For those still working on this table, I figured a few things out for Mission 5 Phase 2.
The timer initially starts at 72 seconds. During one playthrough it increased to around 85 seconds; don't know if this was due to fleet strength or a Capital ship shield repair upgrade.
Hull strength starts at 20.
The 6 letter lanes (Promotion, Evade, Barrage, Repair, Supply, Upgrade) are fully lit.
After a few seconds there is an attack. A fully lit lane turns to flashing. This from from left to right i.e. the Promotion lane flashes first, then the Evade, etc. Each attack reduces the Hull strength by 1.
Hitting the flashing lane turns it full again.
If a lane is flashing when it's attacked again, it's gone. Doesn't seem to be a way to bring it back.
I think there is a "pause" in the attacks when a lane gone; i.e. when it's time for a gone lane to be attacked, there is no attack animation.
Still have no idea what is needed to win the mission. You will fail immediately if all the lanes are gone.
Your fleet strength seems to take a big when you fail the mission.
Edit: While I still haven't completed the mission (and I'm going to quit trying real soon), I'm beginning to think the goal is to get the Hull Strength down to zero. Otherwise, stuff like getting extra time or managing to keep all the lanes lit actually works against you, which would be really stupid.
The timer initially starts at 72 seconds. During one playthrough it increased to around 85 seconds; don't know if this was due to fleet strength or a Capital ship shield repair upgrade.
Hull strength starts at 20.
The 6 letter lanes (Promotion, Evade, Barrage, Repair, Supply, Upgrade) are fully lit.
After a few seconds there is an attack. A fully lit lane turns to flashing. This from from left to right i.e. the Promotion lane flashes first, then the Evade, etc. Each attack reduces the Hull strength by 1.
Hitting the flashing lane turns it full again.
If a lane is flashing when it's attacked again, it's gone. Doesn't seem to be a way to bring it back.
I think there is a "pause" in the attacks when a lane gone; i.e. when it's time for a gone lane to be attacked, there is no attack animation.
Still have no idea what is needed to win the mission. You will fail immediately if all the lanes are gone.
Your fleet strength seems to take a big when you fail the mission.
Edit: While I still haven't completed the mission (and I'm going to quit trying real soon), I'm beginning to think the goal is to get the Hull Strength down to zero. Otherwise, stuff like getting extra time or managing to keep all the lanes lit actually works against you, which would be really stupid.
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