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  • #61
    Originally posted by shogun00 View Post
    I don't have issues with the souped up slingshots. What I have a problem with is the souped up elastic posts between the in and out lanes.
    I actually like them, gives you a chance to nudge and shake the ball out possibly saving using up a kickback.

    Great story Rafie! I've only been able to play with the volume low as kids have been asleep so I can't wait to blast it through my surround system too RE: trophy not popping- are you just completing the Scout ahead? You have to complete it with all 5 shots not hitting the moving ball once to get the trophy, easy enough if you're patient.

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    • #62
      Originally posted by Rafie View Post
      The Walking Dead table is phenomenal. I definitely like the table overall. However, is anyone outside of myself think that the slingshots are too strong? My balls *ahem* are all over the place. I don't know how many side drains I suffer from it. I've played 12 games across 3 platforms (PS4, PS3, and Vita) and it's the same.
      Hello!

      I agree with you 100%. This table is simply fantastic. I have another problem. I do not know why, but When I can get only one time "extra ball". Few times I was thinking that I will have another "extra ball", but I was doing everything ok and I didn't get a "extra ball"
      Maybe someone know what I'm doing wrong ?

      Greets
      Neuroup of Addict Labs
      http://twitter.com/neuroup

      Comment


      • #63
        Originally posted by Neuroup View Post
        Hello!

        I agree with you 100%. This table is simply fantastic. I have another problem. I do not know why, but When I can get only one time "extra ball". Few times I was thinking that I will have another "extra ball", but I was doing everything ok and I didn't get a "extra ball"
        Maybe someone know what I'm doing wrong ?

        Greets

        You can take a look at the table guide once you've started your game on whatever table you're playing. I normally get the extra ball by shooting a bunch of ramps consecutively...meaning while the combo timer is still on, I'll hit another ramp until the extra ball pops up in a sinkhole at the left orbit.

        That's not the only way to earn an extra ball, but again, read the table guide and it will tell you how to earn them. I hope that helps.
        PSN ID- RayCrocheron82
        Gamertag- RAFIE82
        YouTube- Rafie Crocheron
        Nintendo ID- Rafie82

        Tables Wishlist- Hanna-Barbera 4 pack, Holiday table, DC tables, or any Zen table...even if it's My Little Pony

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        • #64
          Originally posted by shogun00 View Post
          I don't have issues with the souped up slingshots. What I have a problem with is the souped up elastic posts between the in and out lanes.
          You haven't noticed how strong the slingshots are compared to other tables? That ball goes everywhere which way. I don't mind the elastic posts, but they don't help the situation either with side drains.


          Originally posted by skyway73 View Post
          Great story Rafie! I've only been able to play with the volume low as kids have been asleep so I can't wait to blast it through my surround system too RE: trophy not popping- are you just completing the Scout ahead? You have to complete it with all 5 shots not hitting the moving ball once to get the trophy, easy enough if you're patient.
          Dangit that's what it is! I keep hitting that ball. Sometimes when the mode starts and the ball shoots out to a lane, it would hit that ball. It upsets me when I can't hit the lanes in time. I get so mad! Hahaha I'll try again tonight. Especially now that I know that I can't touch the zombie ball. I must have did the PS4 version right the first time without error. It makes sense now. Good lookout, Sky!
          PSN ID- RayCrocheron82
          Gamertag- RAFIE82
          YouTube- Rafie Crocheron
          Nintendo ID- Rafie82

          Tables Wishlist- Hanna-Barbera 4 pack, Holiday table, DC tables, or any Zen table...even if it's My Little Pony

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          • #65
            I haven't played this table but did Deep design it? He likes the more active slingshots. I like them to. He also said he was going to try to get some of his fellow designers to incorporate them. It makes the table feel more realistic and not a pong match between the slingshots. Real slingshots are meant to make the ball shoot in erratic directions. I can understand that this may frustrate novice players but Zen includes so many features to make the game easier (kickbacks, generous ball saves, non-elastic flipper rubbers, small flipper gap) that it is nice to have a feature that makes it a bit more difficult. I'm not a fan of the marathon games that can last hours. More active slingshots is one way to cut down on that. But I realize this is a divisive issue. I would say we should do a poll but I would rather just let individual designers decide how difficult they want to make their tables. Perhaps they could add an operator's menu adjustment to control slingshot strength (but any changes would invalidate the leaderboards to make it fair).

