With the updated physics in Zen Pinball 2, what is your experience with achieving real life flipper tricks?
For example and for comparison, in Pinball Arcade I've gotten very used to allowing bounce passes to happen - ball is allowed to fall onto an idle flipper, which with enough momentum tends to bounce the ball naturally to the opposite flipper.
In ZP2 though, the flippers don't feel very "rubbery" to ball contact. So when ball fall on them, they tend to stick and roll rather than bounce. I'm curious about how things are tuned to allow for realistic flipper techniques currently.
For example and for comparison, in Pinball Arcade I've gotten very used to allowing bounce passes to happen - ball is allowed to fall onto an idle flipper, which with enough momentum tends to bounce the ball naturally to the opposite flipper.
In ZP2 though, the flippers don't feel very "rubbery" to ball contact. So when ball fall on them, they tend to stick and roll rather than bounce. I'm curious about how things are tuned to allow for realistic flipper techniques currently.
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