Announcement

Collapse
No announcement yet.

Dr Strange out now! Impressions

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Originally posted by skyway73 View Post
    I thought this table was easy at first, especially as the two trophies are so simple. But after many attempts I've still not made it to Wizard mode! I've lost count of the amount of times I have been one mission short. I guess if you don't actually try and complete any of the missions you could just hit the ramps over and over for a decent score. That would make the table easier as ramp combos are much safer than starting/completing the missions.

    As it's simple to enable the kick-backs I always do that first by doing a few ramp combos, then I have been normally going for the yellow missions to get them out of the way as hitting those yellow targets is slightly more risky than all the others. Luckily the two yellow missions are amongst the easiest.

    As a small tip, when I start the first Red mission (I should really try and learn the characters names... ) I always let the two balls drain immediately as you have a ball-saver active. The balls then launch to the top roll-overs and land in the bumpers so it gives you more chance of increasing the mulitiplier (which leads to an extra ball) and also hitting the bumpers enough leads to a ball-save. If you let the two balls drain straight away on this mission you can then repeat until the ball-save deactivates. And if you fail the mission it isn't too bad as it gives you a chance to do all that again by which time you should be pretty close to an extra ball.

    I think the best things about the table are the general flow to it and the character animations are very good. I must admit none of the actual missions excite me too much. I do like that you have a chance of an extra ball on the first red mission if you complete it by hitting ten more ramps in the multiball, nice idea. Oh and as already mentioned, the way the table changes colour for the different missions is cool. I'll comment on the Wizard mode when I finally reach it...
    Great summary and on par with some strats for the table.

    Like you I go for the kickbacks ASAP. Then I try and get the started on the Red mission (Dormammu is the name) and try to get the extra ball.


    Yes I was surprised how long it took me to finally get to the sorcerer's (Wizard mode) When finally got to it I beat it but like surf1der mentioned, it's not you typical Wizard mode which most start with a Multi-ball.

    In this Wizard mode it from what I remembered it starts with a single ball mission where you shoot the lit lanes. Then, and I actually don't remember the order these 'missions' occur, you shoot the hole for the mini table (EYE of AMAGATO) and shoot the the corresponding flashing lanes.

    There is a part where you have these four ramps that pop up between the sling shots similar to the that mode in SW Clone wars. You have to shoot the lit green lanes 3 times. (Which is tougher than it looks) If you hit the other red lanes you lose one of your 3 chances. Following that is a mulitball part With small Jackpots at one point it was 1,099m per shot. I think you have to do all these different single ball missions another 2 times to actually beat the wizard mode and that nets you 100M.

    I'm not sure If I explained it correctly as there hasn't been that much discussion on this table as other Zen tables in the past.

    It is a great table. Nice flow. As you mentioned the table looked easier at first. Starting the missions and getting to the wizard is the toughest part of the table. Especially when you are only focusing on starting the missions. All of the target beside the green ones are tough to hit and if you're not accurate with your shots around the Red and green targets it can go straight down the middle. The Yellow and blue targets are only tough get to because you have to let the ball roll down to the tips of the flippers. In most cases the bounce harmlessly to the open part of the table and you can easily trap the ball. In other cases sometimes the ball will bounce to the other side of the table and head toward the outlanes. If you have the Kickbacks lit, you shouldn't have a problem.

    Comment


    • #17
      Originally posted by tenorhero View Post
      Great summary and on par with some strats for the table.

      Like you I go for the kickbacks ASAP. Then I try and get the started on the Red mission (Dormammu is the name) and try to get the extra ball.


      Yes I was surprised how long it took me to finally get to the sorcerer's (Wizard mode) When finally got to it I beat it but like surf1der mentioned, it's not you typical Wizard mode which most start with a Multi-ball.

      In this Wizard mode it from what I remembered it starts with a single ball mission where you shoot the lit lanes. Then, and I actually don't remember the order these 'missions' occur, you shoot the hole for the mini table (EYE of AMAGATO) and shoot the the corresponding flashing lanes.

      There is a part where you have these four ramps that pop up between the sling shots similar to the that mode in SW Clone wars. You have to shoot the lit green lanes 3 times. (Which is tougher than it looks) If you hit the other red lanes you lose one of your 3 chances. Following that is a mulitball part With small Jackpots at one point it was 1,099m per shot. I think you have to do all these different single ball missions another 2 times to actually beat the wizard mode and that nets you 100M.

