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  • ZP2 Trophies

    Anyone have all 60 trophies. Im half way there with 31. Finding it kinda hard to achieve more.

  • #2
    **Raises hand**

    I was also one of the first people to achieve it. Taking me only 2.5 weeks to get the first 56 and only a couple hours each to get Civil War's and F4's.

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    • #3
      I have 50. I'm having trouble with Infinity Gauntlet and Fear Itself. One of the missions always give me a hard time. The mind mission. I can get the other 5 gems no problem. And the 2 times that I actually did acquire all of the gems to start the Warlock Frenzy...I didn't beat the wizard mode. Anxiety got the best of me and it won. TWICE!!! It's time I start getting back to business.

      I'll start back on the tables today and try to work at it.
      Last edited by Rafie; 12-19-2012, 12:22 PM.
      PSN ID- RayCrocheron82
      Gamertag- RAFIE82
      YouTube- Rafie Crocheron
      Nintendo ID- Rafie82

      Tables Wishlist- Hanna-Barbera 4 pack, Holiday table, DC tables, or any Zen table...even if it's My Little Pony

      Comment


      • #4
        Need both Shaman trophies, the last SFII trophy and the last NGSII trophy. I still don't understand the super combo in Shaman and the fighting in SFII.

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        • #5
          Originally posted by snakeman07 View Post
          I still don't understand the super combo in Shaman and the fighting in SFII.
          The super combo in Shaman is a little tricky, since you can accidentally trigger the Thunder Cast Bonus which will disrupt the combo. Also, if you shoot the ball up to the Volcano, it will disrupt the combo. The Super Combo itself is the same as usual. Just make 4 consecutive ramp/orbit shots, but if you hit the same ramp/orbit multiple times within the combo the Thunder Cast Bonus will trigger. The best way to avoid this by hitting each ramp/orbit once. I recommend starting with the right ramp to avoid disrupting the combo with an accidental Volcano shot.

          Here's what I did:

          1.) Shoot the right ramp (avoid the Volcano)
          2.) Shoot the left orbit
          3.) Shoot the right orbit
          4.) Shoot the left ramp

          As for Street Fighter 2, you need to open the character's locker and sink the ball into it to start up the fight. Opening the lockers is like inputing a code. You need to shoot the ball into the ramps/orbits in the correct order. What's more Zen doesn't tell you the codes, so you need to figure them out yourself.

          Lucky for you, the codes and locker locations are available in the trophy guides out there.

          Chun-Li - Right Orbit, Right Orbit, Left Orbit, Right Orbit (Locker: Hidden hole at the left orbit)
          Guile - Right Orbit, Blanka Ramp, Akuma Ramp, Right Orbit (Locker: The plane on the Blanka ramp)
          Ryu - Left Orbit, Left Orbit, Akuma Ramp, Left Orbit (Locker: The dojo on the Akuma ramp)
          Ken - Right Orbit, Akuma Ramp, Blanka Ramp, Left Orbit (Locker: The hole on the Ship)

          The fights themselves are pretty easy. Hitting the ramps/orbits will attack your opponent, while hitting the targets will make your opponent attack you. The left side is your power bar, while the right side is your opponent's power bar. You just need to deplete your opponent's power bar to win the fight. If you hit the Blanka ramp, the Special Move lane will be lit.

          Tip: Hit the Blanka ramp about 4 times, then hit the Special Move lane. This will net you an instant KO.

          Once you have won all four fights, shoot the Akuma ramp to fight M. Bison. In this wizard mode, you need to hit Bison's head (drain his power bar) without hitting his hands (drains your power bar).
          Last edited by shogun00; 12-19-2012, 05:13 PM.

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          • #6
            Originally posted by shogun00 View Post
            The super combo in Shaman is a little tricky, since you can can accidentally trigger Thunder Casting Bonus which will disrupt the combo. Also, if you shoot the ball up to the Volcano, it will disrupt the combo. The Super Combo itself is the same as usual. Just make 4 consecutive ramp/orbit shots, but if you hit the same ramp/orbit multiple times within the combo, the Thunder Casting Bonus triggers. The best way to avoid this by hitting each ramp/orbit once. I recommend starting with the right ramp to avoid disrupting the combo with an accidental Volcano shot. Here's what I did.

            1.) Shoot the right ramp (avoid the Volcano)
            2.) Shoot the left orbit
            3.) Shoot the right orbit
            4.) Shoot the left ramp

            As for Street Fighter 2, you need to open the character's locker and sink the ball into it to start up the fight. Opening the lockers is like inputing a code. You need to shoot the ball into the ramps/orbits in the correct order. What's more Zen doesn't tell you the codes, so you need to figure it out yourself.

            Lucky for you, the codes and locker locations are available in the trophy guides out there.

            Chun-Li - Right Orbit, Right Orbit, Left Orbit, Right Orbit (Locker: Hidden hole at the left orbit)
            Guile - Right Orbit, Blanka Ramp, Akuma Ramp, Right Orbit (Locker: The plane on the Blanka ramp)
            Ryu - Left Orbit, Left Orbit, Akuma Ramp, Left Orbit (Locker: The dojo on the Akuma ramp)
            Ken - Right Orbit, Akuma Ramp, Blanka Ramp, Left Orbit (Locker: The hole on the Ship)

            The fights themselves are pretty easy. Hitting the ramps/orbits will attack your opponent, while hitting the targets will make your opponent attack you. The left side is your power bar, while the right side is your opponents. You just need to deplete your opponent's power bar to win the fight. If you hit the Blanka ramp, the Special Move lane will be lit.

