Announcement

Collapse
No announcement yet.

Masters of the Force discussion

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • Masters of the Force discussion

    Thought I would make a new thread so we can just talk about our tips etc. for this particular table.

    First off, this really is a beauty to look at, all the colours just work so nicely. The tiny screen which comes to life when you start a fight is very cool and the way the ball is held by a magnet while you watch the scene on it is ace. I like! Choosing which side the fight will be by hitting the Force spinner with either flipper is very clever. On that subject I tend to use the left flipper to light the Force letters as it's a slightly easier shot and you can quite often catch the ball with the left flipper held.

    It's worth enabling the kickbacks at the start, fairly simple. Hit the target on the right with the end of the left flipper 2-3 times to light Wall of Light (right kickback)
    Hit the Transfer and Essence targets on the left with the end of the right flipper to light the left kickback.

    In the R2-D2 mini-game don't worry too much if you hit the red lights, just try and hit all the greens. Once you hit 5 you get a ball-saver (30 seconds I think) and also a big bonus at the end of the ball, I thinks it's 500,000 for each time you complete it and obviously that can be multiplied by up to 10X.

    I found a good way to collect any Dark side extra balls earned. When the ball is lifted to the small left upper flipper by the up-kicker rather than firing it across the playfield just hold the flipper up and the ball normally drops down and collects the extra ball below. This is also a good way to start the loop challenge (not sure what it's called, Alchemy? The one at the bottom left where you have to hit 5 loops to get an extra ball) I've managed 2 loops so far but only just found this method of getting there so should get more practise now.

    I won't spoil things by going into all the fights but they are great fun and a real challenge. I wish the left mini-loop/up-kicker wasn't so hard to hit though, it is so frustrating. And sometimes even when you do manage to hit it the power of the shot has to be so exact that the ball just falls down again. This all adds up to a real low point for the table as it becomes a real chore to hit the shot sometimes.

    I like that earning the extra ball is a challenge too, makes it so much more rewarding when you win one. I think we're going to need them all to win all fights and beat the Wizard mode too...

    Just thought of another small gripe, the skill-shot. I think it could have been made slightly easier to hit as I can only get it about 1 in every 20 attempts. I do like the double skill-shot feature though (perform a skill-shot then hit the cross ramp with the right-upper flipper)

    I think the sound effects and speech samples are about the best there has been yet, nice variety too.

    The Force Super-Spinner is a nice feature with some decent points attached too. I think it could have been even better, if you hit it when active then it would light up more than just one Force letter? Maybe keep lighting the letters while it spins? Lighting all the Force letters to start the fights can get a bit wearing and this would have lifted that slightly.

    The Holocron mini-games are ok, a decent challenge but fair. I will try and complete as many as I can before the end battle Wizard modes as it will boost those jackpots. Bit of a pity that both mini-games are nearly identical though, would have been nice to have something different.

  • #2
    Originally posted by skyway73
    Thought I would make a new thread so we can just talk about our tips etc. for this particular table.

    First off, this really is a beauty to look at, all the colours just work so nicely. The tiny screen which comes to life when you start a fight is very cool and the way the ball is held by a magnet while you watch the scene on it is ace. I like! Choosing which side the fight will be by hitting the Force spinner with either flipper is very clever. On that subject I tend to use the left flipper to light the Force letters as it's a slightly easier shot and you can quite often catch the ball with the left flipper held.

    It's worth enabling the kickbacks at the start, fairly simple. Hit the target on the right with the end of the left flipper 2-3 times to light Wall of Light (right kickback)
    Hit the Transfer and Essence targets on the left with the end of the right flipper to light the left kickback.

    In the R2-D2 mini-game don't worry too much if you hit the red lights, just try and hit all the greens. Once you hit 5 you get a ball-saver (30 seconds I think) and also a big bonus at the end of the ball, I thinks it's 500,000 for each time you complete it and obviously that can be multiplied by up to 10X.

