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  • Pyrii
    replied
    The "C" drophole for "CAST" on Shaman will result in a definite drain into the right outlane. seems to hit a pin that bounces it off into this hole every time.

    EDIT: I just noticed the eject from the "T" bounces off the same pin straight into the right outlane too.

    The old boards have fared worst from the new engine imo, the rubber for all the pins bounces the ball all over the place, I feel like I'm playing pinball with a superball. :P Shaman was horrible in ZP1, now it's downright unfair.

    Originally posted by shogun00 View Post
    I have hit it twice so far. It is doable, but very tricky now compared to ZP1.
    It might be doable with the old button sensitivity for the launch spring, but with the analogue stick I just can't, I can hit the hole, but it won't go in.

    Pretty good approximation of me playing Zen Pinball 2 so far: http://youtu.be/1D5bOlNSm8Y?hd=1
    Last edited by Pyrii; 10-31-2012, 01:14 PM.

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  • shogun00
    replied
    Originally posted by Pyrii View Post
    Is anyone else finding the launch skillshot on El Dorado (hold the upper left flipper up) impossible to do now?
    I have hit it twice so far. It is doable, but very tricky now compared to ZP1.

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  • Kaiseroo
    replied
    I think this may be a bug, i'm playing a on a 480i CRT and here's what may be a bug, there's insane amount of tearing on most of the tables, so much that even without much sharpness, I have to take breaks after 20 minutes of play because it's getting quite painful. Please fix this or at least introduce a proper non-letterbox 4:3 mode to fix that.

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  • Pyrii
    replied
    Is anyone else finding the launch skillshot on El Dorado (hold the upper left flipper up) impossible to do now? the ball shoots out and hits well above the flipper now. Maybe coming out too fast or the weight is off. either way I can't get that skillshot in ZP2. Even the ball save launch hits it in the tip of the flipper now when it would go straight in under it.
    Last edited by Pyrii; 10-30-2012, 11:13 AM.

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  • BarbieBobomb
    replied
    Sorry for the inconvenience! Thanks for reporting these!

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  • shogun00
    replied
    Originally posted by chasarumba View Post
    Ran into the Dr. Zomboss multiball bug on PvZ during the tourney today.
    I ran into the Mail box bug (another game breaking glitch) yesterday, while playing the tourney. Ugh!

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  • RabidShark
    replied
    PvZ bugs

    @chasarumba
    i have had exactly this happen to me twice last night alone a third time some time last month it was something about zomboss don't think it was during multiball part yet don't know, after losing mission a ball dropped on the plunger that was not supposed to and eventually got them in the mail box and they just got stuck there

    another Last night problem the mailbox door started opening/closing weirdly cant pinpoint when or how but my flippers stopped working Completely and just drained my ball And the saved ball too

    non game breaking bug also last night at the football mission at some point the football zombie stopped did not move so had to let it end but after i could hear sound of the football zombie going back and forth, i had to start the football mission again to get it to stop after that it was ok


    not really bugs
    trying to advance multipliers on PvZ seems pointless but seems to work just abnormally bad luck

    Please allow dpad+Triangle, Circle, Square button for flippers alot of people seem to want this and it makes sense even tho i am ok with L1 R1 i think this should be a must

    return pressure sensitivity to X button/launch button please its vary inaccurate using the right thumbstick
    Last edited by RabidShark; 10-27-2012, 09:11 AM.

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  • chasarumba
    replied
    Ran into the Dr. Zomboss multiball bug on PvZ during the tourney today - I believe I started MAIL while battling him, then lost one ball, which registered as a ball out even with other balls in play. I use 1W, so could still see the other balls and was able to continue playing for a bit longer (despite registering ball out, it didn't take me back to the launcher...not even sure which ball I was on, anyway, since it's so easy to get extra balls on PvZ), then at some point my flippers froze and the table wouldn't respond to anything. Tried a bunch of stuff like pausing and resuming, forcing a game save by exiting to main menu and then resuming the saved game, nudging the table repeatedly (pretty much the only thing the table will respond to, though all the nudging in the world doesn't generate warnings or a tilt)...nada. The game is still there, but stuck. And not that it was a competitive score for the tourney, but it would have been a PB, if I could complete the game. I'm not skilled enough to get to the boss guys all that often, so it's kind of an event when it happens

    Also recall having problems similar to what someone else mentioned re the mailbox door opening/closing weirdly. I might be remembering this wrong, but while the bug was happening, it seemed to be tied to the left flipper -- like I could get it to open/close in sync with using the flipper.