            Tip: Spelling CHARGE on the Blanka ramp, then hit the Special Move lane will net you an instant KO.

            Once you have won all four fight, shoot the Akuma ramp to fight M. Bison. In this wizard mode, you need to hit Bison's head (drain his power bar) without hitting his hands (drains your power bar).
            I hate fighting Bison. I keep hitting his hands. I was 2 shots away from finally defeating him as well.
            PSN ID- RayCrocheron82
            Gamertag- RAFIE82
            YouTube- Rafie Crocheron
            Nintendo ID- Rafie82

            Tables Wishlist- Hanna-Barbera 4 pack, Holiday table, DC tables, or any Zen table...even if it's My Little Pony

            Comment


            • #7
              Originally posted by Rafie View Post
              I hate fighting Bison. I keep hitting his hands. I was 2 shots away from finally defeating him as well.
              There are two sweet spots (one on each flipper) where you can easily hit Bison's head. If you can memorize the two sweet spots, then defeating Bison is a cake walk.
              Last edited by shogun00; 12-19-2012, 05:59 PM.

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              • #8
                Yeh I got all 94 Achievements over on PFX2 (Xbox 360), but ZP2 on the other hand think Im at 70% completion or something.

                Originally posted by snakeman07 View Post
                Need both Shaman trophies, the last SFII trophy and the last NGSII trophy. I still don't understand the super combo in Shaman and the fighting in SFII.
                Tisk Tisk, I got a Guide for SF II m8 which details those things.

                I actually did the Super Combo one but it was annoying.
                Last edited by ShoryukenToTheChin; 12-19-2012, 07:11 PM.
                sigpic

                Official Pinball Guides (PFX3 etc.) - Written & Video Form

                PSN = SrkToTheChin
                Xbox Live = SrkToTheChin
                *Send a msg with any Friend Request!*

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                • #9
                  Originally posted by shogun00 View Post
                  There are two sweet spots (one on each flipper) where you can easily hit Bison's head. If you can memorize the two sweet spots, then defeating Bison is a cake walk.
                  Mind sharing where those "sweet spots" are?
                  PSN ID- RayCrocheron82
                  Gamertag- RAFIE82
                  YouTube- Rafie Crocheron
                  Nintendo ID- Rafie82

                  Tables Wishlist- Hanna-Barbera 4 pack, Holiday table, DC tables, or any Zen table...even if it's My Little Pony

                  Comment


                  • #10
                    Originally posted by shogun00 View Post
                    The super combo in Shaman is a little tricky, since you can accidentally trigger the Thunder Cast Bonus which will disrupt the combo. Also, if you shoot the ball up to the Volcano, it will disrupt the combo. The Super Combo itself is the same as usual. Just make 4 consecutive ramp/orbit shots, but if you hit the same ramp/orbit multiple times within the combo the Thunder Cast Bonus will trigger. The best way to avoid this by hitting each ramp/orbit once. I recommend starting with the right ramp to avoid disrupting the combo with an accidental Volcano shot.

                    Here's what I did:

                    1.) Shoot the right ramp (avoid the Volcano)
                    2.) Shoot the left orbit
                    3.) Shoot the right orbit
                    4.) Shoot the left ramp

                    As for Street Fighter 2, you need to open the character's locker and sink the ball into it to start up the fight. Opening the lockers is like inputing a code. You need to shoot the ball into the ramps/orbits in the correct order. What's more Zen doesn't tell you the codes, so you need to figure them out yourself.

                    Lucky for you, the codes and locker locations are available in the trophy guides out there.

                    Chun-Li - Right Orbit, Right Orbit, Left Orbit, Right Orbit (Locker: Hidden hole at the left orbit)
                    Guile - Right Orbit, Blanka Ramp, Akuma Ramp, Right Orbit (Locker: The plane on the Blanka ramp)
                    Ryu - Left Orbit, Left Orbit, Akuma Ramp, Left Orbit (Locker: The dojo on the Akuma ramp)
                    Ken - Right Orbit, Akuma Ramp, Blanka Ramp, Left Orbit (Locker: The hole on the Ship)

                    The fights themselves are pretty easy. Hitting the ramps/orbits will attack your opponent, while hitting the targets will make your opponent attack you. The left side is your power bar, while the right side is your opponent's power bar. You just need to deplete your opponent's power bar to win the fight. If you hit the Blanka ramp, the Special Move lane will be lit.

                    Tip: Hit the Blanka ramp about 4 times, then hit the Special Move lane. This will net you an instant KO.

                    Once you have won all four fights, shoot the Akuma ramp to fight M. Bison. In this wizard mode, you need to hit Bison's head (drain his power bar) without hitting his hands (drains your power bar).
                    Originally posted by ShoryukenToTheChin View Post
                    Yeh I got all 94 Achievements over on PFX2 (Xbox 360), but ZP2 on the other hand think Im at 70% completion or something.



                    Tisk Tisk, I got a Guide for SF II m8 which details those things.

                    I actually did the Super Combo one but it was annoying.
                    Thanks a lot guys, I guess I never even thought about looking at the guides because these tables are a little "meh" to me lol actually, NGSII is pretty cool

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