I really dove into some of the "new" tables when Zen Pinball 2 finally came out. New for me at least; I've really enjoyed Epic Quest, Paranormal, and Sorcerer's Layer so far. Zombies vs Plants is beautiful and the goofy girl doing the voice over makes me enjoy that table an extra bit somehow.
Any-who, after taking a few days break I think I'll start playing the familiar Marvell tables some more and I was looking for some advice for attacking the table that has challenged me the most. As frustrating as Blade is to me at least I know how to and can somewhat reliably get extra-balls even if I rarely get to Wizard and never beat it. Iron Man is the same and each game brings a new frustration; usually the multi-ball mission or any number of weird ball drains. But one thing I have never figured out is how to have any chance other than an occasional lucky extra-ball.
I get that there is only one way, getting 10x multipliers. And it seemed on Marvel pinball (haven't played much or gotten an extra ball yet on Zen 2) that you couldn't get an extra-ball when your extra-ball was "in-play" meaning after you drained and got to "shoot again"; I remember that happening one of my "better" games on Marvel Pinball's Iron Man table as I was about to jump for joy at getting 2(!) whole extra balls but the second 10x didn't light up the extra-ball ramp. Maybe that is not that case anymore because all the tables seem to be changed over to the new 5 extra-balls per game rule instead of what Marvel Pinball seemed to go by which was an random number per each numbered ball in play.
Either way does anyone out here have any specific or general hints or help for achieve extra-balls on Iron Man? The most success I have is usually trying to nudge the ball into the bumper lanes on right orbit shots or during missions when the ball is hard launched after a task is attempted/completed. Then of course there is the mission that forces the ball into the middle lane from either orbit. Still I don't have much success. And one of the biggest deterrents for me is seeing the bumper lanes and therefor being able to move the unlit around to assist the multiplier increase. I play on what I think is now (and maybe was) View 4, that one that zooms back as the ball travels up the machine. I never tried to or was able to get used to the panning views and View 2 (the one most similar to multi-ball view) is the only view in which I can see the bumper lanes reliably but I have a hard time hitting orbit shots in this view, which cancels out the advantage I try to gain by using the view.
One thing I think would be a great feature to add, though I know this would be a lot to ask and I don't know how hard (probably very) it would be to make, would be some kind of mirror image of the three bumper lane lights on the backboard (dunno if that's what it's supposed to be called?). I tried out the Street Fighter table and saw this was very helpful being able to keep track of the bumper lanes on the far back wall rather than trying to peer through table features (though I realize it's almost impossible to see the lanes otherwise on this table).
I know the biggest answer is to keep the ball in play longer but any help is appreciated! I tried the table a few times when I got hold of Zen Pinball 2 but fell short a main mission or two like always. I know being able to have an extra-ball or two would really help me out, might even help me break that 100 million glass ceiling I've erected for myself on that table. Thanks Zen community!
/endrambling
Any-who, after taking a few days break I think I'll start playing the familiar Marvell tables some more and I was looking for some advice for attacking the table that has challenged me the most. As frustrating as Blade is to me at least I know how to and can somewhat reliably get extra-balls even if I rarely get to Wizard and never beat it. Iron Man is the same and each game brings a new frustration; usually the multi-ball mission or any number of weird ball drains. But one thing I have never figured out is how to have any chance other than an occasional lucky extra-ball.
I get that there is only one way, getting 10x multipliers. And it seemed on Marvel pinball (haven't played much or gotten an extra ball yet on Zen 2) that you couldn't get an extra-ball when your extra-ball was "in-play" meaning after you drained and got to "shoot again"; I remember that happening one of my "better" games on Marvel Pinball's Iron Man table as I was about to jump for joy at getting 2(!) whole extra balls but the second 10x didn't light up the extra-ball ramp. Maybe that is not that case anymore because all the tables seem to be changed over to the new 5 extra-balls per game rule instead of what Marvel Pinball seemed to go by which was an random number per each numbered ball in play.
Either way does anyone out here have any specific or general hints or help for achieve extra-balls on Iron Man? The most success I have is usually trying to nudge the ball into the bumper lanes on right orbit shots or during missions when the ball is hard launched after a task is attempted/completed. Then of course there is the mission that forces the ball into the middle lane from either orbit. Still I don't have much success. And one of the biggest deterrents for me is seeing the bumper lanes and therefor being able to move the unlit around to assist the multiplier increase. I play on what I think is now (and maybe was) View 4, that one that zooms back as the ball travels up the machine. I never tried to or was able to get used to the panning views and View 2 (the one most similar to multi-ball view) is the only view in which I can see the bumper lanes reliably but I have a hard time hitting orbit shots in this view, which cancels out the advantage I try to gain by using the view.
One thing I think would be a great feature to add, though I know this would be a lot to ask and I don't know how hard (probably very) it would be to make, would be some kind of mirror image of the three bumper lane lights on the backboard (dunno if that's what it's supposed to be called?). I tried out the Street Fighter table and saw this was very helpful being able to keep track of the bumper lanes on the far back wall rather than trying to peer through table features (though I realize it's almost impossible to see the lanes otherwise on this table).
I know the biggest answer is to keep the ball in play longer but any help is appreciated! I tried the table a few times when I got hold of Zen Pinball 2 but fell short a main mission or two like always. I know being able to have an extra-ball or two would really help me out, might even help me break that 100 million glass ceiling I've erected for myself on that table. Thanks Zen community!
/endrambling
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