    I found a good way to collect any Dark side extra balls earned. When the ball is lifted to the small left upper flipper by the up-kicker rather than firing it across the playfield just hold the flipper up and the ball normally drops down and collects the extra ball below. This is also a good way to start the loop challenge (not sure what it's called, Alchemy? The one at the bottom left where you have to hit 5 loops to get an extra ball) I've managed 2 loops so far but only just found this method of getting there so should get more practise now.

    I won't spoil things by going into all the fights but they are great fun and a real challenge. I wish the left mini-loop/up-kicker wasn't so hard to hit though, it is so frustrating. And sometimes even when you do manage to hit it the power of the shot has to be so exact that the ball just falls down again. This all adds up to a real low point for the table as it becomes a real chore to hit the shot sometimes.

    I like that earning the extra ball is a challenge too, makes it so much more rewarding when you win one. I think we're going to need them all to win all fights and beat the Wizard mode too...

    Just thought of another small gripe, the skill-shot. I think it could have been made slightly easier to hit as I can only get it about 1 in every 20 attempts. I do like the double skill-shot feature though (perform a skill-shot then hit the cross ramp with the right-upper flipper)

    I think the sound effects and speech samples are about the best there has been yet, nice variety too.

    The Force Super-Spinner is a nice feature with some decent points attached too. I think it could have been even better, if you hit it when active then it would light up more than just one Force letter? Maybe keep lighting the letters while it spins? Lighting all the Force letters to start the fights can get a bit wearing and this would have lifted that slightly.

    The Holocron mini-games are ok, a decent challenge but fair. I will try and complete as many as I can before the end battle Wizard modes as it will boost those jackpots. Bit of a pity that both mini-games are nearly identical though, would have been nice to have something different.
    I got wizard mode with one extra ball from beating 3 fights. then u beat the three fights for the other side u get another extra ball. All fights are actually pretty easy
    Last edited by DiscoKing; 05-07-2014, 08:36 PM.

    Comment


    • #3
      Am I the only one that dislikes this table? Sure it looks pretty, but it feels like a sharpshooter table with all risk and very little reward. Very frustrating!

      Comment


      • #4
        First post on this forum just to discuss this table!!

        It's definitely very low scoring, been playing it a lot the past few days and just got a high score of just under 47M which was good for #5 on the Kindle Fire leaderboards.

        The skillshot is very precise but I can get it at least 50% of time, you wanna be pretty much right in between the second and third lines of the plunger. Super skillshot is pretty easy too, good chance of netting 1.5M every time you launch the ball.

        Definitely agree with getting those kickbacks activated first, any tips on hitting the "transfer" button (the one on the far left)... I can get everything else but usually have to rely on luck to hit that one.

        I haven't even be close to Wizard Mode yet so the Holocron mode seems like a lot of effort for not too many points, but still worth it on this low scoring table since it's basically an extra mode with bonus points. How exactly do holocrons influence scoring in Wizard mode?

        The hardest thing for me has been hitting the Force Spinner with any sort of consistency. I've found it much easier to hit from the right which contradicts the OP... Super spinner is a great way to rack up some quick millions if you can hit it in time!!! I've also not yet activated any multiball besides the "quick" one, though I've been close on the one that involves hitting the right loop. Regardless locking balls seems like a good strategy to pick up an easy skillshot.

        I have no idea what's going on in the alchemy mode, doesn't seem to say anything in the table guide??? The most I've ever managed was just one loop around the outside which didn't seem to do anything. That ball moves fast!

        The main missions really seem to be where the major points are at, but I've only managed to clear one so far!!! That was on the light side which has been easier for me, at least for mission 1. Accessed Light Mission 2 which is seemed similar to mission 1 but worth slightly more points, hits on Dooku scoring 1.5M instead of 1M for the Maul fight. In the dark mission hitting Yoda from the spinning platform seemed very tough at first but I hit it twice today. At least it only requires one hit and then it starts the main fight. In two different games I scored 5M and 10M for the first Yoda hit which I thought was a weird discrepancy.


