Thought I would make a new thread so we can just talk about our tips etc. for this particular table.
First off, this really is a beauty to look at, all the colours just work so nicely. The tiny screen which comes to life when you start a fight is very cool and the way the ball is held by a magnet while you watch the scene on it is ace. I like! Choosing which side the fight will be by hitting the Force spinner with either flipper is very clever. On that subject I tend to use the left flipper to light the Force letters as it's a slightly easier shot and you can quite often catch the ball with the left flipper held.
It's worth enabling the kickbacks at the start, fairly simple. Hit the target on the right with the end of the left flipper 2-3 times to light Wall of Light (right kickback)
Hit the Transfer and Essence targets on the left with the end of the right flipper to light the left kickback.
In the R2-D2 mini-game don't worry too much if you hit the red lights, just try and hit all the greens. Once you hit 5 you get a ball-saver (30 seconds I think) and also a big bonus at the end of the ball, I thinks it's 500,000 for each time you complete it and obviously that can be multiplied by up to 10X.
I found a good way to collect any Dark side extra balls earned. When the ball is lifted to the small left upper flipper by the up-kicker rather than firing it across the playfield just hold the flipper up and the ball normally drops down and collects the extra ball below. This is also a good way to start the loop challenge (not sure what it's called, Alchemy? The one at the bottom left where you have to hit 5 loops to get an extra ball) I've managed 2 loops so far but only just found this method of getting there so should get more practise now.
I won't spoil things by going into all the fights but they are great fun and a real challenge. I wish the left mini-loop/up-kicker wasn't so hard to hit though, it is so frustrating. And sometimes even when you do manage to hit it the power of the shot has to be so exact that the ball just falls down again. This all adds up to a real low point for the table as it becomes a real chore to hit the shot sometimes.
I like that earning the extra ball is a challenge too, makes it so much more rewarding when you win one. I think we're going to need them all to win all fights and beat the Wizard mode too...
Just thought of another small gripe, the skill-shot. I think it could have been made slightly easier to hit as I can only get it about 1 in every 20 attempts. I do like the double skill-shot feature though (perform a skill-shot then hit the cross ramp with the right-upper flipper)
I think the sound effects and speech samples are about the best there has been yet, nice variety too.
The Force Super-Spinner is a nice feature with some decent points attached too. I think it could have been even better, if you hit it when active then it would light up more than just one Force letter? Maybe keep lighting the letters while it spins? Lighting all the Force letters to start the fights can get a bit wearing and this would have lifted that slightly.
The Holocron mini-games are ok, a decent challenge but fair. I will try and complete as many as I can before the end battle Wizard modes as it will boost those jackpots. Bit of a pity that both mini-games are nearly identical though, would have been nice to have something different.
First off, this really is a beauty to look at, all the colours just work so nicely. The tiny screen which comes to life when you start a fight is very cool and the way the ball is held by a magnet while you watch the scene on it is ace. I like! Choosing which side the fight will be by hitting the Force spinner with either flipper is very clever. On that subject I tend to use the left flipper to light the Force letters as it's a slightly easier shot and you can quite often catch the ball with the left flipper held.
It's worth enabling the kickbacks at the start, fairly simple. Hit the target on the right with the end of the left flipper 2-3 times to light Wall of Light (right kickback)
Hit the Transfer and Essence targets on the left with the end of the right flipper to light the left kickback.
In the R2-D2 mini-game don't worry too much if you hit the red lights, just try and hit all the greens. Once you hit 5 you get a ball-saver (30 seconds I think) and also a big bonus at the end of the ball, I thinks it's 500,000 for each time you complete it and obviously that can be multiplied by up to 10X.
I found a good way to collect any Dark side extra balls earned. When the ball is lifted to the small left upper flipper by the up-kicker rather than firing it across the playfield just hold the flipper up and the ball normally drops down and collects the extra ball below. This is also a good way to start the loop challenge (not sure what it's called, Alchemy? The one at the bottom left where you have to hit 5 loops to get an extra ball) I've managed 2 loops so far but only just found this method of getting there so should get more practise now.
I won't spoil things by going into all the fights but they are great fun and a real challenge. I wish the left mini-loop/up-kicker wasn't so hard to hit though, it is so frustrating. And sometimes even when you do manage to hit it the power of the shot has to be so exact that the ball just falls down again. This all adds up to a real low point for the table as it becomes a real chore to hit the shot sometimes.
I like that earning the extra ball is a challenge too, makes it so much more rewarding when you win one. I think we're going to need them all to win all fights and beat the Wizard mode too...

Just thought of another small gripe, the skill-shot. I think it could have been made slightly easier to hit as I can only get it about 1 in every 20 attempts. I do like the double skill-shot feature though (perform a skill-shot then hit the cross ramp with the right-upper flipper)
I think the sound effects and speech samples are about the best there has been yet, nice variety too.
The Force Super-Spinner is a nice feature with some decent points attached too. I think it could have been even better, if you hit it when active then it would light up more than just one Force letter? Maybe keep lighting the letters while it spins? Lighting all the Force letters to start the fights can get a bit wearing and this would have lifted that slightly.
The Holocron mini-games are ok, a decent challenge but fair. I will try and complete as many as I can before the end battle Wizard modes as it will boost those jackpots. Bit of a pity that both mini-games are nearly identical though, would have been nice to have something different.
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