      I'm not sure If I explained it correctly as there hasn't been that much discussion on this table as other Zen tables in the past.

      It is a great table. Nice flow. As you mentioned the table looked easier at first. Starting the missions and getting to the wizard is the toughest part of the table. Especially when you are only focusing on starting the missions. All of the target beside the green ones are tough to hit and if you're not accurate with your shots around the Red and green targets it can go straight down the middle. The Yellow and blue targets are only tough get to because you have to let the ball roll down to the tips of the flippers. In most cases the bounce harmlessly to the open part of the table and you can easily trap the ball. In other cases sometimes the ball will bounce to the other side of the table and head toward the outlanes. If you have the Kickbacks lit, you shouldn't have a problem.
      Thanks for all that info tenorhero, of course I reached Wizard mode (or Sorcerers mode as I think this table calls it) on my first ball and first go this afternoon!

      The first part is easy, hit three ramps shown and is un-timed. The second part I think is where you hit the hole and the four ramps pop up. This confused me as they all seemed to be changing colour so I couldn't work out which one I was meant to be hitting. I'll look closer next time as I'm sure it is obvious and I was just panicking! Anyway I failed this once and then you get Sorcerers Second Chance and I got to this stage again and failed due to not knowing which ramps to hit again. I'll have another bash tonight and make sure I know which one to hit, assuming I can reach it again...

      Comment


      • #18
        I finally got to wizard mode last night and cracked a B score. Im pretty sure you need to hit green ramp. When I hit blue ramp I got a spell against, when I hit green ramp strange curses mordo. Then I think after 3 or 4 ramps strange rules and its over pretty quick. Im going at it again I love this table.

        Comment


        • #19
          I purchased Dr Strange Table for Zen Pinball 2 from my PS3. I have accessed this game on my PS3 and PSVita. I cannot import it to the PS4 and cannot find the PS4 version on the store at all no matter how I access the store. Ive tried with all 3 consoles, on Mobile and on PC. The Dr Strange table cannot be found. It also did not appear on my download list on the PS4. Please assist.
          electrolux vacuum reviews

          Comment


          • #20
            Originally posted by reckbates View Post
            I purchased Dr Strange Table for Zen Pinball 2 from my PS3. I have accessed this game on my PS3 and PSVita. I cannot import it to the PS4 and cannot find the PS4 version on the store at all no matter how I access the store. Ive tried with all 3 consoles, on Mobile and on PC. The Dr Strange table cannot be found. It also did not appear on my download list on the PS4. Please assist.
            Zen confirmed that the table have been delayed, because the PS Store team ran into a snag when updating the store. The table should be available this Tuesday (hopefully).

            Comment


            • #21
              Originally posted by shogun00 View Post
              Zen confirmed that the table have been delayed, because the PS Store team ran into a snag when updating the store. The table should be available this Tuesday (hopefully).
              Thanks for the info really appreciate
              electrolux vacuum reviews

              Comment


              • #22
                Originally posted by reckbates View Post
                I purchased Dr Strange Table for Zen Pinball 2 from my PS3. I have accessed this game on my PS3 and PSVita. I cannot import it to the PS4 and cannot find the PS4 version on the store at all no matter how I access the store. Ive tried with all 3 consoles, on Mobile and on PC. The Dr Strange table cannot be found. It also did not appear on my download list on the PS4. Please assist.
                Zen is working on the issue. probably will be resolved on Tuesday when PSN updates the store.

                Comment


                • #23
                  Originally posted by s-carnegie View Post
                  I finally got to wizard mode last night and cracked a B score. Im pretty sure you need to hit green ramp. When I hit blue ramp I got a spell against, when I hit green ramp strange curses mordo. Then I think after 3 or 4 ramps strange rules and its over pretty quick. Im going at it again I love this table.
                  Nice! I'm aiming to get 1 billion + too, hopefully if I can beat the Wizard mode I'll be pretty close. Haven't managed to reach it again yet, your tip regarding which ramp to hit should help a lot when I do though, thanks.