        Thanks for the great table Zen, determined to Wizard Mode this someday, keep up the great work!!!

        Comment


        • #5
          Great table but that left orbit shot is just ridiculous. I'm pretty accurate but getting that is really random IMO. It's essential to hit for increased Jackpots for the Dark Side MBs. And the first fight for the Dark Side. Starting and Beating the light side fights are a bit easier. I love the fact that the targets move around when not hitting the correct character(s)

          Still love the table. It's quite challenging and I can't get enough of it even though I shout obscenities trying to hit that left orbit shot.

          Comment


          • #6
            Originally posted by shogun00
            Am I the only one that dislikes this table? Sure it looks pretty, but it feels like a sharpshooter table with all risk and very little reward. Very frustrating!
            I'm really struggling with it too The left ramp is ridiculously hard to hit and hitting Yoda with the spinning ball is nails too. If that ramp was more accessible it would be a more enjoyable table. I'll keep bashing away at it but it is frustrating not being able to hit that shot with any certainty, if at all!

            Comment


            • #7
              this table is hard for me as well..all the ramps are too tight. but it's a nice challenge to beat those high scores because they're not that much high

              Comment


              • #8
                This is the only game so far I've figured out how to score reasonable scores on, but I has only been about five days since purchasing the game. Let alone the board. Managed to rack up a tenth place all time, though on the Android leader board. Hitting the force spinner and knocking the sith senseless has done it for me.

                Sent from my Nexus 7

                Comment


                • #9
                  This table is seriously more punishing than most of the other tables I'm used to. It requires a ton of precision shots to net a significant score; after a few games of learning the table, I had a match that lasted a good half hour, and realized at the end that I had barely hit 40 million, most of which came from a single fight I had managed to finish. But I'm really starting to get into it. The difficulty is what's keeping me hooked.

                  Pretty much all the combo shots require nailing ramps all the way across the table. Even the Force Spinner, which is what the overall main goal of the table is tied to, proves to be a tremendous challenge to hit consistently. During my first several games, I had pretty much written skill shots off as being impossible to the point of bugged, but I've gotten much better at them, although not as adept at them as I feel like I should be—they truly live up to their name. The Sith Alchemy mode is still something I can't even scratch yet, and consistently hitting any ramps or scoops on the left side of the table is making me feel like an amateur. Pretty much the only thing I can do consistently is hit the Jedi Holocron to start the Holocron minigame, and completing that is currently a waste of my time until I can progress through the missions.

                  All in all, this table is gorgeous and slick, but painfully challenging. And I really like it.

                  Comment


                  • #10
                    Played it a few times now and don't know what to think of it... Really weird table...
                    IOS : koencomics PS3 : Koen_C

                    Comment


                    • #11
                      The more I think about it, the more this table reminds me a little of Ninja Gaiden...

                      Comment


                      • #12
                        Originally posted by snakeman07
                        The more I think about it, the more this table reminds me a little of Ninja Gaiden...
                        To me it feels like a combination of Blade, Iron Man and Fear Itself.

                        Comment


                        • #13
                          Originally posted by snakeman07
                          The more I think about it, the more this table reminds me a little of Ninja Gaiden...
                          The miniature TV reminds me of it and the shot to hit the Shadowless footsteps is about as annoying as that left mini-loop grrrr

                          Comment


                          • #14
                            Originally posted by shogun00
                            To me it feels like a combination of Blade, Iron Man and Fear Itself.
                            The table is called "Masters of the Force" aka "Iron Blade of Fear".
                            http://steamcommunity.com/id/leander_at/

                            Comment


                            • #15
                              Originally posted by shogun00
                              To me it feels like a combination of Blade, Iron Man and Fear Itself.
                              So in other words, it should be the best table in existence Haha, you know you love Blade, Shogun! We gotta break this table.

                              Comment

                              Working...
                              X
                              😀
                              🥰
                              🤢
                              😎
                              😡
                              👍
                              👎