Hi everybody,
Totally agree with Cloda.
I just played 3 times on A new hope table and still in Steam top 10, just playing Yavin multiball. Evident.
Sometimes I really don't understand your scoring politics. Timing missions are really short, difficult, and pay not a lot. Just activate multiballs and it runs for highscores, that makes no sense.
So finally you created many original things with missions and you force players to play all the other basical things. Please please !! Be carefull next time about spam technics and scoring systems that ruin all your creativity.
Thanks a lot for all you've done, but I'm sure it would be better without this stupid no-senses!
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That last hurry-up into the Death Star you have to make to complete the mode. It's a pain because if you miss that last hurry-up shot you fail the mission and you have to relock 3 balls into the Death Star which is probably the most time consuming thing in the entire game.
Starting and completing the Free the Princess mode is relatively easy in comparison, since hitting the front sinkhole is super simple and easily repeated, which then drops the ball right in front the upper-left flipper to hit the Death Star targets.Leave a comment:
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That last hurry-up into the Death Star you have to make to complete the mode. It's a pain because if you miss that last hurry-up shot you fail the mission and you have to relock 3 balls into the Death Star which is probably the most time consuming thing in the entire game.
Also hitting that spinner to get the last couple targets in the shooting gallery take quite a while too. At least finishing off greedo isn't too difficult.Leave a comment:
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The big points come from the wizard mode. I think the max scores from all the modes you completed x the number balls in play (it is a multiball)= the wizard jackpot. The wizard jackpot is initially lit at the Probe ramp. I scored 270 million with one shot. After collecting the wizard jackpot, all the loops and ramps light for regular jackpots (around 3 million per jackpot). Collect all the regular jackpots to relight the wizard jackpot. I am sure this is how Fracas got huge score. Unfortunately, I've only been to the wizard mode once because the table constantly crashes on me (steam version).
Also in the crane mode, you only have to lock 3 balls in any of the compartments to start the Kessel Run multiball. You don't need to lock it into the correct "secret" compartment though the jackpots are worth more if you do. Battle of Yavin is a bit of a pain. You only have to hit one of the flashing Death Star targets during the first 4 hurry-ups. If you do that, the bank of targets will drop exposing the bowl of the Death Star. That last hurry-up into the Death Star you have to make to complete the mode. It's a pain because if you miss that last hurry-up shot you fail the mission and you have to relock 3 balls into the Death Star which is probably the most time consuming thing in the entire game.I actually got close to beating the Battle of Yavin one time, had the Death Star exposed but right when I went for the second shot, it ended
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Cracked a billion on Han Solo last night (1.2b). Spent three hours getting that score. I can't imagine doing it again, and I don't know how Fracas has 7b lol unless he saves the game. Pissed because I was off by literally only 1 million from breaking Tbruno's score, but I'm more happy that I got a billion. The multiballs are ridiculous. The one that's really good is the Death Star one, where you lock the balls on it, then shoot the center sinkhole (garbage chute), then for super jackpot you hit the raised bumper on the left. I got my last 100m+ on that one. I still can't do the crane thing up on the top left for anything, which means I didn't get the multiball from that started, and I haven't beat the Battle of Yavin yet, it's annoying to get the ball up to the upper left flipper to hit the Death Star targets. I think those were the only two I didn't complete, and the General Solo one or whatever it's called, which I assume is the last thing after beating all other missions. Man, the center shoot ramp I can't get a good hold on yet, but I managed when I needed to. Magna saves are stupid good
Also in the crane mode, you only have to lock 3 balls in any of the compartments to start the Kessel Run multiball. You don't need to lock it into the correct "secret" compartment though the jackpots are worth more if you do. Battle of Yavin is a bit of a pain. You only have to hit one of the flashing Death Star targets during the first 4 hurry-ups. If you do that, the bank of targets will drop exposing the bowl of the Death Star. That last hurry-up into the Death Star you have to make to complete the mode. It's a pain because if you miss that last hurry-up shot you fail the mission and you have to relock 3 balls into the Death Star which is probably the most time consuming thing in the entire game.Last edited by surf1der; 05-11-2014, 08:01 PM.Leave a comment:
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Cracked a billion on Han Solo last night (1.2b). Spent three hours getting that score. I can't imagine doing it again, and I don't know how Fracas has 7b lol unless he saves the game. Pissed because I was off by literally only 1 million from breaking Tbruno's score, but I'm more happy that I got a billion. The multiballs are ridiculous. The one that's really good is the Death Star one, where you lock the balls on it, then shoot the center sinkhole (garbage chute), then for super jackpot you hit the raised bumper on the left. I got my last 100m+ on that one. I still can't do the crane thing up on the top left for anything, which means I didn't get the multiball from that started, and I haven't beat the Battle of Yavin yet, it's annoying to get the ball up to the upper left flipper to hit the Death Star targets. I think those were the only two I didn't complete, and the General Solo one or whatever it's called, which I assume is the last thing after beating all other missions. Man, the center shoot ramp I can't get a good hold on yet, but I managed when I needed to. Magna saves are stupid goodLeave a comment:
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"I really don't get why Zen keeps on doing this... create excellent tables and then spoil it through a high-scoring mode that has nothing to do with completing the main goals of the tables."
The question to ask is, who tests the tables prior to release, and how good of a player are they?
In theory, the more difficult and/or unsafe the mode, the higher mode, the more points it should be. But the difficulty of a mode obviously varies based off the skill level of the player. Some modes may only be spammable to the elite players.
I think of Empire, where people have said go for Balance jackpots from Jedi/sith multiball. And for those players that can reach jackpots above 20 million, yeah, it breaks the table. But not everybody can do that; I think the best I've done is 6 million. I just have to grind the Yoda rewards and main missions.