                  On a side note, I wish the Red hole was just slightly easier to hit. I can never seem to hit it consistently, especially off the right flipper. Maybe it's just me.

                  *edit*

                  I confirm you definitely have to hit the green ramp. This part isn't too bad if you take your time, if you need to hit either of the two outer ramps of the four aim as if you are trying to hit the Blue or Yellow hole.

                  After This part comes a three ball multiball and you get a ball save at the beginning. The left and right orbits are lit, this is because you need to land the ball in the bumpers and hit them a certain amount of times. A progress bar is shown on the dot matrix. It takes a lot of hits though, I nearly managed it but was just short

                  Ah well, I'll try again.

                  Also I'm fairly certain that none of the Wizard mode has a time limit, I've never seen a countdown and I have really taken it slowly on the first three parts.
                  Last edited by skyway73; 01-07-2014, 04:47 PM.

                  Comment


                  • #24
                    Does anyone know if Dr. Strange will be coming this week to the PS4? I am really excited to try it out!
                    "Zen Pinball Rules!"

                    Comment


                    • #25
                      Still not beaten Wizard mode, just had my best attempt and managed to squeak into the Billionaires club so I think I'll have a break now. This is how far I got:
                      1. Hit the 3 flashing lanes
                      2. Hit the green ramp from the 4 that pop up 3 times
                      3. MULTIBALL!! Hit the bumpers enough times, I would say at least 50 hits
                      4. Lock the remaining balls into the Eye hole which appears in the middle
                      5. Hit the 3 lit ramps. Again.
                      6. Hit the 3 green ramps. Again.
                      7. Then I lost the ball, I'm guessing it's the multiball again and lock the balls in the Eye again to win?


                      If I could change just one thing about this great table it would be make hitting the Eye hole which opens up easier. Very easy to go SDTM from a direct shot at it, I usually aim for the Blue targets off the end of the right flipper and the ball drops into the hole safely from above most times. The mini-game hole is the same, a real pain to hit even though it looks easy. Ah well.

                      Comment


                      • #26
                        Im actually in the process of writing up the Guide for this Table, so any help you guys could offer would be awesome. Mission tips/instructions, Wizard Mode etc.

                        I haven't managed to get to the Wizard Mode yet as of yet.
                        sigpic

                        Official Pinball Guides (PFX3 etc.) - Written & Video Form

                        PSN = SrkToTheChin
                        Xbox Live = SrkToTheChin
                        *Send a msg with any Friend Request!*

                        Comment


                        • #27
                          Originally posted by ShoryukenToTheChin View Post
                          Im actually in the process of writing up the Guide for this Table, so any help you guys could offer would be awesome. Mission tips/instructions, Wizard Mode etc.

                          I haven't managed to get to the Wizard Mode yet as of yet.
                          I've played a lot of this table in trying to beat the Wizard mode, anything specific you need to know just ask. I'll post a list of all the tips I can think of here soon.

                          Comment


                          • #28
                            Originally posted by skyway73 View Post
                            I've played a lot of this table in trying to beat the Wizard mode, anything specific you need to know just ask. I'll post a list of all the tips I can think of here soon.
                            I want whatever you got

                            Mission tips and run through etc. the usual stuff.
                            sigpic

                            Official Pinball Guides (PFX3 etc.) - Written & Video Form

                            PSN = SrkToTheChin
                            Xbox Live = SrkToTheChin
                            *Send a msg with any Friend Request!*

                            Comment


                            • #29
                              Originally posted by ShoryukenToTheChin View Post
                              I want whatever you got

                              Mission tips and run through etc. the usual stuff.
                              Ok here goes, sorry if I'm stating the obvious in some parts and for any repetition in this thread. Maybe it will help someone until STTC posts the complete (and I'm sure excellent as usual) guide.
                              • Skillshot: Pull back the stick just enough until the small red light appears, you can check exactly where to aim using the Left flipper.
                              • Firstly you want to light both kick-backs which is easy on this table, 12 ramp shots is enough to light the letters of Mystic Powers on the roll-overs.
                              • With this in mind, I tend to go for the Yellow mission first as it is fairly easy and as the ball is returned to the roll-overs so often by the end of it you have most of the letters lit.


