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  • Bearded_Warrior
    replied
    Originally posted by DiscoKing
    Yes this happens to me too. At first I was like ok maybe my dual shock was too sensitive. Although this never happened on marvel pinball. So I switched to my six axis with no dual shock in it but same thing. It s real annoying it will cause u to miss shots or kill you at times and nudge you down the drain. I hate it! Needs a fix . I tried switching to using the control stick or the control pad for nudging and it goes away but I couldn't retrain myself to play a different way and found that worse so I switched it back and just try to live through the nudges
    Yeah, it's pretty bad. I've experienced the exact same thing. I can't get used to used the left stick or d-pad buttons. My muscle memory is programmed for the motion controller. The game is basically unplayable this way. Please fix it Zen

    Leave a comment:


  • snakeman07
    replied
    Originally posted by Metalzoic
    Which version?
    The PS3 version.

    Leave a comment:


  • Flippers
    replied
    Originally posted by Flippers
    What does the "1" in the top left of the table tiles on the menu screen mean? I have some tables with that "1" on them and I'm not number 1 on my 'friends scoreboards' on those tables. An error?
    Nevermind. It's corrected itself now.

    Leave a comment:


  • Flippers
    replied
    What does the "1" in the top left of the table tiles on the menu screen mean? I have some tables with that "1" on them and I'm not number 1 on my 'friends scoreboards' on those tables. An error?

    Leave a comment:


  • DiscoKing
    replied
    Originally posted by Bearded_Warrior
    I have been playing with the motion controls/sixaxis for the table nudge and the tables will not stop shaking. Every few seconds the table shakes and it's very distracting. It does this on all the tables I have tried. I don't get a tilt warning, it just slightly nudges. I know you can use other buttons for this but I prefer the motion controls. Has anyone else experienced this?
    Yes this happens to me too. At first I was like ok maybe my dual shock was too sensitive. Although this never happened on marvel pinball. So I switched to my six axis with no dual shock in it but same thing. It s real annoying it will cause u to miss shots or kill you at times and nudge you down the drain. I hate it! Needs a fix . I tried switching to using the control stick or the control pad for nudging and it goes away but I couldn't retrain myself to play a different way and found that worse so I switched it back and just try to live through the nudges

    Leave a comment:


  • Metalzoic
    replied
    Originally posted by snakeman07
    Yup, this is very annoying, and I had to deal with it on my first playthrough lol just kept spamming the flippers because their's not much else you can do XD
    Which version?

    Leave a comment:


  • snakeman07
    replied
    Originally posted by Mammouth
    On Sorcerer's Lair, during a Sorcerer Multiball (lock balls in the cauldron of the sorcerer), when it's time to go to the cauldron again to finish the multiball. When you lock the 2nd last ball (the ball before the last one, i don't know the english term for "avant-dernière"), the camera zooms on the cauldron but you have the last ball in play ! It's very annoyaing because you can't see anything during several seconds and if the ball drains, it's a ball out.
    Yup, this is very annoying, and I had to deal with it on my first playthrough lol just kept spamming the flippers because their's not much else you can do XD

    Leave a comment:


  • Metalzoic
    replied
    I thought I would point out that no one is really mentioning what version (Vita or PS3) these bugs are happening on.
    Which system (maybe even which country?) probably matters quite a bit.



    Originally posted by Mammouth
    On Sorcerer's Lair, during a Sorcerer Multiball (lock balls in the cauldron of the sorcerer), when it's time to go to the cauldron again to finish the multiball. When you lock the 2nd last ball (the ball before the last one, i don't know the english term for "avant-dernière"), the camera zooms on the cauldron but you have the last ball in play ! It's very annoyaing because you can't see anything during several seconds and if the ball drains, it's a ball out.
    For example, on the Vita, I have had the Sorceror Multiball many times, but have not had this glitch happen to me.

    Leave a comment:


  • Mammouth
    replied
    It's time to talk about bugs !

    On Mars table, during the Pyramid Final Mission, the lights on some targets (especially the R and the upper target of the galaxy) are completely light off instead of blinking, and sometimes they are light on but the targets was not hit by the balls and they doesn't count and after a countdown, they light off. It's disturbing because you believe that the target has been hit but no.
    Also, if it's possible to extend the hitbox of these targets : sometimes, all the MARS target are blinking, i shoot the ball in the middle of all these target... and no one has been hit !! Like I shoot between 2 targets ! This mission is especially "difficult" because a little random, even without that.

