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  • 2 bugs in the french translation :
    - El Dorado : in the escalation mission, it says "Le corde" instead of "La corde".
    - Iron Man : at the beginning of the "Mandarin Impact-Beam" mission, the 2nd line of the 3 lines text is in english
    When Mammouth will be hungry, it means that thin people will have already died

    Comment


    • Originally posted by Dorktron2000 View Post
      Just lost a 1.2B game on Avengers with no way to save or tilt. I had Avengers Assembled activate right when I lost my last ball. Four balls shot out, like normal, but I couldn't use my flippers and all the balls drained. The camera panned over to the Avenger balls on the side and Thor was missing. And the camera sat there and there was nothing I could do. I exited the game, saved the game, came back and the same view was still there. Very frustrating and makes me wants to stop playing until Zen gets these bugs figured out. That was my first billion point game too.

      this just happened to me..but i can move the flippers..but the balls are not getting replaced once they drained. avengers assembled was activated right after losing up a ball but lighting up the last letter (in my case it was 'M'). vita version btw.

      Comment


      • Issue / Requests

        Game: Zen Pinball 2
        Version: PS3
        Region: North America (USA)

        There is a serious issue in ZP2 regarding using motion controls for nudging the table. This has affected every table I've tried, and I own all the tables except the Marvel ones.

        I haven't found an exact way to reproduce it, but it happens frequently enough at random--almost guaranteed once per game--and most of the time it happens many times throughout the game session.

        Basically what happens is that the table will occasionally nudge itself. This can happen at any time during the game--be it while using the flippers, while the ball is being pinged around the table, or when launching the ball. In fact I have seen it happen between games. I have actually set the controller down on the floor and seen the table nudge itself--repeatedly--while the controller shakes about in response, even if there is no game in progress.

        I have tried this with two different DualShock 3 controllers; one of them was factory new. It happens on each controller at about the same rate. Using a Sixaxis controller (with no rumble/vibration capability) does seem to alleviate matters somewhat, but even it is not immune to the phantom nudge, though this controller will not shake in response of course.

        I might be inclined to attribute this to the sensitivity of the motion sensing, but I would think that setting the controller down on a flat surface without touching it would cause the issue to go away, whereas I assure you it is still there. Additionally, ZP1 still works fine in this regard; I can go back to ZP1, with either a DualShock 3 or Sixaxis, and the motion control nudging works as I would expect.

        Please look into this issue as it renders the game largely unplayable for those of us who find motion control nudging the natural way to go!

        I also have some suggestions for the team:

        - Please give us back View #6 from ZP1. The closest match in ZP2 is View #2, but it's zoomed out too far. Please give us View "2b", which is the same as View #6 from ZP1.
        - Adding a view-lock in the options would be fantastic, especially if you play with View #2 (or my proposed "2b"). This would prevent people from accidentally changing the view during intense moments in the game.
        - Allowing each player to use their own controller during hotseat multi would be grand.
        - It would be nice if we weren't force to zoom in on the launcher before launching the ball.

        Keep up the good work. I'm a software developer myself, so I get it. Hang in there.

        Thanks, and I will see you all online sometime.

        ThePiedSniper

        Comment


        • Blade CHEAT

          I would like to report a possible cheating on Blade (same to Marvel Pinball).
          In fact you get 50000 points of EOB (I think, I do not recall more) when you change night and day.
          So just keep pressing the launch button to do scroll night and day for a long long time.
          With the X10 multiplier bonus, you have 500,000 points EOB.
          2 changes night/day, you have 1 million points
          200 = 100 million
          2000 = 1 billion

          I don't need this method shameful to make billions on the table but some people are able to spend several days with the button pressed to make huge scores, cheating, cheating, cheating.
          I don't play it again at the table until the glitch is present and scoring erased.

          Sorry for the translate.
          Last edited by Hypno74; 10-18-2012, 12:22 PM.

