I haven't come across or seen a post like this in a while but was curious which tables you find Challenging or the Easiest.
I was going to start another top 5 or 10 thread but Dr. Strange is coming out sometime this month. I would think that table would be in consideration.
I would consider challenging would be tables tables that are difficult getting to the 'Wizard' mode and beat it or tables whose missions with the easiest way of getting tho the wizard modes or easy missions and not tables where you can keep the ball in play for a while.
For me the most challenging one are
Civil War - The ideas is neat and interesting depending one which hero you choose in the beginning. Getting the heroes to you side seems simple enough but once a hero goes to the other side, it's tougher to get them back. Then when you actually finish the wizard mode it's an uphill battle to get them to switch over.
Fear Itself - My favorite table. Hands down the best of the Marvel tables anyway. The missions are challenging and getting to the wizard is still petty tough. Especially with the last 'Worthy' (Skadi). The robot/Mech walking in front can be annoying. A really satisfying table.
Return of the Jedi - Challenging only because Deep had tweaked the Slingshots to where it's comparable to real life tables. (which I think should be done to all of the table IMO) So the fear of out-lane drains is quite apparent. Also the missions can be challenging enough.
Mars - Getting the wizard mode is kind of tough. The pyramid mode is tough because of the targets on the left that spells MARS.
Iron Man - Challenging to get to the wizard mode as you have to do light all 6 lanes and do all 6 missions. Even if you get to ultimo, if you get down to 1 ball you have to do all of the missions and light lanes all over.
Thor - Quite unique missions. But like Iron man if you get down to 1 ball and don't beat the wizard mode, you start over.
Shaman - the left and right sinkholes can be annoying to shoot at. Starting the mission takes a bit longer to do than most tables.
Easiest
Sorcerer's lair - You don't have to beat the missions just get through them. The incentive of course is to beat the missions for the stones and higher reward for getting to the wizard mode.
Ghost Rider - As in Sorcerer's Lair, All you have to do is start the modes.
I was going to start another top 5 or 10 thread but Dr. Strange is coming out sometime this month. I would think that table would be in consideration.
I would consider challenging would be tables tables that are difficult getting to the 'Wizard' mode and beat it or tables whose missions with the easiest way of getting tho the wizard modes or easy missions and not tables where you can keep the ball in play for a while.
For me the most challenging one are
Civil War - The ideas is neat and interesting depending one which hero you choose in the beginning. Getting the heroes to you side seems simple enough but once a hero goes to the other side, it's tougher to get them back. Then when you actually finish the wizard mode it's an uphill battle to get them to switch over.
Fear Itself - My favorite table. Hands down the best of the Marvel tables anyway. The missions are challenging and getting to the wizard is still petty tough. Especially with the last 'Worthy' (Skadi). The robot/Mech walking in front can be annoying. A really satisfying table.
Return of the Jedi - Challenging only because Deep had tweaked the Slingshots to where it's comparable to real life tables. (which I think should be done to all of the table IMO) So the fear of out-lane drains is quite apparent. Also the missions can be challenging enough.
Mars - Getting the wizard mode is kind of tough. The pyramid mode is tough because of the targets on the left that spells MARS.
Iron Man - Challenging to get to the wizard mode as you have to do light all 6 lanes and do all 6 missions. Even if you get to ultimo, if you get down to 1 ball you have to do all of the missions and light lanes all over.
Thor - Quite unique missions. But like Iron man if you get down to 1 ball and don't beat the wizard mode, you start over.
Shaman - the left and right sinkholes can be annoying to shoot at. Starting the mission takes a bit longer to do than most tables.
Easiest
Sorcerer's lair - You don't have to beat the missions just get through them. The incentive of course is to beat the missions for the stones and higher reward for getting to the wizard mode.
Ghost Rider - As in Sorcerer's Lair, All you have to do is start the modes.
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