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  • Captain B. Zarre
    replied
    Originally posted by skyway73
    I've realised that there is a way to get some big points on the Force Rage MB. Once you have lowered the Sith Holocron and the Super Jackpot is lit, if you manage to lock a ball in one of the saucers (which you can do initially for the fast lock to start the MB) Darth Vader shouts "Double Super Jackpot!" This is worth 40 million and the ball stays locked for a while as well which is handy as it keeps 1 of the 3 balls out of the way.


    Sorry if it's too late for the guide

    *EDIT* You can actually get a "Triple Super Jackpot!!" if you hit a "Double Super Jackpot!" first. Tasty, tasty, very very tasty!
    Exactly. This is the strategy I used to obtain my 102m score when the table originally came out.

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  • mmmagnetic
    replied
    I haven´t really played this one a lot, but it´s easily one of the most Pat Lawlor-like tables Zen has ever done. Intricate sharp-shooter style with a ton of little mechanisms. Depending on my mood it´s both a good and a bad thing It´s one of the most impressive tables from a pure playfield-design standpoint, though, that´s for sure!

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  • skyway73
    replied
    I've realised that there is a way to get some big points on the Force Rage MB. Once you have lowered the Sith Holocron and the Super Jackpot is lit, if you manage to lock a ball in one of the saucers (which you can do initially for the fast lock to start the MB) Darth Vader shouts "Double Super Jackpot!" This is worth 40 million and the ball stays locked for a while as well which is handy as it keeps 1 of the 3 balls out of the way.


    Sorry if it's too late for the guide

    *EDIT* You can actually get a "Triple Super Jackpot!!" if you hit a "Double Super Jackpot!" first. Tasty, tasty, very very tasty!
    Last edited by skyway73; 06-24-2014, 07:34 PM.

    Leave a comment:


  • ShoryukenToTheChin
    replied
    Wow skyway73 thanks for the amazing info. Its helping a tonne in fleshing out the Guide more, almost done.

    Leave a comment:


  • skyway73
    replied
    Originally posted by ShoryukenToTheChin
    Thanks skyway73!
    No problem, have some more info!

    Collecting the Jackpot lights the Super jackpot, you need to jump the ball off the now lowered Sith Holocron and land the ball in one of the holes that usually starts the Sith Holocron mini-game. This is worth 20 million and is only lit for a limited time.

    You must then relight the Jackpot again by hitting the main left orbit (not the mini-loop) 4 times, Jackpot is then lit at the cross-ramp again.

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  • ShoryukenToTheChin
    replied
    Thanks skyway73!

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  • skyway73
    replied
    Originally posted by ShoryukenToTheChin
    Anybody know how to gain the Jackpots etc. in the Force Rage Multiball?
    Ok, I think I have it down now.

    Lock 2 balls in the 2 saucers at the left mini-loop to light Force Rage Multiball at the captive ball. Hit this to start a 3 ball MB where hitting the left mini-loop increases the jackpot by 1 million each hit and hitting the cross ramp off the top right flipper collects the jackpot which starts at 5 million.
    Last edited by skyway73; 06-11-2014, 10:16 PM.

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  • skyway73
    replied
    Originally posted by ShoryukenToTheChin
    Anybody know how to gain the Jackpots etc. in the Force Rage Multiball? Also Im I correct in thinking you must hit all Lanes/Targets/Sink Holes within the Holocron Mini-Playfield to collect a Holocron?
    Not sure about the Force Rage MB but you just need to hit the 4 sink holes (called 'saucers' for this playfield) to earn a Holocron. You can hit the top 2 sink holes straight away but to access the other 2 you need to move the 2 divertors. This is done by hitting the drop targets on the right with an orange triangle beneath them. If you hit them the orange light goes out and you can hit the remaining 2 saucers, hit them again and they light up again and so on. The bottom target controls the bottom divertor and the top target, yep you guessed it, the top divertor

    Hit both the 2 drop targets on the left to light the red triangles and pull the flippers closer together for approx 15 seconds (called 'zipper flippers' on the dot matrix). This makes it almost impossible to drain and can be re-activated over and over.

    Once you have successfully hit a saucer the corresponding flashing blue light turns solid. Turn all 4 blue lights solid and the Holocron is earned.

