If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
I'm helping STTC with the Han Solo guide. Feel free to take a look at it. If you are POSITIVE there are any mistakes or omissions, feel free to make edits. Han Solo Guide
Excellent work so far. I've listed a few additional details that I think are worth noting for the guide.
He Certainly Has Courage: Every plastic ball you land in the sinkhole beneath the raised bumper before it descends will increase the jackpot value for the next ball landed thereafter before the sinkhole lowers due to its timer expiring. So, raising the bumper and landing one ball will earn you the basic Jackpot value, and will double the Jackpot value for the next ball sunk if you land it before the timer expires. Landing a second ball during the same raised bumper will earn you double the original Jackpot value, and will also again double the Jackpot value for the next ball landed, which is quadruple the original Jackpot's value. Landing that final ball before the bumper lowers will net you the final Jackpot worth quadruple the original value.
TIE Fighter Attack: For first-person mode, the first ball must be shot into the lower sinkhole and the second ball into the upper saucer. For third-person mode, the first ball must be shot into the upper saucer and the second ball into the lower sinkhole.
Combos: Note that your highest combo persists through each ball. So, if you score a 10-shot combo on ball one and then drain your ball without having your multipliers held, the only way to raise your multiplier on subsequent balls via combo shots is with an 11-shot combo (going from a X1 multiplier to a X12). Also, since your final combo count is always what's added to your multiplier, it's much more advantageous to "pace" your combos at the beginning of a gameāfor example, performing combos in an order of 1-hit, 2-hits, 3-hits, 4-hits, 5-hits, then 6-hits will earn you an increasing multiplier of X2, X4, X7, X11, X16, then X22. Compare this to a single impressively long combo chain of 12 hits, which will simply raise your multiplier to X13 and force you to shoot combo shots greater than 12-hits for the rest of the game in order to raise your multiplier further via combos (which can be devastating if you drain the ball without held multipliers early on).
Skill Shot Locked Balls: Firing a strong shot into the locked ball on the far right side of the table during many of the multiball modes will release the locked ball and allow for up to a 4-ball multiball mode. While this can potentially increase the speed at which ramp-based Jackpots are collected, it can also raise the Jackpot value of each Jackpot during the Free The Princess mode, allowing for a quadruple jackpot for every ball shot into the raised bumper during the second phase if all four balls were landed into the lower sinkhole during the first phase.
Hope some of that is useful for you all. Thank you for your time in creating this guide!
I'm helping STTC with the Han Solo guide. Feel free to take a look at it. If you are POSITIVE there are any mistakes or omissions, feel free to make edits. Han Solo Guide
Great work on getting a guide out so quickly even if it's not quite complete, thank you (both)
I haven't really played this table yet so this should come in handy.
Has anyone got to the Wizard mode yet? I had a quick go last night and it seems quite daunting. I do like the variety of things you have to do though, reminded me of Earth Defense.
I started this thread on FX2 forum on steam. The wizard mode is not too difficult to get to (if you are not playing on the Steam version that crashes all the time).
Has anyone got to the Wizard mode yet? I had a quick go last night and it seems quite daunting. I do like the variety of things you have to do though, reminded me of Earth Defense.
It's not too bad but it does take a while to get there! The battle of yavin gives me trouble as I'm not too hot hitting the deathstar when its lit up for some reason. The wizard jackpot is excellent! I got over 300 million for hitting it and about another 200 just hitting lanes. Once all the lanes are hit, the wizard jackpot will light up again. I'm sure it was 200 million the second time so it must reduce each time.
I've managed to get to the Wizard Mode once, which netted me 839 million points in the end. I hit the super jackpot more than once (maybe three times?), and totally didn't expect it to be so... bountifulāand as such, when the mode ended and I saw the total score for it, I shouted, "whaaaaaaaat?!"
