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  • #16
    Table Nudge Glitch?

    I have been playing with the motion controls/sixaxis for the table nudge and the tables will not stop shaking. Every few seconds the table shakes and it's very distracting. It does this on all the tables I have tried. I don't get a tilt warning, it just slightly nudges. I know you can use other buttons for this but I prefer the motion controls. Has anyone else experienced this?
    PSN: Bearded_Warrior

    Table Wishlist: Lord of the Rings, God of War, Final Fantasy VII, The Legend of Zelda, and Marvel's Archangel.

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    • #17
      Originally posted by Bearded_Warrior View Post
      I have been playing with the motion controls/sixaxis for the table nudge and the tables will not stop shaking. Every few seconds the table shakes and it's very distracting. It does this on all the tables I have tried. I don't get a tilt warning, it just slightly nudges. I know you can use other buttons for this but I prefer the motion controls. Has anyone else experienced this?
      I was going to bring this up too! Anyways yeah I have been getting the same thing. I was thinking maybe when I nudge a lot, the lag causes it to keep shaking but it keeps doing that on each table as well...

      I wonder if cross play with Vita and PS3 have the problem.
      Last edited by LumaFan"); 09-08-2012, 03:14 AM.

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      • #18
        Originally posted by LumaFan") View Post
        I was going to bring this up too! Anyways yeah I have been getting the same thing. I was thinking maybe when I nudge a lot, the lag causes it to keep shaking but it keeps doing that on each table as well...

        I wonder if cross play and playing it on PS3 has the same problem?

        Has this occurred for you with other controls?
        I'm not sure what you mean by cross play but I don't even have a Vita if that's what you're getting at. I'm using a standard wireless dual shock controller. I can hold the controller completely still, or even set it down, and the table still shakes.
        PSN: Bearded_Warrior

        Table Wishlist: Lord of the Rings, God of War, Final Fantasy VII, The Legend of Zelda, and Marvel's Archangel.

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        • #19
          What I meant was if the Vita had the same shaking since I'm playing PS3 too.

          Don't worry it's normal when games 1st launch, many bugs and glitches that need fix and updates.

          Also sorry if I'm bad at explaining things LOL!

          WHERE ARE YOU SHOGUN?????????????????????
          Last edited by LumaFan"); 09-08-2012, 03:25 AM.

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          • #20
            Originally posted by Bearded_Warrior View Post
            I have been playing with the motion controls/sixaxis for the table nudge and the tables will not stop shaking. Every few seconds the table shakes and it's very distracting. It does this on all the tables I have tried. I don't get a tilt warning, it just slightly nudges. I know you can use other buttons for this but I prefer the motion controls. Has anyone else experienced this?
            Kudos to you for rocking the sixaxis control. I don't know anybody else who does. That is old school. But I feel for you. The accelerometer/gyroscope motion control for nudging on the ipad version of ZP sucks too.
            Last edited by surf1der; 09-08-2012, 03:35 AM.

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            • #21
              Originally posted by LumaFan") View Post
              WHERE ARE YOU SHOGUN?????????????????????
              You called?

              Cross Play doesn't have much to do with this. It's just a glitch that's occurring on both platforms.

              The only Cross Play feature that ZP2 has (from what I can tell) is the shared leader boards.

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              • #22
                Originally posted by shogun00 View Post
                Not really a glitch, but more of a loading delay. I had the same problem with ZP1. Just go into the trophies section in the game and wait for about a minute. It will check your save files (each table has its own game save) and it will slowly load them up.
                I tried a few times and waited up to 30 min. It seems to not show the same four trophies plus the 4 ZP2 trophies. No big deal, im sure they will appear eventually.

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                • #23
                  Originally posted by BarbieBobomb View Post
                  There is a way to lock the screen orientation in the options menu!
                  I explored the options and I did not find this option. the only orientation option I found is in: video-> orientation: auto¦landscape¦portrait
                  Please can you tell me where is the option to lock the screen.
                  Thanks in advance.

                  PSN ID: twsh
                  Steam ID: twsh

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                  • #24
                    On the Mars table, the pyramid multiball mode stops working. The ramps will be lit at first, but after hitting a number of them, they all become unlit. Then at that point, it is just multiball with no objective. The mode is still active, but there is no way to end it (or score anything of significance), other than to let the extra balls drain until you are back to playing with the one ball.

