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  • Alipan
    replied
    Originally posted by Cloda View Post
    Why would you go through the effort to complete the missions and the wizard mode if you can just activate that multi-ball at will? I really don't get why Zen keeps on doing this... create excellent tables and then spoil it through a high-scoring mode that has nothing to do with completing the main goals of the tables. I would so love to have the opportunity to readjust the scoring balance for many of the tables to bring all the modes into balance... high scores should be a reward for playing brilliantly and not just for spamming certain modes.
    You have explained in a paragraph exactly like why I dont play this game much anymore.

    Nearly every table has some sort of flaw which means its better to spam something over and over than play the missions if you want to get a high score.

    Thats why for me Blade is still the best table - the only way to get a big score is to reach the wizard mode.

    Ive often thought it would be nice to have a 'Directors Cut' of some of the tables.
    Take Ghost Rider for example - I like the table but its a grind. I would:
    - Reduce extra balls from 15 to 3.
    - Missions cant be repeated until wizard mode is completed
    - Reduce amount of times mutiball can be activated and scoring.

    Hey presto you have a nice little table. You could do something similar for nearly every table.

    Leave a comment:


  • skyway73
    replied
    Originally posted by Cloda View Post
    Jip... by completing the REBEL letters from the ball rolling down the in-lanes, you can increase the points you get at the completion of a mission in Episode 4. I had a decent game where I finished 5 of the 6 missions in one game - the easiest ones in my opinion is 2, 3 and 4 so I suggest you start in that order to get that extra ball. The Tusken (Sand-people) mini-game is actually also not so difficult and you get an extra ball at completion. So there is actually 3 easy extra balls up for grab, to of which you can go for quite quickly. If only the Yavin multi-ball wasn't so high scoring, this table would have been one of my favourites. I activated Yavin-multiball twice in that game and by just flailing around, I managed to score more than half my points in that game through that mission.

    Why would you go through the effort to complete the missions and the wizard mode if you can just activate that multi-ball at will? I really don't get why Zen keeps on doing this... create excellent tables and then spoil it through a high-scoring mode that has nothing to do with completing the main goals of the tables. I would so love to have the opportunity to readjust the scoring balance for many of the tables to bring all the modes into balance... high scores should be a reward for playing brilliantly and not just for spamming certain modes.
    I have yet to give this table a serious play but I agree, that does sound a little disappointing if the Yavin Multiball is so high scoring. I prefer players to be rewarded for completing missions and not just spamming one event. That's why I take more notice of friends who have got all the table trophies than ones who have the highest score. For me, beating a Wizard mode is usually much more of a challenge than racking up a high score, on most tables anyway.

    I've given Droids a good play now, love it and it reminds me more of a traditional pinball machine which is great in my book. The sound effects are so cool on this table, apart from R2-D2 being a bit noisy when he moves? Not his 'beeps' just the sound of his whirring movements. Love the ball turning gold and the mission is great fun when you have to drop the bomb within a certain time and the whole table shakes.

    Leave a comment:


  • Cloda
    replied
    Jip... each time you completing the REBEL letters (from the ball rolling down the in-lanes) during a mission, you increase the points you get at the completion of a mission in Episode 4 - 5, 10, 15mil etc.. I had a decent game where I finished 5 of the 6 missions in one game - the easiest ones in my opinion are 2, 3 and 4, so I suggest you start in that order to get that extra ball. The Tusken (Sand-people) mini-game is actually also not so difficult and you get an extra ball at completion. So there is actually 3 easy extra balls up for grab, two of which you can go for quite quickly. If only the Yavin multi-ball wasn't so high scoring, this table would have been one of my favourites. I activated Yavin-multiball twice in that game and by just flailing around, I managed to score more than half my points in that game.

    Why would you go through the effort to complete the missions and the wizard mode if you can just activate that multi-ball at will? I really don't get why Zen keeps on doing this... create excellent tables and then spoil it through a high-scoring mode that has nothing to do with completing the main goals of the tables. I would so love to have the opportunity to readjust the scoring balance for many of the tables to bring all the modes into balance... high scores should be a reward for playing brilliantly and not just for spamming certain modes.
    Last edited by Cloda; 05-06-2014, 09:17 PM. Reason: Clarity

    Leave a comment:


  • DiscoKing
    replied
    Originally posted by PET View Post
    I'm currently playing Droids and I do have to say it's pretty enjoyable.

    I like the idea of "leveling" up the droids so they will help me during wizzard mode.

    About the other 3 new tables, what would you say the story is?