    On Mars table, at the beginning of Special Event "Frozen Ship", if you go on a ramp (one which is used for the mission) before they start blinking, the ramp can be counted has passed but the ramp doesn't stop blinking. If you pass agin on the ramp, it stops blinking but nothing else happen, just like this time, the table has registered the fact the ball has passed.

    On Sorcerer's Lair, during a Sorcerer Multiball (lock balls in the cauldron of the sorcerer), when it's time to go to the cauldron again to finish the multiball. When you lock the 2nd last ball (the ball before the last one, i don't know the english term for "avant-dernière"), the camera zooms on the cauldron but you have the last ball in play ! It's very annoyaing because you can't see anything during several seconds and if the ball drains, it's a ball out.

    On Iron Man, when the "Mandarin Vortex" Mission begins, one of the 4 balls has 100% chance to be lauch in the left outlane. It's bad to lose a kickback each time this mission begins.

    Leave a comment:


  • surf1der
    replied
    Originally posted by twsh
    I explored the options and I did not find this option. the only orientation option I found is in: video-> orientation: auto¦landscape¦portrait
    Please can you tell me where is the option to lock the screen.
    Thanks in advance.
    I take it this is for the vita. I don't have a vita but an ipad and the orientation setting you just mentioned is the orientation lock. Set it to landscape or portrait to lock it in that orientation. Auto switches the orientation based on how you hold the device. For the ipad, it locks orientation but it is not a true sceen lock. For example, if i set the orientation to portrait, the image on the screen will rotate 180 degrees if i rotate the ipad 180 degrees. It maintains portrait orientation but it doesn't prevent this flipping of the image even when i have the screen orientation switch set on lock. This is a bit annoying when i do up nudging because i can flip the orientation. I'm not sure if the same is true for the vita. If you set it to landscape or portrait and it is flipping between those two orientations then i would say there is a bug. Have you tried this?

    Leave a comment:


  • SwitchBlade
    replied
    Game Breaking Glitch on Spiderman

    Accidently tilted the table during a J.Jameson mission and the table just kept making the tilt sound. The ball drained and the tilt sound continued. I let it sit for maybe 5 minutes and the ball never relaunched. The DMD kept showing Tilt. The flippers still worked and I was able to shake the table but it just hung on the Tilt screen. Eventually I had to reset the table.

    Leave a comment:


  • s-carnegie
    replied
    Originally posted by shogun00
    I see what you me. For me most of them will appear this way, while I have a few stragglers. After playing a game or two, the remaining stragglers finally get listed. It definitely seems to be a loading delay.
    Agreed with loading delay, so I tried resetting the game and right away went to trophy menu. They all came back, cheers shogun.

    Leave a comment:


  • shogun00
    replied
    Originally posted by Incriminified
    On the Mars table, the pyramid multiball mode stops working. The ramps will be lit at first, but after hitting a number of them, they all become unlit. Then at that point, it is just multiball with no objective. The mode is still active, but there is no way to end it (or score anything of significance), other than to let the extra balls drain until you are back to playing with the one ball.
    That's normal! Besides the ramp shots (6 in all), you also need to hit the four MARS targets (left side) and the two Galaxy targets (right side). They are very easy to over look. After that, you need to lock the remaining balls in pyramid (a small flashing "lock is lit") to complete the mode.

    Leave a comment:


  • shogun00
    replied
    Originally posted by s-carnegie
    I tried a few times and waited up to 30 min. It seems to not show the same four trophies plus the 4 ZP2 trophies. No big deal, im sure they will appear eventually.
    I see what you mean. For me most of them will appear this way, while I have a few stragglers. After playing a game or two, the remaining stragglers finally get listed. It definitely seems to be a loading delay.
    Last edited by shogun00; 09-08-2012, 04:21 PM. Reason: Typos!

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  • Incriminified
    replied
    On the Mars table, the pyramid multiball mode stops working. The ramps will be lit at first, but after hitting a number of them, they all become unlit. Then at that point, it is just multiball with no objective. The mode is still active, but there is no way to end it (or score anything of significance), other than to let the extra balls drain until you are back to playing with the one ball.

    Really enjoying all the work you guys at Zen put into this

    Leave a comment:

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