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This is honestly my least favorite table next to Iron Man. It feels like a left over from the Avengers Chronicles and really was not very exciting. It just lacks in some areas.
The ball speed also seems to be tweaked to over drive in terms of the speed which is ok but also dampers the fun imo. Not that I am looking for an easy table but when the ball continues to choke in the same spot and you have to fight to nudge the table without a full tilt to prevent it that becomes too cumbersome IMO and takes the fun factor away.
I am all about a challenge but at least make it fun and not so predictable. If the table itself was more fun I don't think I would mind this as much.
XBLA: Opalsuns
PSN: The_Perfects EST and I am up late, add me if you can'f find anyone in the wee hours of the evening
It's really hard to say that you "finished" or "defeated" a pinball table. Pinball is mostly about scoring IMO, so it doesn't really get old thanks to the leader boards.
Sorry for not being clear. By finished I meant playing all the missions and having all multiballs, extraballs and etc. Ofcourse you can not finish a pinball game, it's just a collection of scores but if the given missions are all done and every challenge provided in the game too then the game starts over till you drop it.
When talking about the unknown... Anything is possible.
Sorry for not being clear. By finished I meant playing all the missions and having all multiballs, extraballs and etc. Ofcourse you can not finish a pinball game, it's just a collection of scores but if the given missions are all done and every challenge provided in the game too then the game starts over till you drop it.
Depends on the table for me. Some I can play again and again (like Blade). It's like watching your favorite movie for the umpteenth time and you still enjoy it. While others can feel dull and redundant (Plants vs Zombies for me).
If you're playing as Captain America, you are trying to get all the allies against registration. If you aren't hitting the ramps when they are flashing Gain Ally, and you aren't winning fights, then they will become pro-registration (Iron Man's side).
It goes both ways. I've started games without doing the Stamford mutliball and played both sides.
Here are some things I found on the table and still haven't read the rule sheet. I like trying to dig deep into tables for the first time without reading table guides unless absolutely necessary.
- I feel that Iron Man is much easier to get all the allies than CA. Especially shooting at that whirlpool looking thing at the middle 3-4 times. (It's blocked by drop targets playing as CA) Once you hit it says 'Taskmaster captured' and then some hero joins Iron Man's side.
-I wish there was a better way to tell if the Gain Ally lane is flashing. Sometimes, with the ball speed the way it is, I can't tell that there is one flashing. If you're not looking at the DMD it would go unnoticed at times. in those cases if you don't do it in time, hero goes to the other side.
-I find that Getting into the in-lanes lights up Gain Ally in the opposite orbits for a quick 'hurry-up'. I think it lasts 3-5 seconds. That is if you get the ball in the in-lanes. Even so it seems that is not always the case. When the 'Fight' lane is lit, that doesn't happen so you must fight in order to gain or in some cases, lose an ally.
-Shooting the right Sinkhole certain amount of times lights up your multipliers and if your popularity is high, you can get some really high end-ball bonuses. I think my last session I had an end bonus of 75m or more.
-There is a point on the DMD where it says '29 more times for Gain Ally' etc. Doing so I think lights the Gain Ally lights for a certain amount of time. I think it revolves around doing combo shots.
-I'm still not sure what makes your flipper freeze and the CPU takes over and shoots combos. but that also has a hero join you side I think.
-Also I find shooting the right sinkhole followed by shooting that area again when that weird symbol is flashing can net me allies as well but it's a risky shot. Most of the time I lose the ball down the middle. I think if you master that shot, You can gain allies very quickly.
-As Snake mentioned earlier there is a shot from the upper right flipper that has CA deflect the shot and nets you a pretty high jackpot bonus of a sort. I had one at 17m. Not sure how to get it up that high but I forgot what that flashing lane was called.
im undecided on this table its maybe more for the experts, looks good but i really struggle keeping the ball in play, il keep at it and hopefully figure it out.
It goes both ways. I've started games without doing the Stamford mutliball and played both sides.
Here are some things I found on the table and still haven't read the rule sheet. I like trying to dig deep into tables for the first time without reading table guides unless absolutely necessary.
- I feel that Iron Man is much easier to get all the allies than CA. Especially shooting at that whirlpool looking thing at the middle 3-4 times. (It's blocked by drop targets playing as CA) Once you hit it says 'Taskmaster captured' and then some hero joins Iron Man's side.
I actually feel that CA is easier, but that's just me, and based on only a couple goes at it. Also, it's not just the Taskmaster that is captured or found or whatever, it's other people sometimes. On the DMD it says how many spins left, so when you shoot the ball up there, you gotta get those spins. I also don't recall gaining an ally every time I did this.
-I wish there was a better way to tell if the Gain Ally lane is flashing. Sometimes, with the ball speed the way it is, I can't tell that there is one flashing. If you're not looking at the DMD it would go unnoticed at times. in those cases if you don't do it in time, hero goes to the other side.
Yeah, we need to find out how to really trigger the Gain Ally lights. Maybe it says something about it in the guide, but I only glanced it last night, seems like a big guide!
