Announcement
Collapse
No announcement yet.
Deadpool Pinball!
Collapse
X
-
Comment
-
I also figured out when you drain a ball you lose 1 bullet(combo) per magazine clip.
So say you have 5 combos 1 of each and lose a ball. You would lose all 5 combos. However say you have 5 combos all the same you lose a ball you only lose 1 combo.
And which combo it is (or what bullet goes into which clip) counts on the last shot of the combo not the first.
That should help people.
I got both trophies for ps4. Now I gotta go do both on ps3.Comment
-
I was shocked to read earlier today that this table is already out.One weeks notice?Not a fan of that release policy.Not at all.
Anyhow of course i grabbed the table and played a few quick rounds.Cool table but first impression is not as overwhelmed as most seem to be.So far mid tier but i need to play it properly.At the moment i like Iron Man more but i actually really like the Iron Man table!Major problem is that Deadpool(and the Walking Dead table) should be R-rated imo.I heard that TPA is creating a R-rated table platform.That is the way to go.
Is it just me or has the nudge sensitivity been dialed down?Especially bang backs are way more unresponsive than they used to be.If so that would be awesome because i think it is (or used to be?) too easy to get the ball back in play.A bang back should be an exception not the rule imo.Comment
-
bah..another low scoring table it seems. highest i got is 48M so far. have to practice some more as i got a lot of drains due to that center rampand that left sink hole beneath the flipper. is there any high scoring modes here?
Comment
-
I don't really care too much about scoring in Zen Pinball.Zen do a lot of things right but too often they just don't know what they are doing and are completely lost when it comes to scoring balance.And it is not like they haven't had enough opportunities to improve.Comment
-
Yeah great table.
I also figured out when you drain a ball you lose 1 bullet(combo) per magazine clip.
So say you have 5 combos 1 of each and lose a ball. You would lose all 5 combos. However say you have 5 combos all the same you lose a ball you only lose 1 combo.
And which combo it is (or what bullet goes into which clip) counts on the last shot of the combo not the first.
That should help people.
I got both trophies for ps4. Now I gotta go do both on ps3.sigpic
Official Pinball Guides (PFX3 etc.) - Written & Video Form
PSN = SrkToTheChin
Xbox Live = SrkToTheChin
*Send a msg with any Friend Request!*Comment
-
I'm using my phone but I could take some time and type it up better if you want.
Just tell me what you want me to explain or what you don't understandComment
-
The combo trophy explained
1. Notice under ramps, holes, and orbits are gun clips. Each clip can hold 5 bullets. To light up a bullet you must complete a combo.
2. A combo is three successful shots in order. Start by shooting a ramp, hole, lane or orbit. Then combo will light up indicating where the second shot is. If successful another combo light will light up and if successful on hitting the third shot deadpool will say you completed a combo, the dmd will say combo, and a bullet will light up in the clip under the ramp, orbit or hole that Finished the combo (the third shot)
3. Now you must collect 15 bullets (combos). So keep completing combos as mentioned above. But only 5 on the same ramp, hole, or orbit. After 5 the clip is full, and you need to start it in a different lane, orbit or hole.
4. After collecting 15 trap ball on right flipper, hold up left flipper and shoot the ball under the top left flipper to collect your trophy.
If you lose a ball you will lose a lit bullet (successfully completed combo) from each clip (located under each ramp, lane, orbit, and hole)
If you did the same combo 4 times, then you have 4 bullets in one clip under the same lane. If you loose your ball you will lose 1 combo. However if you have 1 bullet under 4 different lanes because you did 4 unique combos ,each started in a different ramp, hole, orbit and lose a ball you will lose 4 combos. 1 bullet from each clip. (or 1 combo from each lane)
Does that sound better?Last edited by DiscoKing; 06-27-2014, 01:04 AM.Comment
-
1. Notice under ramps, holes, and orbits are gun clips. Each clip can hold 5 bullets. To light up a bullet you must complete a combo.
2. A combo is three successful shots in order. Start by shooting a ramp, hole, lane or orbit. Then combo will light up indicating where the second shot is. If successful another combo light will light up and if successful on hitting the third shot deadpool will say you completed a combo, the dmd will say combo, and a bullet will light up in the clip under the ramp, orbit or hole that Finished the combo (the third shot)
3. Now you must collect 15 bullets (combos). So keep completing combos as mentioned above. But only 5 on the same ramp, hole, or orbit. After 5 the clip is full, and you need to start it in a different lane, orbit or hole.
4. After collecting 15 trap ball on right flipper, hold up left flipper and shoot the ball under the top left flipper to collect your trophy.
If you lose a ball you will lose a lit bullet (successfully completed combo) from each clip (located under each ramp, lane, orbit, and hole)
If you did the same combo 4 times, then you have 4 bullets in one clip under the same lane. If you loose your ball you will lose 1 combo. However if you have 1 bullet under 4 different lanes because you did 4 unique combos ,each started in a different ramp, hole, orbit and lose a ball you will lose 4 combos. 1 bullet from each clip. (or 1 combo from each lane)
Does that sound better?Comment
-
Did any of you notice the little Easter egg they put in the local high scores? It reads as follows:
DPL
KIC
KSA
SSA
NDC
HEW
BUB
BLE
GUM
YEA
In short, Deadpool kicks ass and chews bubble gumPSN: Bearded_Warrior
Table Wishlist: Lord of the Rings, God of War, Final Fantasy VII, The Legend of Zelda, and Marvel's Archangel.Comment
-
Nice job guysThat centre ramp is a killer though lol, would be better if the walls were slightly convexed, as the potential for a sdtm drain is exceptionally high. Loving how the timer is paused when there's bumper action and the missions are good and varied too. Mission 6 is a toughy, I'm definitely gonna have to practice hitting the lane behind the upper right flipper as it looks like the last shot to beat Deadpool. That grenade saver is a god send, saved my button mashin butt a few times lol. Nearly forgot... Nice moves Deep lol. Mamma mia thatsa spicy extraball.
Comment
-
Nice job guysThat centre ramp is a killer though lol, would be better if the walls were slightly convexed, as the potential for a sdtm drain is exceptionally high. Loving how the timer is paused when there's bumper action and the missions are good and varied too. Mission 6 is a toughy, I'm definitely gonna have to practice hitting the lane behind the upper right flipper as it looks like the last shot to beat Deadpool. That grenade saver is a god send, saved my button mashin butt a few times lol. Nearly forgot... Nice moves Deep lol. Mamma mia thatsa spicy extraball.
I love the behind-the-flipper shots you speak of, tricky though as you have to avoid the end of your other raised flipper.
Great spot ALH with those initials, nice touch Zen!
Finally, anyone else think it sounds like Barbie laughing at the start?...Comment
Comment