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Yeah, it seems like a few of the more obscure ones did carry over, but I guess that is to be expected. As long as they're not game-enders they don't bother me much, the obscure bugs more interesting than anything else. -
Some 3d bugs on Ps3:
1. Blade (previously mentioned) and now Empire render 3d flatly. I posted on this in the Star Wars forum, not sure if it's a bug or somehow by design.
2. "Score challenge" message overlay, i.e. "45,000 points to beat Dead_Ninja4's score!" obscures virtual LED. This makes the LED pretty much unreadable. If you have a lot of people on your friends list, this happens a lot. Happens whatever corner you place the LED in. The only fix I've found for it is pressing the PS button and logging out from the cross bar. Minor inconvenience, but annoying when you actually are chasing your friends' scores and want to be updated in realtime.
Edit: Actually I turned it on and played for a while and then turned it off again and it seems to be working now. I haven't had another pop-up since then. If this holds up then thank you Zen.Leave a comment:
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3d bugs
Some 3d bugs on Ps3:
1. Blade (previously mentioned) and now Empire render 3d flatly. I posted on this in the Star Wars forum, not sure if it's a bug or somehow by design.
2. "Score challenge" message overlay, i.e. "45,000 points to beat Dead_Ninja4's score!" obscures virtual LED. This makes the LED pretty much unreadable. If you have a lot of people on your friends list, this happens a lot. Happens whatever corner you place the LED in. The only fix I've found for it is pressing the PS button and logging out from the cross bar. Minor inconvenience, but annoying when you actually are chasing your friends' scores and want to be updated in realtime.Leave a comment:
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So this was weird.. Ultimo was scared of me I guess. I made it to the final battle for the second time in the game (didn't beat him the first time, only got about 7 hits or so) and Ultimo didn't come out until the last multi-ball drained. Then he just popped up for a second and crawled right back down into his hole. During the duration of the multi-ball the balls were affected by a center magnet like something was in the middle of the table but no Ultimo to hit and none of the lanes were flashing... I wish I had captured a video.Leave a comment:
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So this was weird.. Ultimo was scared of me I guess. I made it to the final battle for the second time in the game (didn't beat him the first time, only got about 7 hits or so) and Ultimo didn't come out until the last multi-ball drained. Then he just popped up for a second and crawled right back down into his hole. During the duration of the multi-ball the balls were affected by a center magnet like something was in the middle of the table but no Ultimo to hit and none of the lanes were flashing... I wish I had captured a video.Leave a comment:
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Iron Man (PS3) - Shy Ultimo
So this was weird.. Ultimo was scared of me I guess. I made it to the final battle for the second time in the game (didn't beat him the first time, only got about 7 hits or so) and Ultimo didn't come out until the last multi-ball drained. Then he just popped up for a second and crawled right back down into his hole. During the duration of the multi-ball the balls were affected by a center magnet like something was in the middle of the table but no Ultimo to hit and none of the lanes were flashing... I wish I had captured a video.Leave a comment:
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On Sourcerer's Lair (PS Vita) I just had an Idle table right after the wizzard mode. All the balls drained as usual and the flippers got disabled but then nothing happened (aside from some ghosts spooking around the table)
Too bad nudging, plunging, flipping and cursing didn't helpWell I havent tried cursing yet though...
Bye Bye 800Million.
Maybe using the force in a few weeks will helpLast edited by Boulderdash; 02-14-2013, 04:33 PM.Leave a comment:
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PS3 Version Bug:
On split screen multiplayer mode, player 2's flippers are disabled after pressing the start/launch button. The flippers will work before pressing the start button though, which shouldn't be happening. It appears that the flipper disable command is backwards on player 2.
This mode worked fine on version 1.01, so one of the recent updates may be the culprit.Leave a comment:
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I found a bug on the Fantastic Four table. And it's a game breaking one.
When I started two multiball modes going (it was the Fantastic Four-Ball and Sign Multiball) I had a Force Field active in the left outlane. After the ball save ended two balls went into the left outlane and both stopped at the force field.
Mister Fantastic picked one of the balls up and placed back into the field of play as normal, but for some reason the other ball suddenly went airborne once the other ball was picked up and landed on the very base of the table past the drain. The ball was stuck out of view and one could only see the ball when the player nudges the table upwards.
However the game still considers the ball as still in play so when I drained two of the other three balls, the multiball modes were still active. Eventually I let the remaining ball drain which stopped the multiball mode, but that left the ball stuck at the base of the table. Even tilting the table wouldn't release it, so all I could do was restart the game.
I think this happened to me last night. I had 2 multiball modes going (Sign and ??) and I thought my last ball drained but the game just continued to play music like the ball was in play. The Sign ramp platform thing kept rotating like it was locking balls. I tried a few nudges but nothing. Then some harder nudges and it tilted but did not reset, just added the tilt noise to go along with the music and platform rotating sounds. Worst thing was I had my high score (not much) and was on the first ball.
Sad thing is I haven't been playing that much because of other bugs/glitches. Then when I finally pick it back up, I run into game ending bugs during best ever games. Sucks when you hate your favorite game.Leave a comment:
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I'm not sure if this is a glitch or not, maybe someone could tell me. In Street Fighter on the end of ball calculation screen your multiplier is never shown. For example on other tables you might see Modes Completed 4 1000(points) 8x(your multiplier) (=) 8000(points.) On SF though no matter what your multiplier it's never shown and I'm not sure on this but the EOB scores don't seem to change so as to reflect any multiplier earned. Is the multiplier figured into something else, am I just not seeing it in the EOB, or is it a glitch and missing in the score calculation altogether?
Man that took forever to type on my Vita.Leave a comment:
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General Vita playing
Hello,
I'm posting this again in the right section, this time.
I have installed ZP2 on my recently bought Vita. First, I'd like to say I'm really glad to be able to play your great game on Vita.
I was looking forward to playing using the portrait (vertical) mode. Therefore, I have to touch the screen to activate the flippers. The problem is that the flippers does not activate exactly when I touch the screen, but just before. It's quite annoying because sometimes, when my fingers are really close to the screen (but they do not touch it!), the flippers move even when I do not want them to. And it makes it difficult to make accurate shot too, sometimes. My question is: is this normal?
Thanks.Leave a comment:
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Maybe a one off, but figured I'd report it:
Avengers table, finally (FINALLY) got to wizard mode multiball, had a couple go down the drains while ball save was active. In short, they never came back...I tried nudging to get a tilt, let the board sit for 20 minutes, no change.
Now I know how it feelsLeave a comment:
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I know this will probably never be addressed, but when playing Blade on the vita, when you shoot the right orbit, it almost always hits one of the middle bumpers on the way down and wants to drain down the right outlane all the time. It's quite annoying, and it never happens on the PS3 version.Leave a comment:
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Ninja Gaiden
While not quite a "bug" the Ninja Gaiden table has a terrible habit of launching the ball straight down the center drain whenever you start a multiball or story mode chapter. Sometimes it can be hit by the very tip of the flipper if you time it perfectly but it is extremely difficult. The "Rachel" mission is as far as I've been able to progress and it has immediately ended by either the balls draining down the center or going into a sinkhole from catching one with the tip of the flipper. I've seen a couple other people in this thread also mention the same problem. Thank you.
North American version
VitaLast edited by skidmarkgn; 11-29-2012, 04:20 PM.Leave a comment:
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In that case, it could be something the player could potentially exploit to score highly. As I said, the multiball remained active while the there was a free ball and a stuck ball. I'm assuming the ten second countdown won't commence while the flippers are operating and the player is still scoring points.
EDIT: This is in response to Deep's post.Leave a comment:
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