    Another good tip is to activate the Zipper Flippers I mentioned previously then just let the ball land between your now close-together flippers. Don't worry, as long as you don't flip the ball will just rest between them. Now you can just flip either flipper and the ball usually automatically hits the previously tricky 'end of flipper' shots.

    Hope this helps.
    Last edited by skyway73; 06-11-2014, 09:36 PM.

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  • ShoryukenToTheChin
    replied
    Anybody know how to gain the Jackpots etc. in the Force Rage Multiball? Also Im I correct in thinking you must hit all Lanes/Targets/Sink Holes within the Holocron Mini-Playfield to collect a Holocron?

    Originally posted by Ramikadyc
    Can't speak to the Wizard Mode, but you can activate the multiplier hold by reaching Sith Alchemist level 5, and your level goes up every time you make a shot around the alchemy loop and successfully send the ball through the top exit. You earn an extra ball almost the same way, except all five of the loop shots have to be back-to-back during the same instance of the mode; for held multipliers, you can do it over the course of several attempts (but always during the same ball, since draining resets your level).
    Thanks for that mate.
    Last edited by ShoryukenToTheChin; 06-11-2014, 06:00 PM.

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  • Ramikadyc
    replied
    Originally posted by ShoryukenToTheChin
    Hey anyone know what the true Wizard Mode (Balanced) is it the same as Full Power of The Force?
    Saw that their is a 'HOLD BONUS X' on the Table but can't seem to find out how to activate it at all.
    Can't speak to the Wizard Mode, but you can activate the multiplier hold by reaching Sith Alchemist level 5, and your level goes up every time you make a shot around the alchemy loop and successfully send the ball through the top exit. You earn an extra ball almost the same way, except all five of the loop shots have to be back-to-back during the same instance of the mode; for held multipliers, you can do it over the course of several attempts (but always during the same ball, since draining resets your level).

    Leave a comment:


  • ShoryukenToTheChin
    replied
    Hey anyone know what the true Wizard Mode (Balanced) is it the same as Full Power of The Force?
    Saw that their is a 'HOLD BONUS X' on the Table but can't seem to find out how to activate it at all.

    Leave a comment:


  • skyway73
    replied
    Originally posted by NTwoO

    Choosing the side with the force spinner is also a doddle for me. The trick is as follows. If the ball is on the dark side flipper and you want the light side, hold the light side flipper up and launch the ball with the darkest side flipper.
    Yep, great tip there.

    I've found now I have become better at getting combos on the Sith Alchemy loop there are some big points to be had there for very little work. I've got 30 million a few times in a few seconds (with a 6 hit combo I think) and here's a video of me getting 20 million + an Extra Ball.

    https://www.youtube.com/watch?v=JFXAv6Ikq64

    I've hit 8 or 9 loops in a combo here before but haven't managed to collect it, I wonder if the score goes above 30 million?
    Last edited by skyway73; 06-04-2014, 05:23 PM.

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  • ShoryukenToTheChin
    replied
    Originally posted by NTwoO
    Choosing the side with the force spinner is also a doddle for me. The trick is as follows. If the ball is on the dark side flipper and you want the light side, hold the light side flipper up and launch the ball with the darkest side flipper. As soon as the dark side flipper drops down, the selector behind the spinner returns to the light side.
    Nice tip there my good friend

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  • NTwoO
    replied
    Managed to knock three double skill shots on the launch in one game! Also knocked two double skill shots on one ball after the first was locked. Very lucrative! Getting the single skill shot I now average about nine out of ten times. The seems to be two or three points on the launcher that produces a skill shot. I also got about 2.5 million on the 6.666.666 jackpot. Very happy with that one! It is a hellishly difficult jackpot to get.

    Choosing the side with the force spinner is also a doddle for me. The trick is as follows. If the ball is on the dark side flipper and you want the light side, hold the light side flipper up and launch the ball with the darkest side flipper. As soon as the dark side flipper drops down, the selector behind the spinner returns to the light side.

    Sent from my GT-I9505 using Tapatalk

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  • Ramikadyc
    replied
    Originally posted by BarbieBobomb
    Thanks for posting this! And feel free to PM me any extra details you can provide.
    No problem. Message sent to you. Let me know if I can provide any other information I may have left out.
    Last edited by Ramikadyc; 05-23-2014, 10:03 PM. Reason: a sentence

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