-I find that Getting into the in-lanes lights up Gain Ally in the opposite orbits for a quick 'hurry-up'. I think it lasts 3-5 seconds. That is if you get the ball in the in-lanes. Even so it seems that is not always the case. When the 'Fight' lane is lit, that doesn't happen so you must fight in order to gain or in some cases, lose an ally.
-Shooting the right Sinkhole certain amount of times lights up your multipliers and if your popularity is high, you can get some really high end-ball bonuses. I think my last session I had an end bonus of 75m or more.
I think you have to hit that sinkhole+get a combination of the middle blue ramp to start spelling out either FREEDOM or something else (Iron Man's side) to get the advance multiplier lit, I don't know though. I didn't think it was easy as just hitting the sinkhole a few times, but I could be wrong. Speaking of sinkholes, you gotta hit the left one I think about 4 times to light up a kickback (I know, that's a pretty obvious one by know, probably lol)
-There is a point on the DMD where it says '29 more times for Gain Ally' etc. Doing so I think lights the Gain Ally lights for a certain amount of time. I think it revolves around doing combo shots.
-I'm still not sure what makes your flipper freeze and the CPU takes over and shoots combos. but that also has a hero join you side I think.
You have to keep hitting ramps/orbits in succession. On the DMD you'll see it say "5 more shots" or something like that.Keep getting combos in a row then someone will take over and make another 4-shot combo for you automatically.
-Also I find shooting the right sinkhole followed by shooting that area again when that weird symbol is flashing can net me allies as well but it's a risky shot. Most of the time I lose the ball down the middle. I think if you master that shot, You can gain allies very quickly.
-As Snake mentioned earlier there is a shot from the upper right flipper that has CA deflect the shot and nets you a pretty high jackpot bonus of a sort. I had one at 17m. Not sure how to get it up that high but I forgot what that flashing lane was called.
I think you have to hit that sinkhole+get a combination of the middle blue ramp to start spelling out either FREEDOM or something else (Iron Man's side) to get the advance multiplier lit, I don't know though. I didn't think it was easy as just hitting the sinkhole a few times, but I could be wrong. Speaking of sinkholes, you gotta hit the left one I think about 4 times to light up a kickback (I know, that's a pretty obvious one by know, probably lol)
Oh yeah As far as multipliers I think lighting freedom or Future does indeed light the multipliers. I was trying to figure out what this one phrase by the right sinkhole said. I tough it said 'start multiball' or something but it actually says start multipliers. At least I'm hoping it does or am I blind.
Oh yeah As far as multipliers I think lighting freedom or Future does indeed light the multipliers. I was trying to figure out what this one phrase by the right sinkhole said. I tough it said 'start multiball' or something but it actually says start multipliers. At least I'm hoping it does or am I blind.
I know you probably already know this, but holding down the square button will give you a free view where you tilt the controller to look at the entire table. It's pretty cool I did that to see what that right sinkhole said after seeing one of your posts yesterday I think lol
I'm guessing that the table was designed by the same person who also designed the Spider-man table - there's a few similarities between the two tables on the score display.
First impressions: Arg! I don't know what to do! Captain America has already assembled eight heroes against me! Why!???!?
Second impressions (now that I know what to do): Wow, this is a pretty deep table. Even though it's got Iron Man and Captain America in it again, the table plays completely different to all the others.
I like the two-ball multiball at the very start, although I'm confused as to why Zen thought to keep your high score on that mode and award it at the start of each game. I think you guys shot yourselves in the foot there.
Going into the main game itself, You have to try and gather all the heroes that I've never heard of before (save for Spider-man and the Human Torch) and stop your enemy from doing the same. This already gives a table a fast-paced feel because if you loiter around too much, your opponent will have recruited most of the neutrals. This of course will offer a different test to some of the tables where you grind a high score out, here, you've got to be quick to succeed or the odds are stacked against you. I like the fights, although it is not always easy to figure out where you are supposed to hit the ball and that takes the shine off it somewhat.
I have a feeling that this is going to be a Marmite table - it will only appeal to the more advanced pinball players as those new to pinball won't understand what the heck they are supposed to be doing.
PS: I'll never side with Captain America, and no wizard mode will force me! No way!
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Really enjoying the challenge of this table. You really do need accurate shots especially when you are begin in allies. Finally managed to get the second trophy and was about 2 allies shy of getting to a second frenzy/wizard mode.
Like the idea of timing the ramp shots in combination with the flippers on the ramps. If you manage to make the very top right flipper shot with the DMD says 2 more for extra ball. Timing is the key have not got the extra ball quite yet I was 1 shy.
Like others have said I think this will appeal more to players that like challenging tables. It's one heck of a step up from PVZ and I don't even intend to play PVZ for quite some time. Fear Itself, Excalibur, Iron Man, are some of those tables that I play constantly. (well not lately since I've been playing Civil War and the PSnation league tournament.)
I like the fact that they released an easy table and then released a much more challenging table in the past 2 months.
To advance the multipliers, you do in fact just have to hit the right sinkhole a few times. I finally got the extra ball from that I think I was one shot shy of getting the upper right hand flipper shot extra ball also, and I was getting real close to that second wizard mode as well lol I don't know how I got my highest score last night, seeing as I didn't advance the multipliers by any from what I remember.
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