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What does the "1" in the top left of the table tiles on the menu screen mean? I have some tables with that "1" on them and I'm not number 1 on my 'friends scoreboards' on those tables. An error?Leave a comment:
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I have been playing with the motion controls/sixaxis for the table nudge and the tables will not stop shaking. Every few seconds the table shakes and it's very distracting. It does this on all the tables I have tried. I don't get a tilt warning, it just slightly nudges. I know you can use other buttons for this but I prefer the motion controls. Has anyone else experienced this?Leave a comment:
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On Sorcerer's Lair, during a Sorcerer Multiball (lock balls in the cauldron of the sorcerer), when it's time to go to the cauldron again to finish the multiball. When you lock the 2nd last ball (the ball before the last one, i don't know the english term for "avant-dernière"), the camera zooms on the cauldron but you have the last ball in play ! It's very annoyaing because you can't see anything during several seconds and if the ball drains, it's a ball out.Leave a comment:
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I thought I would point out that no one is really mentioning what version (Vita or PS3) these bugs are happening on.
Which system (maybe even which country?) probably matters quite a bit.
On Sorcerer's Lair, during a Sorcerer Multiball (lock balls in the cauldron of the sorcerer), when it's time to go to the cauldron again to finish the multiball. When you lock the 2nd last ball (the ball before the last one, i don't know the english term for "avant-dernière"), the camera zooms on the cauldron but you have the last ball in play ! It's very annoyaing because you can't see anything during several seconds and if the ball drains, it's a ball out.Leave a comment:
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It's time to talk about bugs !
On Mars table, during the Pyramid Final Mission, the lights on some targets (especially the R and the upper target of the galaxy) are completely light off instead of blinking, and sometimes they are light on but the targets was not hit by the balls and they doesn't count and after a countdown, they light off. It's disturbing because you believe that the target has been hit but no.
Also, if it's possible to extend the hitbox of these targets : sometimes, all the MARS target are blinking, i shoot the ball in the middle of all these target... and no one has been hit !! Like I shoot between 2 targets ! This mission is especially "difficult" because a little random, even without that.
On Mars table, at the beginning of Special Event "Frozen Ship", if you go on a ramp (one which is used for the mission) before they start blinking, the ramp can be counted has passed but the ramp doesn't stop blinking. If you pass agin on the ramp, it stops blinking but nothing else happen, just like this time, the table has registered the fact the ball has passed.
On Sorcerer's Lair, during a Sorcerer Multiball (lock balls in the cauldron of the sorcerer), when it's time to go to the cauldron again to finish the multiball. When you lock the 2nd last ball (the ball before the last one, i don't know the english term for "avant-dernière"), the camera zooms on the cauldron but you have the last ball in play ! It's very annoyaing because you can't see anything during several seconds and if the ball drains, it's a ball out.
On Iron Man, when the "Mandarin Vortex" Mission begins, one of the 4 balls has 100% chance to be lauch in the left outlane. It's bad to lose a kickback each time this mission begins.Leave a comment:
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I take it this is for the vita. I don't have a vita but an ipad and the orientation setting you just mentioned is the orientation lock. Set it to landscape or portrait to lock it in that orientation. Auto switches the orientation based on how you hold the device. For the ipad, it locks orientation but it is not a true sceen lock. For example, if i set the orientation to portrait, the image on the screen will rotate 180 degrees if i rotate the ipad 180 degrees. It maintains portrait orientation but it doesn't prevent this flipping of the image even when i have the screen orientation switch set on lock. This is a bit annoying when i do up nudging because i can flip the orientation. I'm not sure if the same is true for the vita. If you set it to landscape or portrait and it is flipping between those two orientations then i would say there is a bug. Have you tried this?Leave a comment:
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Game Breaking Glitch on Spiderman
Accidently tilted the table during a J.Jameson mission and the table just kept making the tilt sound. The ball drained and the tilt sound continued. I let it sit for maybe 5 minutes and the ball never relaunched. The DMD kept showing Tilt. The flippers still worked and I was able to shake the table but it just hung on the Tilt screen. Eventually I had to reset the table.Leave a comment:
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Agreed with loading delay, so I tried resetting the game and right away went to trophy menu. They all came back, cheers shogun.Leave a comment:
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On the Mars table, the pyramid multiball mode stops working. The ramps will be lit at first, but after hitting a number of them, they all become unlit. Then at that point, it is just multiball with no objective. The mode is still active, but there is no way to end it (or score anything of significance), other than to let the extra balls drain until you are back to playing with the one ball.Leave a comment:
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I see what you mean. For me most of them will appear this way, while I have a few stragglers. After playing a game or two, the remaining stragglers finally get listed. It definitely seems to be a loading delay.Leave a comment:
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On the Mars table, the pyramid multiball mode stops working. The ramps will be lit at first, but after hitting a number of them, they all become unlit. Then at that point, it is just multiball with no objective. The mode is still active, but there is no way to end it (or score anything of significance), other than to let the extra balls drain until you are back to playing with the one ball.
Really enjoying all the work you guys at Zen put into thisLeave a comment:
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