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Star Wars Pinball: Heroes Within
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This is a sticky topic.
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I like them. I have only played one game Episode IV but in general I like the idea of more realistic slingshots. I would say leave them as is because it effects the difficulty of the table and thus leaderboards. Unless you plan a leaderboard reset with the changes but that always pisses people off.Leave a comment:
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Personally, I would like this sort of tweak for all of the tables to date. That said I sort of agree with Snakeman on this. Happen to pick up the Balance of the force Pack Yesterday on Steam because my PS3 is Kaput. (YLOD) Launched the Episode VI table and I didn't recall how carzy those slings were. In the end I like the tweaks just tone it down very very little. Not too much. Love the challenge.Leave a comment:
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I vote for an adjustment on Episode IV and VI... I would guess some of the non-elite players like myself would like to venture further into these tables we paid for without constant ball drain and controller tosses.Leave a comment:
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An exellent idea Mr Deep. It seems to be an interesting topic of late, I like the challenge it adds so much more to the table.Leave a comment:
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However I can adjust it a bit for the next time we release an update. Maybe a voting should decide, because there are many players who like these real life pinball slingshots.
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Nice tables Zen! Is there force feedback on the PS4 version? Just asking because I don't feel it on any table in this release. Yes my controller is set for it. Again nice job as always. As Snakeman said the slings are a tad overjuiced on Epidosde IV though. I actually like the Droids table!Leave a comment:
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First impressions are very good
A New Hope has the crazy slingshot bumpers and horrible bounce on the inlanes/outlanes, which I cannot stand, but other people seemed to like this from Episode VI. Other than that, I didn't put a lot of time yet into this one because of said issue lol
The Droid table is great. I only completed Mission 1 which was really fun. The droid multiball is the most uninspired multiball I think I've ever played thoughIt's too easy to start up, and you just hit the same two ramps until you lose a ball. Same with the spinner one. They don't have a great payout either. The extra balls are too easy to get, too. I got all 5 on my first game. So, with both of those issues, you're going to have LONG games with not much payout. Dat grind lol. I can't wait to get to the other missions, maybe the wizard mode will be the super cool redeeming factor
Han Solo, right off the bat, strikes me as a table I like. It's a little crowded/closed in more, which is how I like 'em (Earth Defense, Wolverine, etc...). It seems like it's going to be a pretty hard table, minus the magna save of course. A lot of mini-games to handle, too. I failed miserably at all of them that I activated, except the one where you get in the cockpit and try to shoot the ball. I can shoot that ball with the view out of the cockpit, but not in the cockpit view, and I think it just gives you one or the other view at random, but I'm not sure. Love the vibe and classic Mos Eisley Cantina music, the bass is pumped up so it sounds awesome.
Masters of the Force is probably the coolest looking table period. I LOVE the colors, lighting, design, etc...That being said, like others have mentioned, it's hard to hit certain shots, that's for sure. Going to be a challenge, from first impressions. Couldn't start up much on my game except one mission that had Jedi/Sith pop-ups and you had to hit Darth Maul I believe. Can't wait to see what else lies in store with this one.Leave a comment:
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Bug with PSN
Hi, Barbie
Did you have return about bug trophee transfert to PS Vita with PSN? Trophee appears on PS Vita but not synchronise with PSN. The shame story from the older pack.
Thank to report it to the staff and to SonyLeave a comment:
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I've been on a long break from Zen Pinball 2, but I'm backBeen playing the other Star Wars tables today, and finally beat Episode V, got the I Am Your Father trophy, gotta say I was ecstatic! I'm going to buy the new pack tonight!
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Masters.
I didn't figure this out in 1 setting as I think my score would be better than it is now. I have yet to read the table guide so this is what I figured out.
When shooting that force spinner in the center when Force is solidly lit. You'll want to shoot it with the red flipper(left) to start the sith Fight missions or the right (blue) flipper to start the Jedi fight missions.