          Comment


          • pvz multiball

            I see the earlier posts about this during zomboss final mode, but it just happened to me during the twopeater/threepeater mode, with the diggerzombie mission activated. Ball drain, i have one in my flipper, ball loss. It also seems to have forgotton i have extra balls! I figured id keep playing to see what happened after i lost the one during multiball, but i noticed it displayed ball 2 on the dot matrix. Also no solid light on seed save, indicating extra balls. But i had 4! I was on my first ball!

            Thatll really be terrible if this happens during the tourney!

            Comment


            • Originally posted by ThePiedSniper View Post
              Game: Zen Pinball 2
              Version: PS3
              Region: North America (USA)




              Please look into this issue as it renders the game largely unplayable for those of us who find motion control nudging the natural way to go!

              I also have some suggestions for the team:

              - Please give us back View #6 from ZP1. The closest match in ZP2 is View #2, but it's zoomed out too far. Please give us View "2b", which is the same as View #6 from ZP1.
              - Adding a view-lock in the options would be fantastic, especially if you play with View #2 (or my proposed "2b"). This would prevent people from accidentally changing the view during intense moments in the game.
              - Allowing each player to use their own controller during hotseat multi would be grand.
              - It would be nice if we weren't force to zoom in on the launcher before launching the ball.

              Keep up the good work. I'm a software developer myself, so I get it. Hang in there.

              Thanks, and I will see you all online sometime.

              ThePiedSniper
              What I did about the view problem is remap the "view change" to the triangle button, this seem to help a little when trying to use the X button for ball saves. I also would like a view lock along with being able to set the flipper sensitivity on main menu instead of in option menu in each game , but I can understand why it might be adjusted only in each game.

              Comment


              • Originally posted by Hypno74 View Post
                I would like to report a possible cheating on Blade (same to Marvel Pinball).
                In fact you get 50000 points of EOB (I think, I do not recall more) when you change night and day.
                So just keep pressing the launch button to do scroll night and day for a long long time.
                With the X10 multiplier bonus, you have 500,000 points EOB.
                2 changes night/day, you have 1 million points
                200 = 100 million
                2000 = 1 billion

                I don't need this method shameful to make billions on the table but some people are able to spend several days with the button pressed to make huge scores, cheating, cheating, cheating.
                I don't play it again at the table until the glitch is present and scoring erased.

                Sorry for the translate.
                For the record, my third place score came from completing the wizard mode about six or seven times in one game. I never paid attention to the EOB bonus, so I didn't know about this cheat.

                Comment


                • Avatars table:

                  1. Repair the engines mission. Captain America was already in a hole and I've played with IronMan. Another hole was flashing indicating that I should hit my ball into it but every time I was hitting the hole the ball has been returned to me. Quite frustrating, I had to just lose this ball to be able to play further (I could not lock it in a quinjet or change at HQ).

                  2. Just today, my ball literally fell out of the table!!! It was after I've hit Black widow ramp.

                  3. I was continuing the same game when the bug nr. 2 occured. I've entered the avengers mode, I had Ball Save turned on. However, drained balls did not show at the starting positions. I have 3 balls on their starting positions, they are not reentering hte game, two balls are missing. Do not know where they are. I can not break the game in any way. Saving and entering the game did not help... I can move my flippers and I can nudge the table as much as I want... very frustrating

                  Comment


                  • pvz

                    Whats with this table? Is anyone else having a problem with the multipliers? Ive been hitting the bumpers for what seems like forever, its not advancing any at all.

                    Comment


                    • A little "bug" on X-Men table, not a big one, just a little annoying : when you lock a ball just the moment an Omega Mutant is discovered, the ball is locked and nothing happen... You can't do anything...
                      But fortunatly, after 10-15 seconds, a new ball is launched.
                      This bug doesn't break a game, but it gives a big fear
                      When Mammouth will be hungry, it means that thin people will have already died

                      Comment


                      • Game: Zen Pinball 2
                        Version: Vita
                        Region: EU (Australia)

                        Found a bug in Earth Defense. I reached around 200M, the sink-hole used to start the Airstrike multi-ball was lit, however no matter how many times I tried to shoot it, the ball would not lock. At first I thought it was just unlucky, by the 30th attempt it looked like a bug.

