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  • #61
    For those still working on this table, I figured a few things out for Mission 5 Phase 2.

    The timer initially starts at 72 seconds. During one playthrough it increased to around 85 seconds; don't know if this was due to fleet strength or a Capital ship shield repair upgrade.

    Hull strength starts at 20.
    The 6 letter lanes (Promotion, Evade, Barrage, Repair, Supply, Upgrade) are fully lit.

    After a few seconds there is an attack. A fully lit lane turns to flashing. This from from left to right i.e. the Promotion lane flashes first, then the Evade, etc. Each attack reduces the Hull strength by 1.

    Hitting the flashing lane turns it full again.

    If a lane is flashing when it's attacked again, it's gone. Doesn't seem to be a way to bring it back.
    I think there is a "pause" in the attacks when a lane gone; i.e. when it's time for a gone lane to be attacked, there is no attack animation.

    Still have no idea what is needed to win the mission. You will fail immediately if all the lanes are gone.

    Your fleet strength seems to take a big when you fail the mission.

    Edit: While I still haven't completed the mission (and I'm going to quit trying real soon), I'm beginning to think the goal is to get the Hull Strength down to zero. Otherwise, stuff like getting extra time or managing to keep all the lanes lit actually works against you, which would be really stupid.
    Last edited by OriginalEther; 05-25-2014, 05:09 PM.
    Tables completed: Ms Splosion Man, Spiderman, BioLab, Captain America, Empire Strikes Back, The Avengers, Wolverine, World War Hulk, Sorcerer's Lair, Fantastic Four, Blade, X-Men, Thor, Moon Knight, Infinity Gauntlet, Super League Football, Starfighter Assault, Han Solo
    Billionaire's Club: Spider-Man, World War Hulk, The Avengers, Sorcerer's Lair, Empire Strikes Back, Captain America, Ms. Splosion Man, Han Solo

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    • #62
      Originally posted by OriginalEther View Post
      Edit: While I still haven't completed the mission (and I'm going to quit trying real soon), I'm beginning to think the goal is to get the Hull Strength down to zero. Otherwise, stuff like getting extra time or managing to keep all the lanes lit actually works against you, which would be really stupid.
      You are correct, the goal is to get the enemy ship's hull down to zero. Every time a fighter arrives it decreases by one, and the fighter gets damaged. If you don't shoot the flashing lane before that fighter attacks again it gets destroyed and makes the mode more difficult. If you manage to keep the fighters alive until they make 20 attacks you win the mode. Hope that helps

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      • #63
        Yes. Thanks for clarifying it.

        It's a pretty tough mission, as you can only miss one, two shots tops, and still have a chance. I had about 7 shots at it last night, but to no avail.

        Which, if any, of the ship upgrades would help with it?
        Thanks.
        Tables completed: Ms Splosion Man, Spiderman, BioLab, Captain America, Empire Strikes Back, The Avengers, Wolverine, World War Hulk, Sorcerer's Lair, Fantastic Four, Blade, X-Men, Thor, Moon Knight, Infinity Gauntlet, Super League Football, Starfighter Assault, Han Solo
        Billionaire's Club: Spider-Man, World War Hulk, The Avengers, Sorcerer's Lair, Empire Strikes Back, Captain America, Ms. Splosion Man, Han Solo

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        • #64
          Upgrading the capital ship shields will give you more time to complete the mode. With more time, you can finish it with fewer fighters remaining alive.

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          • #65
            Ok, I suspected that upgrade helped. Thanks.
            Tables completed: Ms Splosion Man, Spiderman, BioLab, Captain America, Empire Strikes Back, The Avengers, Wolverine, World War Hulk, Sorcerer's Lair, Fantastic Four, Blade, X-Men, Thor, Moon Knight, Infinity Gauntlet, Super League Football, Starfighter Assault, Han Solo
            Billionaire's Club: Spider-Man, World War Hulk, The Avengers, Sorcerer's Lair, Empire Strikes Back, Captain America, Ms. Splosion Man, Han Solo

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            • #66
              Finally beat the table last night.
              Had managed to get past that mission a few times prior, but something would go wrong on the others.
              Funny, I kept thinking while trying to start the wizard mode was please don't lose the ball trying to start the mission

              I also noticed how well you do on the first part of the mission [mission 5, phase 1] also impacts the time. I think I started with 90 seconds. After a few upgrades, I was up over 110 seconds.
              Tables completed: Ms Splosion Man, Spiderman, BioLab, Captain America, Empire Strikes Back, The Avengers, Wolverine, World War Hulk, Sorcerer's Lair, Fantastic Four, Blade, X-Men, Thor, Moon Knight, Infinity Gauntlet, Super League Football, Starfighter Assault, Han Solo
              Billionaire's Club: Spider-Man, World War Hulk, The Avengers, Sorcerer's Lair, Empire Strikes Back, Captain America, Ms. Splosion Man, Han Solo

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              • #67
                hey

                On starwars pinball. How the hell I repair ramps before timer runs out. I'm suck u don't want to hit. Can somebody help me

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                • #68
                  Originally posted by hess47 View Post
                  On starwars pinball. How the hell I repair ramps before timer runs out. I'm suck u don't want to hit. Can somebody help me
                  Which mission are you talking about? Mission 5, scene 2?

                  If that's it, the first thing you need to do is try to extend the timer. As ypok said, the capital ship shield upgrade helps. I think being strongly tuned towards your side of the force helps also.

                  Otherwise, shoot the lit lanes, and try to keep as many active as possible. Though, at the same time, don't focus on trying to keep a difficult shot active (Repair lane) forever; the ships appear too fast. It's a tough mission, and it took me a long time to get it.

                  Realize also when it's a lost cause. If only one lane is left, there's 30 seconds, and they still need 6 more passes, you're not going to win. Just try it again.

                  I think it takes about 14 seconds to cycle though all the lanes.
                  Tables completed: Ms Splosion Man, Spiderman, BioLab, Captain America, Empire Strikes Back, The Avengers, Wolverine, World War Hulk, Sorcerer's Lair, Fantastic Four, Blade, X-Men, Thor, Moon Knight, Infinity Gauntlet, Super League Football, Starfighter Assault, Han Solo
                  Billionaire's Club: Spider-Man, World War Hulk, The Avengers, Sorcerer's Lair, Empire Strikes Back, Captain America, Ms. Splosion Man, Han Solo

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