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            • #66
              It's not a Deep table, it's a new designer.

              I like the more active slings as well. I thought the outlanes were actually not too bad. The ball tends to rattle around and most of the time it can be nudged out it seems. The kickback is easy to light as well. I think more dangerous is that the loop coming out from the bumpers and weak shots to the tower ramp can send the ball SDTM which is unusual for a Zen table, but even the worst of these can be saved with a nudge also.

              It seems pretty solid to me after 5 games or so, only minor complaints are that the sniper video mode tends to happen too often for my taste, and that post passes are as iffy as ever, which is an annoyance on this table since you want to save your nudges for uses other than bouncing the ball over. But overall, my first impression is that it is a good table.

              stray_pengo already has 3.5B on the steam leaderboards, no idea how as the scoring seemed pretty moderate! Even other top players are not even close yet, guess he had a real good game or knows something everyone else doesn't.

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              • #67
                Originally posted by Rafie View Post
                You haven't noticed how strong the slingshots are compared to other tables? That ball goes everywhere which way. I don't mind the elastic posts, but they don't help the situation either with side drains.
                Oh I notice the difference, but they don't bother me as much as the posts. Where the ball hits a post, bounces off them a few times, does a complete dead stop, and then rolls into the outlane. It does this 95% percent of the time and by the time I react, the ball has already went down the outlane. What's worse is that the ball's momentum has reduced to the point where it's difficult to do a bang back.

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                • #68
                  I hate the slingshots in Return of the Jedi. Rocky and Bullwinkle had some awful ones as well.

                  I didn't mind them too much on Episode IV. Among other things, the dividers between the lanes were far more annoying on that table; it sounds like this is an issue here.

                  I forget the name of the designer, but when I checked the preview, the table looked like it was done by the same guy who did Stafighter Assault and Deadpool.
                  Tables completed: Ms Splosion Man, Spiderman, BioLab, Captain America, Empire Strikes Back, The Avengers, Wolverine, World War Hulk, Sorcerer's Lair, Fantastic Four, Blade, X-Men, Thor, Moon Knight, Infinity Gauntlet, Super League Football, Starfighter Assault, Han Solo
                  Billionaire's Club: Spider-Man, World War Hulk, The Avengers, Sorcerer's Lair, Empire Strikes Back, Captain America, Ms. Splosion Man, Han Solo

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                  • #69
                    Great table! I'm liking this better than GOTG. Perhaps it is because of the active slings which should be standard on all tables.


                    It isn't as bad as Return of the jedi though. It's right where it should be. Real tables can be this active. I love that the side lines are a bit touchy it works well with the challenge of the table IMO. Only had a chance to play a few games. The missions are challenging enough as the timers are just right.


                    Not sure what happens when you choose a particular thing. some missions have rescue kenny or rescue sarah or something like that. What's the difference? Is the lanes that you have to shoot for.


                    The modes are interesting enough too. I like the one where the Zombie ball dances back and forth on the the two lanes you have to shoot.

                    The top area is quite fun and I love getting that MB mode when you get the ball into the upper sinkhole.
                    Originally posted by OriginalEther View Post
                    I forget the name of the designer, but when I checked the preview, the table looked like it was done by the same guy who did Stafighter Assault and Deadpool.
                    If that's the case. Props to him. It's really well done. So far my favorite tables have been done by this guy. Deep and the one who did Han Solo, Master of the Force, Fear Itself. Great tables!


                    Back to the Active slings. I love them. Other designer need to follow suit. It makes the table experience that much more fun for me.
                    Last edited by tenorhero; 08-28-2014, 05:36 AM.

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                    • #70
                      Originally posted by OriginalEther View Post
                      I forget the name of the designer, but when I checked the preview, the table looked like it was done by the same guy who did Stafighter Assault and Deadpool.
                      Nope, It wasn't me

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                      • #71
                        TWD table is fantastic!!!Love the somber mood, look and sound.The only absolutely essential thing missing is gore.A R-Rating would have taken this table into overdrive.Zen seriously needs a spinoff platform in which they can present mature tables.Amazing possibilities within.
                        Btw i'm definitely in the Pro Powerful Slingshot camp.Way more intense and dynamic.

