Vader Tips
I really like this table, tho it can get a bit tedious. I'll provide some of my tips that have helped me out:
You can get several extra balls by completing the x10 bonus from the TIE rollovers. I always start each ball filling those up.
BIGGEST TIP:
when the ball is released above the Pod Mini, I always hold the right flipper. The ball simply rolls to the bottom right flipper for an easy grab. Sometimes you might need to nudge to avoid the slingshot, but overall it makes it very manageable. This makes it really easy to complete the TIE rollovers, and will also light up Trench Run often.
Trench Run:
You may notice the X-Wings fly in a predictable pattern when flying through the towers. Usually they will cut directly in front of an oncoming tower, esp the ones on the left and middle. I usually position myself in the same spots, usually lining up in front of the next tower. They always take the same pattern. The lone ones without the towers however seem to move randomly.
I don't go for missions. I just focus solely on multiball. When stacked, they seem to be the most profitable.
Multiball:
For multiball, I usually focus on Tractor Beam first, since the ball feeds back down to fill up your kicksaves, and the Target ramp is pretty easy to hit to keep the combo going.
Once I get Tractor Beam I try to add POD while ballsave is on, then focus on adding Faulting Resolve when it's off.
Pod Orbit:
I avoid this like the plague, and only go for it during a ball save in the hopes of slowly getting POD multiball.
If I do accidentally hit it, I usually leave the left flipper prone.... The ball will whip around and usually hit the left flipper, but since it's down it usually deadens it and becomes manageable. This works 80% of the time. Have had no luck w/ the nudges simply because it usually happens too fast.
I'm looking very forward to the next set of Star Wars tables!
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Darth Vader Table Discussion
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brutal table.
Might as well start up a thread for this table too.
Has anyone got to the Final Mission yet on this table?
I've been able to complete all 5 missions, but not all in one game.
I'm curious if the "Final Mission" (Wizard Mode) is an actual final mission like in Clone Wars or just a bonus mode like in Starfighter Assault?
Does someone knows if there is a patch coming for this table for pinball fx2 version?
Thanks for the timeLeave a comment:
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End of Ball Bonus guide
Multipliers are raised by spelling EMPIRE on the rollovers in the upper right portion of the table. An extra ball is awarded at 10x.
Respect - default bonus
100,000 points per ball
Target Drill bonus
100,000 points per target hit per ball
Pod Balls locked bonus
100,000 points per ball locked, per ball
Rebel Base bonus
100,000 points per Rebel base destroyed, per ball
Force Bonus
100,000 points per interrogation, per ball
Tractor Beam Balls locked bonus
100,000 per ball locked, per ball
I have been unable to complete any Main Missions, so I don't know if there is a bonus for that.Leave a comment:
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Originally posted by FlowkapHello! Im really a newbie but love the star wars table. Although i read the guide im stuck in how to 'AIM' ...are there and guides in how to shoot THW different Ramos/targets the most easiest way?
Gesendet von meinem ME173X mit TapatalkLeave a comment:
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Originally posted by FlowkapHello! Im really a newbie but love the star wars table. Although i read the guide im stuck in how to 'AIM' ...are there and guides in how to shoot THW different Ramos/targets the most easiest way?
Gesendet von meinem ME173X mit Tapatalk
I managed to break into the Billionaire Club on this Table (PS4 Version) the other day.Leave a comment:
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i don't know why its only 2 extra balls possible again when the guide says fiveLeave a comment:
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I'd love to hear why the option to skip healing Vader at the begining was given. I don't see any benefit to doing so except to avoid the worst shout of "Noooooo!!!" in movie history.Leave a comment:
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Alright! I gave up on trying to get to the wizard mode the regular way and cheated. I went into the operator's menu and turned off the tilt and set the ball count to 10 balls.
I got to the wizard mode pretty easily with this trick, since I can now control the ball with the infinite nudging.
The Final Mission is indeed an actual mission, where you get a 4 ball multiball and you need to hit all of the flashing lanes. Each flashing lane is worth 6 million points and once all lanes are lit you need to lock the balls into the Trench Hole. Each locked ball is worth 1 million points and you get 50 million points for completing the wizard mode.
A few notes:
1.) You need to complete all five missions and play the Trench Mode mini-game to light up the wizard mode.
2.) You aren't missing much if you can't get to the final mission. There aren't any cut scenes, including completing the mission. All you get is a DMD animation of a ship launching and that's it. It just say "mission complete" after that and you get the 50 million.
3.) It appears everything resets if you fail the wizard mode.
4.) The main 5 missions are really buggy. I have never experienced so many glitches that prevented me from completing a mission before. The ramp diverters pretty much all point to the center drain. The ball starts spinning a lot and some of my shots get diverted (especially when aiming for the Force Ramp). The bumpers become too sensitive and the ball can bounce on them forever (wasting precious seconds from the timer). And I literally had one of my balls go ghost on me. I'm not kidding, it went right through the slingshot and flipper. I think I know why they didn't have completing the Final Mission as a trophy goal on the PS3/Vita. If they did then most of us will notice these crazy glitches. In regular play, the game behaves normally. It's just during the missions that it starts to act wonky.
6.) Personally, I don't think it's even worth going to the wizard mode. You can get the same score results by grinding the multiball and hurry-up modes a few times. Fot all of that effort to complete the wizard mode, my final score for that game was 250 million points. Heck, I can get that much by grinding the SITH Hurry-up Mode 6 or so times.Last edited by shogun00; 10-28-2013, 10:49 AM.Leave a comment:
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Missions 4 and 5 are pretty straight forward. Mission 3 is very annoying. A tip shot off of the upper flippers should hit the side targets. You just need to find that sweet spot.Leave a comment:
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