    PSN = SrkToTheChin
    Xbox Live = SrkToTheChin
    *Send a msg with any Friend Request!*

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    • #47
      I find the strength of the slingshots disturbing.
      Seriously they cause more side drains than any other table and it's driving me crazy. Getting a bang back on the right side is very doable and I get it fairly often but on the left side the damn bumper just shoots the ball into the drain every second time. Way too fast to salvage it. Every time a ball drains because of slingshots a newborn goldfish dies

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      • #48
        Originally posted by Beliskner View Post
        Every time a ball drains because of slingshots a newborn goldfish dies
        LOL....

        I quit playing the table because I realized that everytime I did, I yelled at my kids. If they weren't around, I yelled at the dog.

        Started playing it again a few times again just to get the long overdue EOB guide out. I've figured out how to mostly avoid them [the slingshots], but I think they cripple the table.
        Tables completed: Ms Splosion Man, Spiderman, BioLab, Captain America, Empire Strikes Back, The Avengers, Wolverine, World War Hulk, Sorcerer's Lair, Fantastic Four, Blade, X-Men, Thor, Moon Knight, Infinity Gauntlet, Super League Football, Starfighter Assault, Han Solo
        Billionaire's Club: Spider-Man, World War Hulk, The Avengers, Sorcerer's Lair, Empire Strikes Back, Captain America, Ms. Splosion Man, Han Solo

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        • #49
          EOB Bonus Guide

          Multipliers are raised by hitting the bumpers via the left orbit.

          Rebellion Bonus
          A default bonus that seems to increase the longer the ball is on the table. I'm going to guess this is like Empire where it maxes at 1 million.

          Dark Side Bonus (unknown trigger)
          10,000 points per occurance per ball

          Jabba Bonus
          5,000 points per Jabba Target hit per ball

          Ewok Bonus
          1,000 points per Ewok collected per game

          Movie Scene Bonus
          100,000 points per Scene started per ball

          Hurry up Bonus
          100,000 points per Hurry Up mode started per ball

          Multiball Bonus
          1,000,000 points per Multiball mode started per Ball

          Sarlaac Pit
          250,000 points per activation per ball

          Summary - Worth attempting to go for should you've started several multiballs.
          Tables completed: Ms Splosion Man, Spiderman, BioLab, Captain America, Empire Strikes Back, The Avengers, Wolverine, World War Hulk, Sorcerer's Lair, Fantastic Four, Blade, X-Men, Thor, Moon Knight, Infinity Gauntlet, Super League Football, Starfighter Assault, Han Solo
          Billionaire's Club: Spider-Man, World War Hulk, The Avengers, Sorcerer's Lair, Empire Strikes Back, Captain America, Ms. Splosion Man, Han Solo

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          • #50
            Originally posted by Beliskner View Post
            I find the strength of the slingshots disturbing.
            Seriously they cause more side drains than any other table and it's driving me crazy. Getting a bang back on the right side is very doable and I get it fairly often but on the left side the damn bumper just shoots the ball into the drain every second time. Way too fast to salvage it. Every time a ball drains because of slingshots a newborn goldfish dies
            I guess there is a small minority of us out there that like the RotJ slingshots. They are actually doing what they are supposed to be doing, at least on real machines. Slingshots are meant to slingshot the ball towards the sides of the table and make trapping more difficult. In other other words, slingshots are meant to be avoided or you risk draining the ball. This is one of the mechanics that makes real machines more difficult and I enjoy the challenge on the RotJ table. One of the most ridiculous things about ZP/FX can be the never-ending pong match between the two slingshots. It's not unusual to just sit there for 15-20 seconds while the ball gets rallied back and forth between the slingshots.

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            • #51
              Originally posted by surf1der View Post
              I guess there is a small minority of us out there that like the RotJ slingshots. They are actually doing what they are supposed to be doing, at least on real machines. Slingshots are meant to slingshot the ball towards the sides of the table and make trapping more difficult. In other other words, slingshots are meant to be avoided or you risk draining the ball. This is one of the mechanics that makes real machines more difficult and I enjoy the challenge on the RotJ table. One of the most ridiculous things about ZP/FX can be the never-ending pong match between the two slingshots. It's not unusual to just sit there for 15-20 seconds while the ball gets rallied back and forth between the slingshots.
              I know that slingshots on real machines are very strong like the ones on RotJ however Zen Pinball is an arcade game and not a simulation so I'd like them to be a bit more loose. If I want strong slingshots and other stuff that keeps draining my balls every minute I play The Pinball Arcade

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              • #52
                Originally posted by surf1der View Post
                One of the most ridiculous things about ZP/FX can be the never-ending pong match between the two slingshots. It's not unusual to just sit there for 15-20 seconds while the ball gets rallied back and forth between the slingshots.
                And of course, it usually happens during a mission with a short timer.

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                • #53
                  I suppose I should edit my post to read that it cripples the pace of the table.
                  Since you can't afford to take a risky shot, I attempt to trap the ball even more. I just have to rely on the dead bounce pass, or even more upward nudges (to which I pause for 10 seconds to reset the tilt counter).

                  One of the most ridiculous things about ZP/FX can be the never-ending pong match between the two slingshots. It's not unusual to just sit there for 15-20 seconds while the ball gets rallied back and forth between the slingshots
                  Yeah, I can't stand that, even on the safe slingshots.
                  Tables completed: Ms Splosion Man, Spiderman, BioLab, Captain America, Empire Strikes Back, The Avengers, Wolverine, World War Hulk, Sorcerer's Lair, Fantastic Four, Blade, X-Men, Thor, Moon Knight, Infinity Gauntlet, Super League Football, Starfighter Assault, Han Solo
                  Billionaire's Club: Spider-Man, World War Hulk, The Avengers, Sorcerer's Lair, Empire Strikes Back, Captain America, Ms. Splosion Man, Han Solo

                  Comment


                  • #54
                    I personally have no issues with the slingshots on this table. All I had to do was re-adjust the way I handle it. Once, the ball bounces off the slingshot. I just look at the projection. If it looks like the ball is going into the outlane, then I do a hard nudge the opposite direction. This will almost always veer the ball into the inlane instead.

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