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  • #16
    Originally posted by snakeman07
    So in other words, it should be the best table in existence Haha, you know you love Blade, Shogun! We gotta break this table.
    I love Blade and Fear Itself, but Iron Man is a different story. One negative can make the whole thing negative.

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    • #17
      Originally posted by snakeman07
      We gotta break this table.

      I'm working on it.

      I can do the Light side fights fine. It's that left orbit for the first mission on the dark side is what holds me back. That left orbit shot is just ridiculous.


      You can rack up supers and double super Jackpots if you are good at handling MB's. The down side for the dark side is that in order to raise Jackpots on 'Sith Rage MB', you have to hit that left orbit.

      Best way to start 'Sith Rage' MB is to shoot the silver ball. Shoot the ball up the Sith ramp to the upper left veri-target from a ramp shot and lock it that way for quick locks. Start the MB after the second lock by hitting the silver ball.


      For Illusions MB after locking 3 balls shooting the right ramp and spell lock, you must hit the center circle on the cube to collect the Jackpot. Then hit it again for a double supper and basically locks the ball. hit the center circle again for triple that relocks the ball again. then the sink-hole is present. Hit that and ..... Well surprisingly hadn't done it yet so.....


      Raising Jackpots for the Illusions MB is a bit easier than the Sith one. Just hit the center circle on the cube.


      Love the fact that you really need to be accurate to collect these Jackpots. Even with 3 balls banging around it's quite tough. Try to trap to on either side. Either Back-hand with the right flipper or the natural left flipper while shooting at the cube. All these supers and double supers etc are timed. once that is done you have to shoot the right orbit 3 times to light the jackpots again.

      What makes these MB challenging IMO is that if you want to raise your jackpots, you have to hit the left/right orbit depending on which MB you have. During MB it's tough especially if you have the other balls trapped. So it's a choice. Is it best to raise and collect or collect as fast as you can. It's cool that you have these choices.

      Personally I think it's easier to collect the sith supers than the Jedi's. Only because the Jedi MB is easier to start than the sith one.

      Originally posted by shogun00
      I love Blade and Fear Itself, but Iron Man is a different story. One negative can make the whole thing negative.
      I love Fear itself. Didn't like Blade at first because I didn't understand it. Now it's one of my favorites. Iron Man I consider one of the most challenging tables only because getting and beating the Wizard mode, is very challenging.

      That said this table is a bit on the extreme side of challenging. That $%#%^ left orbit is just RIDICULOUS. The accuracy needed on this table is just insane. Which isn't a bad thing IMO LOVE IT! I'm a glutton for tables like this. Keeps me coming back and trying to get to the wizard mode. Kudos to those that did.


      Better have all you kickbacks (Essence, Wall of light) on. Try to hit the silver ball an miss you can drain down the middle or out lanes really fast. Try hitting the cube and missing could lead to a slow trickle straight down the middle.

      These past couple of days I've been playing Han Solo and Masters. These tables are my favorites by far.
      Last edited by tenorhero; 05-10-2014, 06:21 PM.

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      • #18
        Yeah, the left orbit is what's giving me trouble...And the fact that I keep choosing the Dark Side lol.

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        • #19
          Originally posted by snakeman07
          Yeah, the left orbit is what's giving me trouble...And the fact that I keep choosing the Dark Side lol.
          Surprisingly, I got the left orbit/ramp shot down. I'm having the more trouble with the spinner than anything else. Half of the time, it won't even register the hit because of the stupid realistic physics they are using on the spinner. I know that's how a spinner usually acts in a real machine, but this game instead a real pinball machine.

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          • #20
            So has anyone actually cleared the wizard mode yet

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            • #21
              Originally posted by edc5036
              So has anyone actually cleared the wizard mode yet
              DiscoKing has! It's not that hard according to him. It's just trying to get into the swing of things.

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              • #22
                Originally posted by shogun00
                Surprisingly, I got the left orbit/ramp shot down. I'm having the more trouble with the spinner than anything else. Half of the time, it won't even register the hit because of the stupid realistic physics they are using on the spinner. I know that's how a spinner usually acts in a real machine, but this game instead a real pinball machine.
                LIES! How do you have it down? Do you hold the ball with the right flipper then go for it? Or is it a shot that needs more speed, so you shoot it up the Yoda ramp on the right first? I swear, sometimes I think I have it, then other times it just doesn't work. I feel like it's a flipper tip shot, but now it doesn't seem to work.

                The spinner is indeed a pain to get, but not nearly as much as the left orbit, for me that is

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                • #23
                  Originally posted by shogun00
                  DiscoKing has! It's not that hard according to him. It's just trying to get into the swing of things.
                  Was it the "true" wizard mode, though?

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                  • #24
                    Originally posted by snakeman07
                    Was it the "true" wizard mode, though?
                    Yes I got bring balance to the force trophy.

                    I did Sith side first died but got Sith trophy
                    Sith is real easy. Way easier then Jedi
                    On Jedi dooku is hard. The characters block the shot needed to do cross ramp but after that the reSt of Jedi is easy.

                    So on next game I did Jedi first once I got past dooku. I did the easy Sith side. Than voila wizard mode.