Your scores during the Wizard Mode are based on how well you scored in the modes leading up to it. Since I've only gotten there once (and was lost in the heat of the moment), I'm not sure how it's totaled, but the DMD tells you in the beginning by listing your scores before starting the mode. So, it's actually much more beneficial to spend more time on the modes leading up to it.
for the Kessel Run Multiball: if you had a 2 Ball Multiball before locking the Ball for the 1st Super Jackpot gaining the 2nd Super Jackpot would complete the Mode. Thus releasing the locked Balls from the Saucers, and resetting the Mode allowing you to complete it again to attain more Points.
But now if you still had a 3 Ball Multiball before locking the Ball for the 1st Super Jackpot, you must lock this last Ball into the Left Saucer to complete the Mode.
I wonder if you hit the Space Slug Captive Ball wouldnt that make a 4 Ball Multiball and therefore the lower Right Saucer would need to be hit to complete the mode?
Is there any fanfare at all for collecting the Wizard Jackpot? IMHO I would love to see something like what happens in Scared Stiff or White Water after getting large-scoring objectives. I don't want to be "rewarded" by a bland Jackpot callout that I've heard everywhere in the game.
Completed Tables:
Spider-Man, Ms. Splosion Man, Captain America, Ghost Rider, Moon Knight, Sorcerer's Lair, Plants vs. Zombies, The Avengers, World War Hulk, Civil War, Return of the Jedi, Starfighter Assault, Super League Football
Apparently the Wizard Jackpot is calculated like this:
- total points from all completed modes (ex. 21m from Certainly Has Courage, at most 80m from Battle on Yavin, etc.)
- multiplied by # of balls in play (ex. Wizard Jackpot at 150m - if 4 balls are in play Wizard Jackpot is 600m points!)
Completed Tables:
Spider-Man, Ms. Splosion Man, Captain America, Ghost Rider, Moon Knight, Sorcerer's Lair, Plants vs. Zombies, The Avengers, World War Hulk, Civil War, Return of the Jedi, Starfighter Assault, Super League Football
for the Kessel Run Multiball: if you had a 2 Ball Multiball before locking the Ball for the 1st Super Jackpot gaining the 2nd Super Jackpot would complete the Mode. Thus releasing the locked Balls from the Saucers, and resetting the Mode allowing you to complete it again to attain more Points.
But now if you still had a 3 Ball Multiball before locking the Ball for the 1st Super Jackpot, you must lock this last Ball into the Left Saucer to complete the Mode.
I wonder if you hit the Space Slug Captive Ball wouldnt that make a 4 Ball Multiball and therefore the lower Right Saucer would need to be hit to complete the mode?
That sounds correct to me. I usually intentionally drain a ball because the 2 ball multiball makes it much easier to complete the mode.
I've never hit the captive ball during this mode for a 4-ball multiball but I would imagine you are correct. I think that 4th ball would have to be locked in the last available saucer.
Is there any fanfare at all for collecting the Wizard Jackpot? IMHO I would love to see something like what happens in Scared Stiff or White Water after getting large-scoring objectives. I don't want to be "rewarded" by a bland Jackpot callout that I've heard everywhere in the game.
That is a good call there, it's one of the very few things I think Zen consistently get wrong with their tables in that they don't give us enough of a fanfare when something big is completed/achieved. The Han Solo Wizard Super Jackpot is HUGE (and I love it) so why not give us a really memorable shout out? It's the same with starting some of the multi-balls and Wizard modes, I'm all for an over the top build up with flashers popping and dramatic music and some vibration- bring it on! Make sure the player is left with no doubt that they have been successful when completing an objective too, it can be a bit vague and underwhelming sometimes.
But I hate to give negative feedback, Han Solo has become one of, if not my favourite of all the tables. I'm gonna return with all my thoughts on it very soon, whether you want to hear them or not!
Oh, just thought of something else I wanted to mention. Has anyone else had this? I'm not entirely sure but I think it was when I was attempting to lock a ball for the Carbon Freeze, the ball somehow missed it and the DMD read 'OOPS!' I think the ball was then launched again. It all happened so quick I can't be sure what happened but I like to think it was some kind of secret/fun fail type thing?
Comment