Each mission is to hit the moving or stationary targets. If you hit a sith/Jedi figures (depending if you're fighting for dark/light) the figures will move to random spots. Some modes require you to hit a lit lane before you get to shoot at the moving figures. (Dang you left orbit). Really have to time your shot for Yoda Vs Emperor fight mode.
You'll want to collect as many holicrons for each side. Depending on how many you get it will add to the jackpot values of the Power of the force mode. I happen to beat all the fight modes on the light side and started a some mode where all the lanes on the light side were lit for jackpots. I don't think I had a holocron for the light side so the jackpots were only 500k. once you finish that mode, it resets to fight 1. I'm guessing it's best to stay balanced to really get high scores on this table.
You really want to be balanced between dark and light. As when I got all the Fight missions on the light side I couldn't get holocrons for the dark side. The Yoda scene was in full view in the center.
Multiball modes
Both Multi-balls Illusions and Force rage have the same or similar scoring mechanism.
Illusion MB,
Hit the Jedi holocron. You have to hit the Jedi Holocron right at the center circle you get 5 million then 20m then 40m then hit the sink-hole for 60m. the 20m, 40m, 60m. are timed so you'll have to hit them in time. After that you can raise jackpots by hitting the center circle in addition shooting the right orbit 3 times will relight the jackpots It's easier to lock the balls for Jedi Illusion MB yet harder to collect IMO.
You can get similar mode by hitting the captured ball in the cube. Shoot the center circle on the cube to raise jackpots. While shooting the right orbit 3 times to light jackpot. hit the center circle on the cube to collect.
Force Rage. same scoring mechanism. Shoot the ramp above the pyramid. to start collecting jackpots. Then shoot the pyramid ramp to collect 20m, 40m, 60m jackpots. Then you have to shoot that left orbit 3 times to be able to repeat the process. It's definitely harder to start but easier to collect IMO.Leave a comment:
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I'll start.
Droids
To start missions shoot the 3 center targets. The 3 center targets disappear and you must shoot the ball in the sinkhole.
As far as locking balls for MB, when you complete missions, the 3 center targets disappear and you must shoot the ball in the sinkhole within the allotted time (10s I believe)
Mission 1 Fix C3PO - for each piece, Basically shoot the lit 'Shot' Lanes then shoot the R2D2 sink hole. As you get each piece, the # of shot lanes dwindle. 10m completion bonus.
R2D2 puzzle thing- (Don't recall the name)to start this mode, Basically get the ball into the bumpers (left orbit). They count down from 40 or 50. once that is done, there seems to be a holographic looking thing at the R2D2 sinkhole. Shoot for it. The puzzle is completed if you touch 5 green circles fails when the timer is done or you touch 3 red circles. You control moving the rings left or right with corresponding flippers. To get to the inner rings or Vice Versa, press the 'launch' button when your ball is at a gap you can get through. You might have to move the next ring , Again press 'Launch' button to do so. When done it will give extended time on you mission or a ball save.
As mentioned before as you shoot the lanes each number/letter for each droid lights up. When they are lit, you have a certain amount of time (10s I think). There are levels for each droid (1-7) once you level up them up they each give a certain amount of points. First level is 500k - Maximum is 2m. I believe you want to level them up to max level for the wizard mode. As each could give you a 30m Jackpot.
I know there is the mode to deactivate the smelter. Not sure exactly what lights it up but there is what looks like a flashing arrow on the ramp above the center targets. You start it by shooting that ramp with the right upper flipper. There is a vari-target on the left side above the bumper. Shoot that twice to disable it before the ball that is rolling down on the left side get's into hot molten fluid. When you disable it, that ball comes into play for a 2 ball MB and basically you shoot like Jackpot lanes. The scores are pretty small 100k but ramps up when you accomplish certain things. not sure if it revolves around what level the droids are. But does ramp. This can happen a bunch of times during your game so it could be based on a combo system. the jackpots don't reset for this mode. Again they ramp up. I think you can get a 3rd ball added to the party if you do the same thing while in MB.
That's all I have for now.Last edited by tenorhero; 05-01-2014, 08:17 PM.Leave a comment:
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