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                        • #72
                          Originally posted by Ypok View Post
                          Nope, It wasn't me
                          Heh....I thought I saw your nickname on the table when I looked at the preview, though the names were obscured a little.
                          Now I can't find the preview. Oh well.
                          Tables completed: Ms Splosion Man, Spiderman, BioLab, Captain America, Empire Strikes Back, The Avengers, Wolverine, World War Hulk, Sorcerer's Lair, Fantastic Four, Blade, X-Men, Thor, Moon Knight, Infinity Gauntlet, Super League Football, Starfighter Assault, Han Solo
                          Billionaire's Club: Spider-Man, World War Hulk, The Avengers, Sorcerer's Lair, Empire Strikes Back, Captain America, Ms. Splosion Man, Han Solo

                          Comment


                          • #73
                            No I like the slingshots the way they were before. Not too wonky like a real table. Just because that's how real pinball tables do it doesn't mean it should be that way here. TPA does that. Those super bouncy slingshots are designed to make you drain. Like Big Shot on Pinball Arcade. Side drains WILL happen on that table. No doubt. More ball drains equals more games that equates to more quarters being spent. However, this is not me complaining about the slingshots. I'm just speaking on my dislike for them being too responsive on this particular table. If Zen makes this standard from now on, I will take that spoon of Pepto Bismol and suck it up.
                            PSN ID- RayCrocheron82
                            Gamertag- RAFIE82
                            YouTube- Rafie Crocheron
                            Nintendo ID- Rafie82

                            Tables Wishlist- Hanna-Barbera 4 pack, Holiday table, DC tables, or any Zen table...even if it's My Little Pony

                            Comment


                            • #74
                              ENOUGH IS ENOUGH !!
                              Zen, i'm a ZP Veteran. I have played since the first ZP1 on PS3. And i'm about to give up.

                              Orbit FORTIFY => Plane ! WTF !
                              You lift the left flip to avoid the plane => slingshot => outlane ! WTF ?! How am i suppose to use this orbit ??!!
                              Generally, you shot on an orbit, you try to control by lifting the flip => slingshot => outlane
                              Orbit SNIPER by the higher flip => Plane !
                              The ball get out of the bumper by the SNIPER orbit => hurt the top of the slingshot => outlane
                              Impossible to do the "choice" after a mission because the ball is too bouncy, so you shot the first ramp/orbit you can => "choice" impossible
                              Timing very strict + ball uncontrolable + ball bouncing everywhere (particulary in the outlanes) => if the mission can't be made by spamming the SWARN orbit or the ramps, it's very difficult.

                              Ok, it's not 100% of the time but the amount of time i have raged in 1 hour because of these is TOO DAMN HIGH !!!!

                              Here is my point of view :
                              - Hard slingshot = slingchiotte (chiotte means bog in french) ! Slingshot are hard on real pinball machine because they want you to put your money on it, you already have our money when we buy the table.
                              - Orbit which gives you a plane when you shot it perfectly = chiotte ! I have no idea why your beta testers have not seen that !
                              - ball uncontrolable + bounces everywhere = chiotte !
                              There is no pleasure in this for me.

                              WHY ? WHY ????
                              The ambiance is fantastic, missions are good, design is beautiful, ideas are great, and some choice of gameplay just ruin all of that.
                              Next time I see a table with hard slingshot, i pass. Like Prof Xavier says on my favorite table X-Men : I can't take it anymore.

                              I go back on Guardians of the Galaxy. Here i have fun.
                              When Mammouth will be hungry, it means that thin people will have already died

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                              • #75
                                Originally posted by Mammouth View Post
                                ENOUGH IS ENOUGH !!
                                ...

                                I go back on Guardians of the Galaxy. Here i have fun.
                                I think we have to accept that Zen are trying to cater for everyone, those that like a challenge with added realism and the real casual players who like to activate everything without too much risk. I think it's perfectly acceptable that some tables will be easy and others tricky, although Guardians of the Galaxy was a bit too simple in my opinion. I did think about writing some strong words moaning about that table for a second but came to my senses and went back to playing some of the more challenging tables instead. Or maybe I'm wrong and we all should get our opinions out there, good or bad?... I dunno, I think it's just too easy sometimes to be overly critical so I try and focus on all the positives. But GotG was too easy.

                                I do kind of agree with the right loop sometimes sending the ball SDTM, that does hurt. Although I used to moan about Deadpool's centre ramp doing the same until I worked out there are ways to avoid it...
                                Last edited by skyway73; 08-28-2014, 06:32 PM.

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