Hello fellow Pinball enthusiasts!
Let me start off by saying that I'm not hating on Zen2 at all, it's just some particular things and their consequent effects on my experience with the V12 table caused by the "improved" physics. I know that V12 is not one of the most loved tables out there but it was my favorite from day 1 on zen1, with probably over 50 hours I put in there over some months. I found that the new physics really do improve my experience with most tables, especially the newer ones but greatly reduce my fun with V12. The main reason imo is that the ball speed is tuned slightly too high to play V12 like it's "supposed to work". I compared the two versions step by step to make sure I'm not imagining these differences. And yes, I know that theres some adjusting and strategy changing on my side necessary - I totally agree - BUT: Some of these effects break the concept of the table imo.
Let me elaborate what I mean by that (Note that all of the following is a direct result of the slightly too fast ball):
V12 heavily depends on certain time sensitve shot combos that need to be aimed exactly from a catch position, meaning it's almost impossible (or more like a luck game) to pull them off with a moving ball that can't be catched inbetween shots. By that, what previously used to be a set of skills to be aquired becomes a frustrating luck game.
Examples:
left/right ramp/orbit combos needed for highspeed combos/extraballs>
It used to be that EVERY ramp/orbitshot would land and come to rest on the opposite side flipper, thus allowing to aim your next shot properly without wasting time on changing flippers (thus not breaking up the combo). Due to the slightly faster ball this is not possible anymore - the ball will slowly roll over the flipper every time (nudge does not help).
Manifold/Crankshaft subtable>
Probably where the effect shows the worst. It was never easy to pull off consecutive hits on this one but it was doable with some practice. Now, in 4 hours playtime I was not able to do consecutive hits at all - it used to be that you could just catch the ball after a succesful hit, now theres a 75% chance the ball will drain down the middle after a hit (making the 250+ needed for the final upgrade somewhat unreachable).
Upgrade hole release>
Used to be a 100% catch on the right flipper. Now 50% chance of weird catapulting to the left outline.
Random middle drain>
I feel it is safe to say that I experienced more random middle drains in 4 hours zen2 than I experienced in 50+ hours zen1.
These are just some examples and I'm sure any other V12 lovers will agree or add some more suggestions to this list. Maybe some of the good Zen folks will listen and tweak the ball speed a little. I'm curious to what other V12 players have to say to this, so please comment!
Let me start off by saying that I'm not hating on Zen2 at all, it's just some particular things and their consequent effects on my experience with the V12 table caused by the "improved" physics. I know that V12 is not one of the most loved tables out there but it was my favorite from day 1 on zen1, with probably over 50 hours I put in there over some months. I found that the new physics really do improve my experience with most tables, especially the newer ones but greatly reduce my fun with V12. The main reason imo is that the ball speed is tuned slightly too high to play V12 like it's "supposed to work". I compared the two versions step by step to make sure I'm not imagining these differences. And yes, I know that theres some adjusting and strategy changing on my side necessary - I totally agree - BUT: Some of these effects break the concept of the table imo.
Let me elaborate what I mean by that (Note that all of the following is a direct result of the slightly too fast ball):
V12 heavily depends on certain time sensitve shot combos that need to be aimed exactly from a catch position, meaning it's almost impossible (or more like a luck game) to pull them off with a moving ball that can't be catched inbetween shots. By that, what previously used to be a set of skills to be aquired becomes a frustrating luck game.
Examples:
left/right ramp/orbit combos needed for highspeed combos/extraballs>
It used to be that EVERY ramp/orbitshot would land and come to rest on the opposite side flipper, thus allowing to aim your next shot properly without wasting time on changing flippers (thus not breaking up the combo). Due to the slightly faster ball this is not possible anymore - the ball will slowly roll over the flipper every time (nudge does not help).
Manifold/Crankshaft subtable>
Probably where the effect shows the worst. It was never easy to pull off consecutive hits on this one but it was doable with some practice. Now, in 4 hours playtime I was not able to do consecutive hits at all - it used to be that you could just catch the ball after a succesful hit, now theres a 75% chance the ball will drain down the middle after a hit (making the 250+ needed for the final upgrade somewhat unreachable).
Upgrade hole release>
Used to be a 100% catch on the right flipper. Now 50% chance of weird catapulting to the left outline.
Random middle drain>
I feel it is safe to say that I experienced more random middle drains in 4 hours zen2 than I experienced in 50+ hours zen1.
These are just some examples and I'm sure any other V12 lovers will agree or add some more suggestions to this list. Maybe some of the good Zen folks will listen and tweak the ball speed a little. I'm curious to what other V12 players have to say to this, so please comment!
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