I think beginner players want to be mesmerized and feel empowered for all their rookie skill level. Ms Sploshion Man, Fantastic Four, Sorcerers Lair and Plants Vs Zombies are all straight forward tables with a bit of visual flair and no table thump worthy awkward shots (which is why i never listed Epic Quest - that cave sink hole aint something new players will be able to hit regular). Sorcerers Lair is the ideal free table as its easy to distinguish what does what, the shots and modes are all straight forward, any player should access a free ball/multiball mode with ease, the missions can all be accessed even if you fail some meaning people dont get frustrating if one particular mode is causing them problems and the lights on the table clearly indicate what people should be aiming for... which isnt always the case for all the tables where some views = harder to discern what your going for next.
More of that is what i would say is ideal for newer players to get hooked on... big packs with three to four tables are ideal for flexing difficulty muscles as well as throw the dog a bone in giving rookies a table or two to have fun on instead of be flustered with. I think big score tables are also ideal for new players... it can be brutal for new players trying to get some sort of score they will be proud of with some tables like say Rome but Darth Vader on the other hand could be their first ten million score and thats just for assembling Vader himself prior to starting the table proper. Back in my days of starting i had to perceive as in game table helps were rubbish compared to now and trying to be anything but a novice when you've the likes of tiny score spe******t table Extreme or equally too small for noobs to be comfortable with Speed Machine. It was only with Buccaneer i truly started to get a feel for the game and i started to get the hang on what i was meant to be doing with it - not just the tables specific modes but the universal skills needed such as trapping the ball > flailing at the ball like a lunatic.
More of that is what i would say is ideal for newer players to get hooked on... big packs with three to four tables are ideal for flexing difficulty muscles as well as throw the dog a bone in giving rookies a table or two to have fun on instead of be flustered with. I think big score tables are also ideal for new players... it can be brutal for new players trying to get some sort of score they will be proud of with some tables like say Rome but Darth Vader on the other hand could be their first ten million score and thats just for assembling Vader himself prior to starting the table proper. Back in my days of starting i had to perceive as in game table helps were rubbish compared to now and trying to be anything but a novice when you've the likes of tiny score spe******t table Extreme or equally too small for noobs to be comfortable with Speed Machine. It was only with Buccaneer i truly started to get a feel for the game and i started to get the hang on what i was meant to be doing with it - not just the tables specific modes but the universal skills needed such as trapping the ball > flailing at the ball like a lunatic.
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