I don't understand why people say iron man is hard. 
actually no wait, i do.
The key to iron man is knowing what the drain hazards are, and mitigating them.
The game is VERY fair.
Any standup can and will drain the ball.
In particular, balls tend to go down the right outlane when they hit the mission hole standups.
The LOCK targets, on the other hand ARE safe, but the ball rebounds off them fast, so you have to be alert to stop the center drain.
Knowing this, do not shoot for those killer standups unless the ball save or right kickback is lit. make sure that both kickbacks are lit whenever you start a mission.
Learn the two ramps that feed the lower flippers. Shoot them a LOT. The ballsaver is not worth it, because the targets that light it are themselves drain hazards.
The ramp shot from the upper flipper is 95% safe or better, 5% or less you will get a left outlane drain from a rollback it.
If you shoot the tower ramp, just hold the upper flipper up to safely transfer the ball to the lower right flipper. you can also do the same after a side ramp shot. From there, shoot that left ramp to light a lane.
The right ramp is sorta dangerous, because misses can hit the lethal mission hole targets or the lock drop targets. so if you aren't confident in that shot, shoot the orbit instead, then shoot the upper ramp, them send the ball to the lower right flipper for a shot at the left one, which is a LOT safer to shoot for. But you still need to learn that shot.
Beyond that, there are only a few complications.
In whiplash attack mode, sometimes he whips your ball. this simply causes a new one to be autoplunge,d and delivered to the upper flipper. not a real problem.
The flame attack mode is dangerous because it makes you hit those standups. It's also timed. so be sure and start it only when the right kickback is lit AND you have two lanes filled. You will kick yourself if you drain at the right outlane in this one. You don't have the time to relight it during the mode unless you are at 2 out of three when you start.
In one of the modes, where you load the cannon by hitting the LIT hole, there's no safe way to feed the other flipper if you are on the wrong one to shoot the lit hole with. so try not to miss with the guns. it takes a lot of practice, but it will pay off.
If you steer clear of the mission hole, it's not uncommon to complete everything else on the entire table on your first ball!
TO safely handle an autoplunge hold the upper flipper up. It has a 1 in five chance of nOT going straight to the right inlane, but i've NEVER had it do something i couldn't save it from.
After shooting the tower ramp, you can hold the upper flipper up and dead bounce from lower right to lower left.
Once in a while, the kickout from the mission hole will be almost straight down! be alert for it, as that can be hard to deal with.
I find infinity gauntlet a MUCH more difficult table.
I AM surprised i know more than the developers about how to play iron man, though.
And i'm not a super hardcore player. Oh, the real hardest table? Marvel Civil War. That one is BRUTAL.

actually no wait, i do.
The key to iron man is knowing what the drain hazards are, and mitigating them.
The game is VERY fair.
Any standup can and will drain the ball.
In particular, balls tend to go down the right outlane when they hit the mission hole standups.
The LOCK targets, on the other hand ARE safe, but the ball rebounds off them fast, so you have to be alert to stop the center drain.
Knowing this, do not shoot for those killer standups unless the ball save or right kickback is lit. make sure that both kickbacks are lit whenever you start a mission.
Learn the two ramps that feed the lower flippers. Shoot them a LOT. The ballsaver is not worth it, because the targets that light it are themselves drain hazards.
The ramp shot from the upper flipper is 95% safe or better, 5% or less you will get a left outlane drain from a rollback it.
If you shoot the tower ramp, just hold the upper flipper up to safely transfer the ball to the lower right flipper. you can also do the same after a side ramp shot. From there, shoot that left ramp to light a lane.
The right ramp is sorta dangerous, because misses can hit the lethal mission hole targets or the lock drop targets. so if you aren't confident in that shot, shoot the orbit instead, then shoot the upper ramp, them send the ball to the lower right flipper for a shot at the left one, which is a LOT safer to shoot for. But you still need to learn that shot.
Beyond that, there are only a few complications.
In whiplash attack mode, sometimes he whips your ball. this simply causes a new one to be autoplunge,d and delivered to the upper flipper. not a real problem.
The flame attack mode is dangerous because it makes you hit those standups. It's also timed. so be sure and start it only when the right kickback is lit AND you have two lanes filled. You will kick yourself if you drain at the right outlane in this one. You don't have the time to relight it during the mode unless you are at 2 out of three when you start.
In one of the modes, where you load the cannon by hitting the LIT hole, there's no safe way to feed the other flipper if you are on the wrong one to shoot the lit hole with. so try not to miss with the guns. it takes a lot of practice, but it will pay off.
If you steer clear of the mission hole, it's not uncommon to complete everything else on the entire table on your first ball!
TO safely handle an autoplunge hold the upper flipper up. It has a 1 in five chance of nOT going straight to the right inlane, but i've NEVER had it do something i couldn't save it from.
After shooting the tower ramp, you can hold the upper flipper up and dead bounce from lower right to lower left.
Once in a while, the kickout from the mission hole will be almost straight down! be alert for it, as that can be hard to deal with.
I find infinity gauntlet a MUCH more difficult table.
I AM surprised i know more than the developers about how to play iron man, though.

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