                    It's cool.
                    Up top where yoda and the emperor are its not really half and half it's thirds. Like a peace sign if you catch my drift. When you bring balance you turn it to the final third and vader and the emperor is on the stage. At the end vader throws him down the cliff (left of the spinner)like in the movies.

                    I'm actually surprised people are struggling with it I got it in like 2 tries
                    Last edited by DiscoKing; 05-11-2014, 03:31 AM.

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                    • #25
                      Found a bug on the table. The Sith Holocron was down, and my ball ended up right next to the lone ball that sits next to it. They both disappeared and it was a constant noise of two balls hitting each other (no homo). Then, that sound went away. The table tries to fix itself by putting another ball in the plunger every 15 seconds or so but it doesn't succeed. However, if I nudge constantly in an up/right direction, one of the balls (presumably the Holocron ball) will come out and get launched. It will then act as if it's magnetized and wants to go to its home at the Holocron. I think the force is strong with this one. lol I recorded a video, I'll post it when it's done uploading



                      Count Dooku is hard. Had to hit the upper left orbit with the upper right flipper, but can't because they are blocking the path!
                      Last edited by snakeman07; 05-11-2014, 06:38 AM.

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                      • #26
                        Originally posted by snakeman07
                        LIES! How do you have it down? Do you hold the ball with the right flipper then go for it? Or is it a shot that needs more speed, so you shoot it up the Yoda ramp on the right first? I swear, sometimes I think I have it, then other times it just doesn't work. I feel like it's a flipper tip shot, but now it doesn't seem to work.
                        I can make it pretty easy with the ball cradled on the right flipper. You just need to remember the sweet spot on the flipper itself.

                        The spinner on the other hand is a pain, because the ball likes to spin when you hit the spinner. If you are off on the angle, then it will hit the side post.
                        Last edited by shogun00; 05-11-2014, 11:46 PM.

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                        • #27
                          Originally posted by DiscoKing
                          Yes I got bring balance to the force trophy.

                          I did Sith side first died but got Sith trophy
                          Sith is real easy. Way easier then Jedi
                          On Jedi dooku is hard. The characters block the shot needed to do cross ramp but after that the reSt of Jedi is easy.

                          So on next game I did Jedi first once I got past dooku. I did the easy Sith side. Than voila wizard mode.
                          I actually completed the three Jedi missions, but I completed a Sith mission first so I didn't get the trophy. That really pissed me off, because of a stupid technicality that I overlooked on the trophy description.

                          I didn't know that the Sith missions were supper easy. I'll play the Sith side first and try to get that trophy at the very least. I've been focusing only on the Jedi side lately.

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                          • #28
                            Originally posted by snakeman07
                            Yeah, the left orbit is what's giving me trouble...And the fact that I keep choosing the Dark Side lol.
                            If you're like me and you're much more accurate with the left flipper (Dark Side) when aiming for the Force Spinner, you can choose the Light Side missions by activating the right flipper immediately after firing the ball for the center loop with the left flipper; the alignment missions aren't chosen by the flippers from which the ball was shot necessarily, but rather by the diverter just inside the center loop, which pivots depending on which flipper was hit last and redirects the ball to the side of that flipper (you can see the diverter moving as you tap each flipper when the ball is being raised by the Jedi Holocron to the mini-playfield).

                            Unless you mean you keep completing the hurry-ups and moving toward the Dark end of the spectrum.

                            Originally posted by snakeman07
                            Count Dooku is hard. Had to hit the upper left orbit with the upper right flipper, but can't because they are blocking the path!
                            Go for the Force Spinner center loop instead by using the right flipper to change the diverter so that the ball comes out the right orbit and onto the upper right flipper. Gives you a straight shot for the cross ramp. And yeah, that shot is a huge pain in the ass. If the pop-up targets are in the way of both the left orbit and center loop, hit one of them to get them to move a little a bit.
                            Last edited by Ramikadyc; 05-11-2014, 06:03 PM. Reason: more info

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                            • #29
                              Originally posted by shogun00
                              I didn't know that the Sith missions were supper easy. I'll play the Sith side first and try to get that trophy at the very least. I've been focusing only on the Jedi side lately.

                              I wouldn't say they were 'super easy', hitting Yoda with the spinning holocron can be a pain for starters (although it is cool). I think completing all six fights in one game is going to be a decent challenge though, having said that there have been a lot harder missions etc. in previous Zen tables...

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                              • #30
                                Originally posted by shogun00
                                I can make it pretty easy with the cradled ball on the right flipper. You just need to remember sweet spot on the flipper itself.

                                The spinner on the other hand is a pain, because the ball likes to spin when you hit the spinner. If you are off on the angle, then it will hit hit the side post.
                                What view are you using? I use view 1, though maybe I should switch it to the top view for this particular shot, it might help.

                                Originally posted by Ramikadyc
                                Unless you mean you keep completing the hurry-ups and moving toward the Dark end of the spectrum.

                                This lol

                                Go for the Force Spinner center loop instead by using the right flipper to change the diverter so that the ball comes out the right orbit and onto the upper right flipper. Gives you a straight shot for the cross ramp. And yeah, that shot is a huge pain in the ass. If the pop-up targets are in the way of both the left orbit and center loop, hit one of them to get them to move a little a bit.
                                Good call, I didn't think of that.

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