I started wondering how I felt about mini-playfields that remove you from the table (such as Sorceror's Lair, Moon Knight, World-War Hulk, and Fear Itself) compared to mini-playfields that open up a section of the table (Shaman, Captain America, Blade, Tesla, and V-12). Then I started thinking about the parts of playfields that feel like mini-playfields (upper playfields of Spiderman, Infinity Gauntlet, and the escaped soul section of Ghost Rider).
I think mini-playfields are like a spatial version of a mode. I try to activate multiball so that I can do better this time in the same way that I try to get to the mini-playfield so that I can see what happens when I hit all the targets. I'm fascinated with the difference in feeling when your ball drains from a mini-playfield, compared to how it feels when you lose a ball.
What are y'all's feelings on mini-playfields. How do you like to see them used?
I think mini-playfields are like a spatial version of a mode. I try to activate multiball so that I can do better this time in the same way that I try to get to the mini-playfield so that I can see what happens when I hit all the targets. I'm fascinated with the difference in feeling when your ball drains from a mini-playfield, compared to how it feels when you lose a ball.
What are y'all's feelings on mini-playfields. How do you like to see them used?
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