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If you want Civil War in both Marvel Pinball and Zen Pinball 2, you will have to buy it in Marvel Pinball FIRST and then import to ZP2. The import tool only works from Marvel to ZP2, not the other way around.
I'm doing one on facebook--you are welcome to try there! I apologize for not doing one on here--I only have a set amount of codes and we have a lot of people to give codes to from the PvZ tournament and CastleStorm contest.
cheers barbie and thanks for the reminder about downloading it for the original marvell pinball.hope you dont have same issues as last week with the psn store.
cheers barbie and thanks for the reminder about downloading it for the original marvell pinball.hope you dont have same issues as last week with the psn store.
Thanks... I hope so too. I'm so nervous that this launch will be like F4.... AHHHHHHH
I just tried to login--won't even let me get into the PSN Store. Anyone else having this problem?
It's working just fine. When I tried it, all I did was download the Marvel Pinball version then tried to import, but you have to download the demo and unlock for it for ZP2. Luckily the ps store is partially updated now, I'm downloading it was we speak, nothing to worry about
It's working just fine. When I tried it, all I did was download the Marvel Pinball version then tried to import, but you have to download the demo and unlock for it for ZP2. Luckily the ps store is partially updated now, I'm downloading it was we speak, nothing to worry about
Thanks! I assumed the store wasn't done yet--it is way too early and there is a lot of content going up today. I'll try not to freak out in the meantime.
Not sure how I feel about the Stamford Incident start-up mode - especially the fact that (if I understand it correctly) it remembers your highest score ever obtained in that mode and rewards you with that many points at the beginning of your first "real" ball (in addition to any Incident points you earned through normal play).
Basically, that encourages "grinding" in that mode - resetting repeatedly until you have a high score to carry over to all your future attempts. And since you hear the broadcast in its entirety at the start of every game, those shooting for the highest scores will get sick of that broadcast VERY quickly.
Having the Stamford Incident as a timed, 30-second multiball where you're attempting to find as many survivors as quickly as possible and automatically ends at the time limit might have been a better way to introduce the event without it turning into a multi-minute "pre-show." And a guaranteed score bonus limits the competitive nature of the table.
Not sure how I feel about the Stamford Incident start-up mode - especially the fact that (if I understand it correctly) it remembers your highest score ever obtained in that mode and rewards you with that many points at the beginning of your first "real" ball (in addition to any Incident points you earned through normal play).
Basically, that encourages "grinding" in that mode - resetting repeatedly until you have a high score to carry over to all your future attempts. And since you hear the broadcast in its entirety at the start of every game, those shooting for the highest scores will get sick of that broadcast VERY quickly.
Having the Stamford Incident as a timed, 30-second multiball where you're attempting to find as many survivors as quickly as possible and automatically ends at the time limit might have been a better way to introduce the event without it turning into a multi-minute "pre-show." And a guaranteed score bonus limits the competitive nature of the table.
Maybe I'm missing something. Time will tell.
You don't have to listen to the broadcast every time, you press both flippers to immediately start the Stamford Incident multi-ball.
You don't have to listen to the broadcast every time, you press both flippers to immediately start the Stamford Incident multi-ball.
You can start the mode sooner, but you can't stop her talking through it - the balls will launch on the third syllable of "Elementary."
They need to patch in a special Super Villain Shot where if you make that shot during her speech, you get a Reporter Silenced! score bonus and the broadcasts are unspoken for the rest of that game.
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