I imagine the testers didn't envision Spider Man being as broken as it is.
That said, finding balance in game can't be an easy task.Leave a comment:
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On a side note Barbie is there ever going to be multiplayer on Steam ?Leave a comment:
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I'll say! Between the frequent updates from Zen and Farsight (Pinball Arcade), I've been playing quite a few fantastic tables. Now if only Farsight will hurry it up and release out Black Knight 2000, High Speed and Who Dunnit on the PS3. I would be really happy. I don't mind playing them on my tablet, but I really like to play pinball with buttons.Leave a comment:
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I like the Yavin multiball - it's one of the only ways an average player like myself can have a fighting chance at a high score. I can see that it would be very easy for expert players to exploit, though. Perhaps Zen include modes like this to allow players of all skill ranges to get enjoyment from their tables.
And forget what I said earlier about toning down the sligshots on this table - after spending more time with it, I've grown to really like them. I wouldn't want them this powerful on every table, though.Leave a comment:
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PS I don't think that you'd change tables but in addition to my post that Yavin multiball is too powerful: all players even share the bumpers in hot seat mode...so the one who starts Yavin multiball mostly wins.Leave a comment:
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I really have problems with A New Hope. I never get many millions but during Yavin multiball. All of a sudden the millions drop.
I never play without a strategy. I just keep shooting ramps and aiming for lit targets. I asked Blinky how he was able to post his highscore on Return of the Jedi...and after using his method I was able to triple my previous best...however, going for the bumpers for minutes just to raise the bonus multiplier is boring...so I only used this method once...I rather start missions and play for fun than use a strategy that would triple my score but takes too long and is boring.Leave a comment:
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That is exactly what I anticipated in my post a couple of days ago. https://forum.zenstudios.com/showthr...ll=1#post51597
It was my main concern. My 1.28+b score was mostly the Yavin MB but that's not all it was. I happen to beat all the modes. Some of the mission/scenes gave you 10 - 25m. Much like Civil War the table was ideal and challenging to a point then you exploit a certain shot/mode and the table doesn't appeal to a person anymore. I enjoy both CW and Episode IV the table are great fun. The downside to Episode IV though is that you can just basically Grind Yavin MB and it's rather simple to do. Get the ball into the bumpers and get 50 hits. If it were the requirements to start ramp up by 10 or more everytime it might hinder it. Maybe a little. The MAX Jackpots are 5m but if you do this multiple times and are generally decent in handling the MBs, Your scores will soar.
In retrospect though many real tables have something like this. You will find a mode that scores points. You will pursue this and try to get the highest score possible. It's bound to happen. It's just the ease of doing it that makes the table(s) less appealing.
As OriginalEther said and Alipan also alluded too, if only these tables are tested prior to release from the specific perspective of ensuring balance in scoring and game-play many more stand-out tables, as the ones mentioned above, would emerge. Don't get me wrong, Zen has seriously impressed me with the quality of the tables released these days, you very seldom get game-breaking bugs any more and they keep on innovating in terms of game-play dynamics. I wouldn't be making the effort of voicing my opinion so vociferously if I wasn't still fully invested in playing their tables. For all I know though, these spammable modes are being planned intentionally as it will keep certain players (presumably then, the bulk of the players) coming back for more. Ah well, I'll make peace now with regards to this matter and I have said more than enough on this. I will now get back to playing Pinball rather than talk about it (an idiosyncrasy my wife so loves to point out)
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Why would you go through the effort to complete the missions and the wizard mode if you can just activate that multi-ball at will? I really don't get why Zen keeps on doing this... create excellent tables and then spoil it through a high-scoring mode that has nothing to do with completing the main goals of the tables. I would so love to have the opportunity to readjust the scoring balance for many of the tables to bring all the modes into balance... high scores should be a reward for playing brilliantly and not just for spamming certain modes.
It was my main concern. My 1.28+b score was mostly the Yavin MB but that's not all it was. I happen to beat all the modes. Some of the mission/scenes gave you 10 - 25m. Much like Civil War the table was ideal and challenging to a point then you exploit a certain shot/mode and the table doesn't appeal to a person anymore. I enjoy both CW and Episode IV the table are great fun. The downside to Episode IV though is that you can just basically Grind Yavin MB and it's rather simple to do. Get the ball into the bumpers and get 50 hits. If it were the requirements to start ramp up by 10 or more everytime it might hinder it. Maybe a little. The MAX Jackpots are 5m but if you do this multiple times and are generally decent in handling the MBs, Your scores will soar.
In retrospect though many real tables have something like this. You will find a mode that scores points. You will pursue this and try to get the highest score possible. It's bound to happen. It's just the ease of doing it that makes the table(s) less appealing.Leave a comment:
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"I really don't get why Zen keeps on doing this... create excellent tables and then spoil it through a high-scoring mode that has nothing to do with completing the main goals of the tables."
The question to ask is, who tests the tables prior to release, and how good of a player are they?
In theory, the more difficult and/or unsafe the mode, the higher mode, the more points it should be. But the difficulty of a mode obviously varies based off the skill level of the player. Some modes may only be spammable to the elite players.
I think of Empire, where people have said go for Balance jackpots from Jedi/sith multiball. And for those players that can reach jackpots above 20 million, yeah, it breaks the table. But not everybody can do that; I think the best I've done is 6 million. I just have to grind the Yoda rewards and main missions.
I imagine the testers didn't envision Spider Man being as broken as it is.
That said, finding balance in game can't be an easy task.Leave a comment:
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