                    Really enjoying all the work you guys at Zen put into this
                    PSN ID - cmotors
                    Steam ID - Incriminified

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                    • #25
                      Originally posted by s-carnegie View Post
                      I tried a few times and waited up to 30 min. It seems to not show the same four trophies plus the 4 ZP2 trophies. No big deal, im sure they will appear eventually.
                      I see what you mean. For me most of them will appear this way, while I have a few stragglers. After playing a game or two, the remaining stragglers finally get listed. It definitely seems to be a loading delay.
                      Last edited by shogun00; 09-08-2012, 05:21 PM. Reason: Typos!

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                      • #26
                        Originally posted by Incriminified View Post
                        On the Mars table, the pyramid multiball mode stops working. The ramps will be lit at first, but after hitting a number of them, they all become unlit. Then at that point, it is just multiball with no objective. The mode is still active, but there is no way to end it (or score anything of significance), other than to let the extra balls drain until you are back to playing with the one ball.
                        That's normal! Besides the ramp shots (6 in all), you also need to hit the four MARS targets (left side) and the two Galaxy targets (right side). They are very easy to over look. After that, you need to lock the remaining balls in pyramid (a small flashing "lock is lit") to complete the mode.

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                        • #27
                          Originally posted by shogun00 View Post
                          I see what you me. For me most of them will appear this way, while I have a few stragglers. After playing a game or two, the remaining stragglers finally get listed. It definitely seems to be a loading delay.
                          Agreed with loading delay, so I tried resetting the game and right away went to trophy menu. They all came back, cheers shogun.

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                          • #28
                            Game Breaking Glitch on Spiderman

                            Accidently tilted the table during a J.Jameson mission and the table just kept making the tilt sound. The ball drained and the tilt sound continued. I let it sit for maybe 5 minutes and the ball never relaunched. The DMD kept showing Tilt. The flippers still worked and I was able to shake the table but it just hung on the Tilt screen. Eventually I had to reset the table.

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                            • #29
                              Originally posted by twsh View Post
                              I explored the options and I did not find this option. the only orientation option I found is in: video-> orientation: auto¦landscape¦portrait
                              Please can you tell me where is the option to lock the screen.
                              Thanks in advance.
                              I take it this is for the vita. I don't have a vita but an ipad and the orientation setting you just mentioned is the orientation lock. Set it to landscape or portrait to lock it in that orientation. Auto switches the orientation based on how you hold the device. For the ipad, it locks orientation but it is not a true sceen lock. For example, if i set the orientation to portrait, the image on the screen will rotate 180 degrees if i rotate the ipad 180 degrees. It maintains portrait orientation but it doesn't prevent this flipping of the image even when i have the screen orientation switch set on lock. This is a bit annoying when i do up nudging because i can flip the orientation. I'm not sure if the same is true for the vita. If you set it to landscape or portrait and it is flipping between those two orientations then i would say there is a bug. Have you tried this?

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                              • #30
                                It's time to talk about bugs !

                                On Mars table, during the Pyramid Final Mission, the lights on some targets (especially the R and the upper target of the galaxy) are completely light off instead of blinking, and sometimes they are light on but the targets was not hit by the balls and they doesn't count and after a countdown, they light off. It's disturbing because you believe that the target has been hit but no.
                                Also, if it's possible to extend the hitbox of these targets : sometimes, all the MARS target are blinking, i shoot the ball in the middle of all these target... and no one has been hit !! Like I shoot between 2 targets ! This mission is especially "difficult" because a little random, even without that.

                                On Mars table, at the beginning of Special Event "Frozen Ship", if you go on a ramp (one which is used for the mission) before they start blinking, the ramp can be counted has passed but the ramp doesn't stop blinking. If you pass agin on the ramp, it stops blinking but nothing else happen, just like this time, the table has registered the fact the ball has passed.

                                On Sorcerer's Lair, during a Sorcerer Multiball (lock balls in the cauldron of the sorcerer), when it's time to go to the cauldron again to finish the multiball. When you lock the 2nd last ball (the ball before the last one, i don't know the english term for "avant-dernière"), the camera zooms on the cauldron but you have the last ball in play ! It's very annoyaing because you can't see anything during several seconds and if the ball drains, it's a ball out.

                                On Iron Man, when the "Mandarin Vortex" Mission begins, one of the 4 balls has 100% chance to be lauch in the left outlane. It's bad to lose a kickback each time this mission begins.
                                When Mammouth will be hungry, it means that thin people will have already died

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