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Fantastic Four Is Up!!!

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  • Jeppo99
    replied
    On Marvel Pinball, Fantastic Four was a difficult table largely due to taking a fair while to activate both kickbacks (force fields). Now the table is so much easier this time around. I beat the Wizard Mode on my first PS3 game. (I didn't get close once on Marvel Pinball) because for some reason the entries to the ramps were more forgiving. Activating the Negative Zone Ball Save is easier because of it, as is the missions - even the Dr. Doom mission seems like a piece of cake now. Having said that I know that I am a much better pinball player than I was when I was playing Marvel Pinball, so that may have something to do with it also.

    Is it just me or was the Wizard Mode a bit... easy? No time limits or anything.

    Leave a comment:


  • Rafie
    replied
    Originally posted by 75hDeadMan View Post
    i think you just naturally progress trough the missions. i get stuck on the dr. doom and nova flame mission a lot, so it takes me a little longer to get to wizard mode. but with that you can easily get 100m+. and i think by just trying to activate the super ball saver (name escapes me) you'll hit lots of ramps to make combos and start the multiballs. i don't have a logical strategy; instead i just keep the ball moving.
    Negative Zone Ball Saver.

    Leave a comment:


  • 75hDeadMan
    replied
    i think you just naturally progress trough the missions. i get stuck on the dr. doom and nova flame mission a lot, so it takes me a little longer to get to wizard mode. but with that you can easily get 100m+. and i think by just trying to activate the super ball saver (name escapes me) you'll hit lots of ramps to make combos and start the multiballs. i don't have a logical strategy; instead i just keep the ball moving.

    Leave a comment:


  • caper_26
    replied
    Originally posted by 75hDeadMan View Post
    you can rack up some insane scores when you stack multiballs. i have the most success with the flame multiball (and the 10 way combo mode you can activate at any time). don't underestimate the wizard mode though. there's a lot of ways to play this table out.
    Just found out you get 10 million for a big combo after you already have all the extra balls. What is the best way to rack up high scores on this table? I find it slow to score big.... kefran has like 7B or something !!!
    Last edited by caper_26; 11-20-2012, 11:23 AM.

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  • 75hDeadMan
    replied
    you can rack up some insane scores when you stack multiballs. i have the most success with the flame multiball (and the 10 way combo mode you can activate at any time). don't underestimate the wizard mode though. there's a lot of ways to play this table out.

    Leave a comment:


  • tenorhero
    replied
    Originally posted by Solitude View Post
    Stacked modes!

    Yeah that's it. Never knew that Fantastic Four had that. I know Infinity Gauntlet does. What other tables have hat option aside from PVZ IG, and FF?

    Leave a comment:


  • Solitude
    replied
    Originally posted by tenorhero View Post
    Well It could be me but I had never had played FF where I could play a mission, Lock the ball for fantastic four ball, do Flame on Multiball or whatever it was and Clobberin' time all at the same time. Not sure what the term was where you are doing multiple things/missions/mutiball. It was pretty cool though.
    Stacked modes!

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  • tenorhero
    replied
    Well It could be me but I had never had played FF where I could play a mission, Lock the ball for fantastic four ball, do Flame on Multiball or whatever it was and Clobberin' time all at the same time. Not sure what the term was where you are doing multiple things/missions/mutiball. It was pretty cool though.

    Leave a comment:


  • shogun00
    replied
    Originally posted by BarbieBobomb View Post
    This definitely did not go the way we planned, but we're hoping to have this all resolved soon and to have a smooth release with Marvel Civil War tomorrow. Keep your fingers crossed, pray, do a dance, or whatever... here's to hoping we have a better release this week!
    With Marvel Civil War, even if we have problems with the ZP2 version. We shouldn't have any problems buying/playing the Marvel Pinball version (to hold up over), since that's just a traditional add-on.

    Leave a comment:


  • BarbieBobomb
    replied
    Apologies for all the issues with Fantastic Four everyone. This definitely did not go the way we planned, but we're hoping to have this all resolved soon and to have a smooth release with Marvel Civil War tomorrow. Keep your fingers crossed, pray, do a dance, or whatever... here's to hoping we have a better release this week!

    Leave a comment:


  • shogun00
    replied
    Originally posted by caper_26 View Post
    yeah, when the ball drops out of the mission saucer, if you dont use upper flipper, the ball will drop onto the top corner of the slingshot and bounce really high and "floaty". That is what he means.
    Also known as the "top post" of the slingshot.

    That's just one of them. Another example are those darn posts (with small rubbers) on the side of ramps. Hit one of those things and watch the ball wizz back to the flippers at super fast speed, then have the ball bounce off flipper's rubbers and watch the ball become extremely wonky/floaty.
    Last edited by shogun00; 11-19-2012, 05:21 PM.

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  • caper_26
    replied
    yeah, when the ball drops out of the mission saucer, if you dont use upper flipper, the ball will drop onto the top corner of the slingshot and bounce really high and "floaty". That is what he means.

    Leave a comment:


  • Michelasso
    replied
    Originally posted by shogun00 View Post
    No! I'm talking about SCEA.

    <--- As you can see I live in the US.

    First we couldn't download the unlock because of a mess up and then I kept on getting a cart error once the file was fixed.


    True to a certain extent, but this one is worse than the Pinball Arcade. The Pinball Arcade by far has the most sensitive elastic physics.
    Ooops, sorry. I am so fed up with SCEE that I didn't notice. So even SCEA can mess up badly? I thought it was a special feature of SCEE. Every week the PS Store is giving issues with a game or another. Before the new store most free games in PS+, especially the new ones, where showing for more than 2 months a blank item, making it impossible to download them.

    BTW There is only one virtual pinball. And that is Zen Pinball!! All the others are surrogates.

    Leave a comment:


  • shogun00
    replied
    Originally posted by maink View Post
    i went and played F4 on marvel and the slingshots are the same as zp2 , but the nudge sound is in marvel pinball
    We're not talking about the slingshots, but the actual elastics/rubbers on the parts themselves. The issue was also on the Marvel Pinball version of F4 as well. The ball bounces way too much compared to the other tables.

    Play a game of Blade, then play F4. You'll see what we're talking about.

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  • maink
    replied
    i went and played F4 on marvel and the slingshots are the same as zp2 , but the nudge sound is in marvel pinball

    Leave a comment:

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