    Like for droids... "You are trying to escape".
    What about the other tables?
    Han Solo - do everything he has done or talked about doing in the movies
    Masters of the force - do all the classic light saber battles from the movies
    And ummm
    Episode IV a new hope ummm the story is the movie umm yeah

    Leave a comment:


  • PET
    replied
    I'm currently playing Droids and I do have to say it's pretty enjoyable.

    I like the idea of "leveling" up the droids so they will help me during wizzard mode.

    About the other 3 new tables, what would you say the story is?

    Like for droids... "You are trying to escape".
    What about the other tables?

    Leave a comment:


  • Brucethejam
    replied
    Originally posted by tenorhero View Post
    You talking after beating all the missions? Yep. 40m for me at one point. thoguh some point I locked 3 balls and there were some 20m jackpots at the R2D2 sinkhole. Nearly got 1b.

    Got to the wizard mode on Episode 4 but was underwhelmed. Not sure what was to happen. Timer was counting down for a long time. Though Jackpots weren't as big as I thought they would be. Actually less than going for Yavin MB. Jackpots are maxed at 5m for that so really can't exploit the ramp up in points. If you want to grind that MB you could score lots of points.

    Anyway. Kudos though to Deep for a fun table. Got 1.285b on steam.
    Yeah I really rushed it to see if I could do it so there were only a few lanes upgraded. I only got 124 million coz I usually brick it first time lol. Yavin MB is super score time

    Leave a comment:


  • tenorhero
    replied
    Originally posted by Brucethejam View Post
    Just started the Droids multiball which is mega btw lol. I only had a few upgrades and had 90 seconds of 3.5 million per lit lane and 13.5 million for the superjackpot lanes. Best thing is that the ball saver was active for the 90 seconds too. Fully upgraded must be awesome sauce lol

    You talking after beating all the missions? Yep. 40m for me at one point. thoguh some point I locked 3 balls and there were some 20m jackpots at the R2D2 sinkhole. Nearly got 1b.

    Got to the wizard mode on Episode 4 but was underwhelmed. Not sure what was to happen. Timer was counting down for a long time. Though Jackpots weren't as big as I thought they would be. Actually less than going for Yavin MB. Jackpots are maxed at 5m for that so really can't exploit the ramp up in points. If you want to grind that MB you could score lots of points.

    Anyway. Kudos though to Deep for a fun table. Got 1.285b on steam.

    Leave a comment:


  • DiscoKing
    replied
    [HTML][/HTML]
    Originally posted by DarkKodiaK View Post
    I'm slowly getting better at the masters of the force table.
    I don't exactly know how i activated a couple of the fight modes, but they are really cool. Especially the darth maul fight.
    U start a fight by hitting the force spinner at the center top. Once spelled u go in again it will start a fight. If u hit it in with the red flipper u fight for the dark side if you hit it in with blue flipper u fight for the light side.
    I beat each side in 2 different games. Just need to beat them both in one game so I can bring balance to the force


    As soon as I typed this I got wizard mode prophecy fulfilled I brought balance to the force!! Threw the emperor's ass down the well! Boo-yah

    Only I trophy left
    Gotta blow up Death Star on a new hope.
    Currently finished first 4 missions
    Last edited by DiscoKing; 05-05-2014, 11:03 PM.

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  • DarkKodiaK
    replied
    Originally posted by Brucethejam View Post
    I'm having trouble getting to grips with the Masters table however, I just cant get anywhere lol. Gonna need more practice
    I'm slowly getting better at the masters of the force table.
    I don't exactly know how i activated a couple of the fight modes, but they are really cool. Especially the darth maul fight.

    Leave a comment:


  • Cloda
    replied
    Originally posted by deep View Post
    Not exactly Should I spoil it, or do you wanna figure it out? Thanks for the kind words by the way
    Thank you for making a great table Nah, lets see if I (or the other guys/galls) can figure it out... that is all part of the fun!

