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I personally have no issues with the slingshots on this table. All I had to do was re-adjust the way I handle it. Once, the ball bounces off the slingshot. I just look at the projection. If it looks like the ball is going into the outlane, then I do a hard nudge the opposite direction. This will almost always veer the ball into the inlane instead.
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I suppose I should edit my post to read that it cripples the pace of the table.
Since you can't afford to take a risky shot, I attempt to trap the ball even more. I just have to rely on the dead bounce pass, or even more upward nudges (to which I pause for 10 seconds to reset the tilt counter).
One of the most ridiculous things about ZP/FX can be the never-ending pong match between the two slingshots. It's not unusual to just sit there for 15-20 seconds while the ball gets rallied back and forth between the slingshots
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Originally posted by surf1der View PostOne of the most ridiculous things about ZP/FX can be the never-ending pong match between the two slingshots. It's not unusual to just sit there for 15-20 seconds while the ball gets rallied back and forth between the slingshots.
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Originally posted by surf1der View PostI guess there is a small minority of us out there that like the RotJ slingshots. They are actually doing what they are supposed to be doing, at least on real machines. Slingshots are meant to slingshot the ball towards the sides of the table and make trapping more difficult. In other other words, slingshots are meant to be avoided or you risk draining the ball. This is one of the mechanics that makes real machines more difficult and I enjoy the challenge on the RotJ table. One of the most ridiculous things about ZP/FX can be the never-ending pong match between the two slingshots. It's not unusual to just sit there for 15-20 seconds while the ball gets rallied back and forth between the slingshots.
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Originally posted by Beliskner View PostI find the strength of the slingshots disturbing.
Seriously they cause more side drains than any other table and it's driving me crazy. Getting a bang back on the right side is very doable and I get it fairly often but on the left side the damn bumper just shoots the ball into the drain every second time. Way too fast to salvage it. Every time a ball drains because of slingshots a newborn goldfish dies
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EOB Bonus Guide
Multipliers are raised by hitting the bumpers via the left orbit.
Rebellion Bonus
A default bonus that seems to increase the longer the ball is on the table. I'm going to guess this is like Empire where it maxes at 1 million.
Dark Side Bonus (unknown trigger)
10,000 points per occurance per ball
Jabba Bonus
5,000 points per Jabba Target hit per ball
Ewok Bonus
1,000 points per Ewok collected per game
Movie Scene Bonus
100,000 points per Scene started per ball
Hurry up Bonus
100,000 points per Hurry Up mode started per ball
Multiball Bonus
1,000,000 points per Multiball mode started per Ball
Sarlaac Pit
250,000 points per activation per ball
Summary - Worth attempting to go for should you've started several multiballs.
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Originally posted by Beliskner View PostEvery time a ball drains because of slingshots a newborn goldfish dies
I quit playing the table because I realized that everytime I did, I yelled at my kids. If they weren't around, I yelled at the dog.
Started playing it again a few times again just to get the long overdue EOB guide out. I've figured out how to mostly avoid them [the slingshots], but I think they cripple the table.
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I find the strength of the slingshots disturbing.
Seriously they cause more side drains than any other table and it's driving me crazy. Getting a bang back on the right side is very doable and I get it fairly often but on the left side the damn bumper just shoots the ball into the drain every second time. Way too fast to salvage it. Every time a ball drains because of slingshots a newborn goldfish dies
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Originally posted by Ty-24- View PostI need help with all of it
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Im on PS3 also and 9 /10 like shogun mentioned its an easy tip shot. I find it a tad easier to hit compared to the extra ball shot on the other side.
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Originally posted by OriginalEther View PostAny advice on how to hit the Jabba target with any shred of consistency?
I'm able to hit it pretty consistently on the PS3 version. A simple right flipper tip shot usually hits the target no problem.
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Any advice on how to hit the Jabba target with any shred of consistency?
95% of the time when I go for it, I:
1. shoot it into the left orbit (which, outside of a mission, when it hits the bumpers, actually is better)
2. it hits around the target but doesn't register, then goes flying off to a slingshot.
3. bounces off the left slingshot
I'd actually like to finish 1 mission before I quit this table, and since hitting it is required on Scenes 1 and 2......
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The R2 pullback button pops up too late on iOS. The button usually pops up on screen when the ball is already in the center drain. This is too late to effectively use the pullback. I would preferably like to see it pop up with the first R2 bumper hit. Or alternatively have a permanent on screen button that doesn't obstruct normal flipper activations.
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