                              Now for the missions, I tend to go for the Red next as it gives us the chance of two Extra Balls.



                              Red Missions
                              • The first Red (Dormammu) mission is a 3 ball Multiball with a ball-saver active at the start. You need to hit the lit ramps 10 times to beat it, if you lose 2 balls the mission is over. As hitting both orbits sends the ball to the top roll-overs and bumpers it's worth going for the orbits until you max the multipliers and earn an Extra ball. When this is done finish the mission as usual, you'll then get the chance to earn another Extra ball by hitting 10 more lit ramps.
                              • The second Red (Dormammu) mission is quite tricky, it's called 'Invading Manhattan'. You have a countdown timer starting at 85 seconds which makes things even harder, look at the Dot Matrix to see the order of the faces from left to right. You need to hit the corresponding holes in the order shown, hit the wrong hole and the order will be shuffled and you need to start again from the left. For reference, Dr Strange is the Blue hole, Dormammu (fiery face) is the Red hole and Nightmare is the Green hole. Once you have hit the 3 holes in the correct order then you need to do this 2 more times to complete the mission.

                                Blue Missions
                              • For the first Blue mission (Dr Strange) you need to hit the moving symbol on the playfield a total of 6 times. You get a timer of 15 seconds and this resets each time you hit one. Take your time and catch the ball and wait for the right moment.
                              • For the second Blue mission you need to 'Obtain the book of Vishanti'. This is a 3 ball multiball with a ball-save active at the start, the mission is failed if you lose 2 balls. You need to hit the 7 lit ramps and loops 1 time each, I go for the Spirit ramp first as that is off the top Left flipper and you can concentrate on that while the Ball-save is active. When all lit shots are hit the Blue, Green and Yellow holes will light up (or just 2 of those if you only have 2 balls left. You must lock the remaining balls in those holes to complete this mission.

                                Green Missions
                              • The first Green mission (Nightmare) is called 'Prisoner in the dream dimension'. You have to hit the lit lane (Arcane, Alchemy or Intellect) and you have a 20 second timer to do that. Then hit the Green Nightmare hole and repeat for the next 2 lit ramps, the 20 second timer resets each time. Finally you have 20 seconds to hit the Blue Dr Strange hole to beat this mission.
                              • The second Green mission is 'Dr Strange entering the dream dimension'. You have a timer of 2 minutes to complete this. Firstly open up the holes by hitting ramps and loops: Left orbit and Arcane ramp open the Blue hole. Alchemy ramp and Wisdom loop open the Red hole. Intellect ramp and Right loop open the Green hole. You need to look at the cloud surrounding Nightmare so see which colour hole to hit, this changes every 10 seconds. As you have plenty of time I tend to just open the Blue hole and wait until the cloud is blue and then just hit the Blue hole.

                                Yellow Missions
                              • The first Baron Mordo (Yellow) mission is quite easy, coloured holes will show up on the playfield. You need to see where the lit top hole is and hit the corresponding coloured hole each time. You get a 20 second timer which resets upon each successful hit.
                              • The second Yellow mission is 'Allies from beyond this dimension' and is a 2 ball multiball with a ball save at the start. 2 ramps appear on the playfield and you have to hit these to close the portals above enough times to close them. They both start at 50% and gradually get bigger, each time you hit them it makes them smaller by about 20%, you need to get them both down to 0% to win. Once 1 portal is closed you go down to 1 ball and 1 ramp which makes things easier. Usually 5 or 6 hits on each ramp is enough to close them.


                              There are several different non-mission related hurry-ups and multiballs to enjoy and of course the mini-game too but I won't bother going into them as they are fairly self explanatory.

                              Have fun with this fantastic table and good luck, hope this helps someone a bit until the proper guide is released

                              PS: Don't forget hitting the Left orbit 6 times lights the Double scoring for 30 seconds, just hit the Left orbit once more to start it. Can be very handy if you leave it until just before a multiball etc.

                              Comment


                              • #30
                                Nice B score skyway, I know what you mean about the center hole. Ive lost a few sdtm but now I shoot for the right orbit then hold my left flipper up and most of the time it rolls off that and into the hole. This is my top 5 fav tables now out of the 35. Maybe a tourney soon?

                                Comment

                                Working...
                                X