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  • Pyrii
    replied
    Originally posted by shogun00 View Post
    This was far worse on ZP1, especially on Earth Defense. It almost always went straight down the middle, if you missed the ramp shot. In ZP2, it only happens once in a while. There is a way to recover the ball almost every time when it comes to Earth Defense now. Whether it's keeping the flipper lifted or doing a light nudge.
    This is probably due to the heavier physics pulling the ball down instead, meaning it comes in reach of the flippers, but this heaviness means the ramps are hard to get up, if even possible. I noticed the gradients for ramps on newer tables are lower to account for this. I found alot of these ramps in ZP2 you can't trap shot any more, only hope to get lucky smacking a fast ball.

    Edit: I've just had the round table's legs on Excalibur bounce the ball off into the left outlane twice in a row directly from launch meaning I lost a ball (launch + free ball) without any interaction whatsoever. And these were un-nudgable.

    Edit2: Please allow dpad+circle button for flippers like the 3DS version, the PS3 pad is uncomfortable as it is without having to hold it to play those buttons alone. God if only there was a cheaper and unlaggy option to use a 360 pad on PS3.
    Last edited by Pyrii; 10-26-2012, 06:35 PM.

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  • shogun00
    replied
    Originally posted by Pyrii View Post
    Some of these ramps tend to roll the ball back between the flippers which makes it even more frustrating. I understand this is probably the new physics, but yeah, it's a little frustrating now.
    This was far worse on ZP1, especially on Earth Defense. It almost always went straight down the middle, if you missed the ramp shot. In ZP2, it only happens once in a while. There is a way to recover the ball almost every time when it comes to Earth Defense now. Whether it's keeping the flipper lifted or doing a light nudge.

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  • 75hDeadMan
    replied
    PvZ 2 balls at once (not multiball!)

    so found this fun one today. somehow or another i just started dr. zomboss and fired my fire ball into the snow ball. somehow it glitched and thought my ball went out of play when it was still in play. i was returned to the launch ball screen while i still had my ball trapped in the right flipper. i could play with two balls, but the camera would only track the new one and when i drained a ball it still thought i was playing with one ball so returned to the launch ball screen again while my other ball was still in play. made it impossible to continue a game. luckily my score wasn't crazy yet.

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  • Pyrii
    replied
    Not sure if this counts as a bug, but I'm noticing on classic tables it is now a lot harder to push the ball up the ramps, "Earth Defense" being the worst, the ramp just to the right of the bots is impossible, even if I shoot it directly and cleanly I can't make it up there. Other times I'll make it halfway, even have moments as I clench my chair as it has teetering moments of crawling round the corner and either not making it or crawling along the horizontal part of the rail as a snails pace.

    Some of these ramps tend to roll the ball back between the flippers which makes it even more frustrating. I understand this is probably the new physics, but yeah, it's a little frustrating now. Given I suck to begin with anyway (15mil+ is a good score to me XD)

    Also, a suggestion for ZP2 and ZP on 3DS. Can we have a default tag to save all that jabbing left and right on the dpad after every game? Hell, settings on the 3DS version would be a start, The screen is small enough as it is without distracting Arcade FX, and all the popups on the 3DS version's lower screen are really distracting.

    Lastly, PLEASE PLEASE PLEASE LET US CHANGE VIEW BEFORE THE GAME HAS STARTED, I hate having to waste a game or wait till I can hold the ball in a flipper before changing view. I realise you only have to do this once, but I just installed ZP2 today and have been trying other tables and find this strange restriction frustrating, and I remember it being frustrating in ZP PS3/3DS too.
    Last edited by Pyrii; 10-26-2012, 03:19 PM.

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  • Scubafinch
    replied
    Game: Zen Pinball 2
    Version: Vita
    Region: EU (Australia)

    Found a bug in Earth Defense. I reached around 200M, the sink-hole used to start the Airstrike multi-ball was lit, however no matter how many times I tried to shoot it, the ball would not lock. At first I thought it was just unlucky, by the 30th attempt it looked like a bug.

    Little frustrating as this is now my highest score for the PS Nation league... and there were at least 2 invasions I could't stop because of it

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  • Mammouth
    replied
    A little "bug" on X-Men table, not a big one, just a little annoying : when you lock a ball just the moment an Omega Mutant is discovered, the ball is locked and nothing happen... You can't do anything...
    But fortunatly, after 10-15 seconds, a new ball is launched.
    This bug doesn't break a game, but it gives a big fear

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  • MarkItZeroSmoky
    replied
    pvz

    Whats with this table? Is anyone else having a problem with the multipliers? Ive been hitting the bumpers for what seems like forever, its not advancing any at all.

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