                        Little frustrating as this is now my highest score for the PS Nation league... and there were at least 2 invasions I could't stop because of it

                        Comment


                        • Not sure if this counts as a bug, but I'm noticing on classic tables it is now a lot harder to push the ball up the ramps, "Earth Defense" being the worst, the ramp just to the right of the bots is impossible, even if I shoot it directly and cleanly I can't make it up there. Other times I'll make it halfway, even have moments as I clench my chair as it has teetering moments of crawling round the corner and either not making it or crawling along the horizontal part of the rail as a snails pace.

                          Some of these ramps tend to roll the ball back between the flippers which makes it even more frustrating. I understand this is probably the new physics, but yeah, it's a little frustrating now. Given I suck to begin with anyway (15mil+ is a good score to me XD)

                          Also, a suggestion for ZP2 and ZP on 3DS. Can we have a default tag to save all that jabbing left and right on the dpad after every game? Hell, settings on the 3DS version would be a start, The screen is small enough as it is without distracting Arcade FX, and all the popups on the 3DS version's lower screen are really distracting.

                          Lastly, PLEASE PLEASE PLEASE LET US CHANGE VIEW BEFORE THE GAME HAS STARTED, I hate having to waste a game or wait till I can hold the ball in a flipper before changing view. I realise you only have to do this once, but I just installed ZP2 today and have been trying other tables and find this strange restriction frustrating, and I remember it being frustrating in ZP PS3/3DS too.
                          Last edited by Pyrii; 10-26-2012, 03:19 PM.

                          Comment


                          • PvZ 2 balls at once (not multiball!)

                            so found this fun one today. somehow or another i just started dr. zomboss and fired my fire ball into the snow ball. somehow it glitched and thought my ball went out of play when it was still in play. i was returned to the launch ball screen while i still had my ball trapped in the right flipper. i could play with two balls, but the camera would only track the new one and when i drained a ball it still thought i was playing with one ball so returned to the launch ball screen again while my other ball was still in play. made it impossible to continue a game. luckily my score wasn't crazy yet.

                            Comment


                            • Originally posted by Pyrii View Post
                              Some of these ramps tend to roll the ball back between the flippers which makes it even more frustrating. I understand this is probably the new physics, but yeah, it's a little frustrating now.
                              This was far worse on ZP1, especially on Earth Defense. It almost always went straight down the middle, if you missed the ramp shot. In ZP2, it only happens once in a while. There is a way to recover the ball almost every time when it comes to Earth Defense now. Whether it's keeping the flipper lifted or doing a light nudge.

                              Comment


                              • Originally posted by shogun00 View Post
                                This was far worse on ZP1, especially on Earth Defense. It almost always went straight down the middle, if you missed the ramp shot. In ZP2, it only happens once in a while. There is a way to recover the ball almost every time when it comes to Earth Defense now. Whether it's keeping the flipper lifted or doing a light nudge.
                                This is probably due to the heavier physics pulling the ball down instead, meaning it comes in reach of the flippers, but this heaviness means the ramps are hard to get up, if even possible. I noticed the gradients for ramps on newer tables are lower to account for this. I found alot of these ramps in ZP2 you can't trap shot any more, only hope to get lucky smacking a fast ball.

                                Edit: I've just had the round table's legs on Excalibur bounce the ball off into the left outlane twice in a row directly from launch meaning I lost a ball (launch + free ball) without any interaction whatsoever. And these were un-nudgable.

                                Edit2: Please allow dpad+circle button for flippers like the 3DS version, the PS3 pad is uncomfortable as it is without having to hold it to play those buttons alone. God if only there was a cheaper and unlaggy option to use a 360 pad on PS3.
                                Last edited by Pyrii; 10-26-2012, 06:35 PM.

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