    Leave a comment:


  • Brucethejam
    replied
    Just started the Droids multiball which is mega btw lol. I only had a few upgrades and had 90 seconds of 3.5 million per lit lane and 13.5 million for the superjackpot lanes. Best thing is that the ball saver was active for the 90 seconds too. Fully upgraded must be awesome sauce lol

    Leave a comment:


  • deep
    replied
    Originally posted by Cloda View Post
    as far as I can tell the amount of points you get for completing a mission depends on how many you have already completed
    Not exactly Should I spoil it, or do you wanna figure it out? Thanks for the kind words by the way

    Leave a comment:


  • Brucethejam
    replied
    I'm really enjoying the Han Solo table, it's choc full of things to do. Finally managed to activate the wizard mode today, 3 million a ramp! I'm slowly figuring out the crane too lol. Tap the direction rather than hold seems to work better but it's still really nippy to get three in a row. The droids table is cool too, brilliant idea having it on a moving sandcrawler thingy. The New Hope table is great apart from the slings being way too powerful and where the 'rebel' lights are the dividers are too bouncy, had a ball fall on the inside divider and it bounced off the other dividers and drained. Still, a great table! You can build up the jackpots of the Yavin multiball to 5 million! Gonna be a high scoring table methinks. I'm having trouble getting to grips with the Masters table however, I just cant get anywhere lol. Gonna need more practice

    Leave a comment:


  • tenorhero
    replied
    Originally posted by Cloda View Post
    I started with Episode IV so will probably only get to the other tables later in the week/month. I must say, I really love this table. At first you feel that it is so straight forward, but the difficulty of the table makes it a tough challenge with aspects such as the severe slingshots, speedy orbits with an inconsistent trajectory and the force field in the middle that release the ball at random angles. The ball also often bounce with inconsistent trajectory and at various speeds from the play field objects making me lose balls at the moments that feel completely against the run of play. At the moment, I tend to play well for a bit, but as soon as my concentration starts waning, the balls just disappear and the game is over before you know it. What it comes down to, is that this is a table that you have to play systematically and with a lot of care if you want to get anywhere... I love it! So my strategy for now starts with as I said in my previous post (keep those kickbacks activated!). Another suggestion for a safer approach to starting the game is to play mission 6 (2-ball multi-ball) for your first mission if you have not quite managed to activate your kickbacks at that stage.

    I have managed to complete all the missions now at least once, but not yet all 6 in one game. Extra ball gets lit after you complete three missions and as far as I can tell the amount of points you get for completing a mission depends on how many you have already completed. I have scored 5, 10, 15 and 20 million for completing missions but don't know if that was all on one ball, or just me completing 4 missions in one game. In another game I also seem to recall that I got 10 million for completing a mission for the first time so I'll have to play some more to see what the case is. Well, that unfortunately has to wait till tonight because now I first have to work.

    Well done Zen, I haven't enjoyed a table so much in quite a long time and from all the other comments it seems that the other tables in this pack are also winners.
    Nice review/overview. I agree. Personally I think this is more challenging table of the trilogy because of the things you mentioned. In relation to real pinball, the uncertainty of inconsistency of the trajectory keeps me guessing.
    That's what makes it so cool. The speed of some of the orbit shots are surprising as the ball can come reeling down fairly fast hit you flipper and bounce toward the out-lanes quite frequently. Well done Deep.
    Like you I've finished every scene but not in the same game. I've got to at one points try and get all of them at once. Again the timers to complete each scene is tight but not impossible.
    Last edited by tenorhero; 05-05-2014, 06:54 AM.

    Leave a comment:


  • Cloda
    replied
    I started with Episode IV so will probably only get to the other tables later in the week/month. I must say, I really love this table. At first you feel that it is so straight forward, but the difficulty of the table makes it a tough challenge with aspects such as the severe slingshots, speedy orbits with an inconsistent trajectory and the force field in the middle that release the ball at random angles. The ball also often bounce with inconsistent trajectory and at various speeds from the play field objects making me lose balls at the moments that feel completely against the run of play. At the moment, I tend to play well for a bit, but as soon as my concentration starts waning, the balls just disappear and the game is over before you know it. What it comes down to, is that this is a table that you have to play systematically and with a lot of care if you want to get anywhere... I love it! So my strategy for now starts with as I said in my previous post (keep those kickbacks activated!). Another suggestion for a safer approach to starting the game is to play mission 6 (2-ball multi-ball) for your first mission if you have not quite managed to activate your kickbacks at that stage.

    I have managed to complete all the missions now at least once, but not yet all 6 in one game. Extra ball gets lit after you complete three missions and as far as I can tell the amount of points you get for completing a mission depends on how many you have already completed. I have scored 5, 10, 15 and 20 million for completing missions but don't know if that was all on one ball, or just me completing 4 missions in one game. In another game I also seem to recall that I got 10 million for completing a mission for the first time so I'll have to play some more to see what the case is. Well, that unfortunately has to wait till tonight because now I first have to work.

    Well done Zen, I haven't enjoyed a table so much in quite a long time and from all the other comments it seems that the other tables in this pack are also winners.

    Leave a comment:

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