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  • #46
    Originally posted by skyway73 View Post
    I had 15 of any, just go for the easier ones
    Ok I understand it now. The lights are bullets btw

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    • #47
      Originally posted by DiscoKing View Post
      Ok I understand it now. The lights are bullets btw
      Oh, haha! I see it now, I must get a better TV...

      I think the artwork on this table is amazing, so much detail. Love the neon signs and that mini pinball machine is just the best

      Comment


      • #48
        Originally posted by skyway73 View Post
        Oh, haha! I see it now, I must get a better TV...

        I think the artwork on this table is amazing, so much detail. Love the neon signs and that mini pinball machine is just the best
        Yeah great table.

        I also figured out when you drain a ball you lose 1 bullet(combo) per magazine clip.
        So say you have 5 combos 1 of each and lose a ball. You would lose all 5 combos. However say you have 5 combos all the same you lose a ball you only lose 1 combo.

        And which combo it is (or what bullet goes into which clip) counts on the last shot of the combo not the first.

        That should help people.

        I got both trophies for ps4. Now I gotta go do both on ps3.

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        • #49
          I was shocked to read earlier today that this table is already out.One weeks notice?Not a fan of that release policy.Not at all.
          Anyhow of course i grabbed the table and played a few quick rounds.Cool table but first impression is not as overwhelmed as most seem to be.So far mid tier but i need to play it properly.At the moment i like Iron Man more but i actually really like the Iron Man table!Major problem is that Deadpool(and the Walking Dead table) should be R-rated imo.I heard that TPA is creating a R-rated table platform.That is the way to go.

          Is it just me or has the nudge sensitivity been dialed down?Especially bang backs are way more unresponsive than they used to be.If so that would be awesome because i think it is (or used to be?) too easy to get the ball back in play.A bang back should be an exception not the rule imo.

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          • #50
            bah..another low scoring table it seems. highest i got is 48M so far. have to practice some more as i got a lot of drains due to that center ramp and that left sink hole beneath the flipper. is there any high scoring modes here?

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            • #51
              Originally posted by johny_dmonic View Post
              bah..another low scoring table it seems. highest i got is 48M so far. have to practice some more as i got a lot of drains due to that center ramp and that left sink hole beneath the flipper. is there any high scoring modes here?
              I don't really care too much about scoring in Zen Pinball.Zen do a lot of things right but too often they just don't know what they are doing and are completely lost when it comes to scoring balance.And it is not like they haven't had enough opportunities to improve.

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              • #52
                Originally posted by DiscoKing View Post
                Yeah great table.

                I also figured out when you drain a ball you lose 1 bullet(combo) per magazine clip.
                So say you have 5 combos 1 of each and lose a ball. You would lose all 5 combos. However say you have 5 combos all the same you lose a ball you only lose 1 combo.

                And which combo it is (or what bullet goes into which clip) counts on the last shot of the combo not the first.

                That should help people.

                I got both trophies for ps4. Now I gotta go do both on ps3.
                Lol for some reason I couldn't understand what you meant in this post, perhaps its the humidity over here
                sigpic

                Official Pinball Guides (PFX3 etc.) - Written & Video Form

                PSN = SrkToTheChin
                Xbox Live = SrkToTheChin
                *Send a msg with any Friend Request!*

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                • #53
                  Originally posted by ShoryukenToTheChin View Post
                  Lol for some reason I couldn't understand what you meant in this post, perhaps its the humidity over here
                  Ok do you get it now or should I use more words to explain it better?
                  I'm using my phone but I could take some time and type it up better if you want.
                  Just tell me what you want me to explain or what you don't understand

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                  • #54
                    The combo trophy explained

                    1. Notice under ramps, holes, and orbits are gun clips. Each clip can hold 5 bullets. To light up a bullet you must complete a combo.

                    2. A combo is three successful shots in order. Start by shooting a ramp, hole, lane or orbit. Then combo will light up indicating where the second shot is. If successful another combo light will light up and if successful on hitting the third shot deadpool will say you completed a combo, the dmd will say combo, and a bullet will light up in the clip under the ramp, orbit or hole that Finished the combo (the third shot)

                    3. Now you must collect 15 bullets (combos). So keep completing combos as mentioned above. But only 5 on the same ramp, hole, or orbit. After 5 the clip is full, and you need to start it in a different lane, orbit or hole.

                    4. After collecting 15 trap ball on right flipper, hold up left flipper and shoot the ball under the top left flipper to collect your trophy.

                    If you lose a ball you will lose a lit bullet (successfully completed combo) from each clip (located under each ramp, lane, orbit, and hole)

                    If you did the same combo 4 times, then you have 4 bullets in one clip under the same lane. If you loose your ball you will lose 1 combo. However if you have 1 bullet under 4 different lanes because you did 4 unique combos ,each started in a different ramp, hole, orbit and lose a ball you will lose 4 combos. 1 bullet from each clip. (or 1 combo from each lane)



                    Does that sound better?
                    Last edited by DiscoKing; 06-27-2014, 01:04 AM.

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                    • #55
                      Originally posted by DiscoKing View Post
                      1. Notice under ramps, holes, and orbits are gun clips. Each clip can hold 5 bullets. To light up a bullet you must complete a combo.

                      2. A combo is three successful shots in order. Start by shooting a ramp, hole, lane or orbit. Then combo will light up indicating where the second shot is. If successful another combo light will light up and if successful on hitting the third shot deadpool will say you completed a combo, the dmd will say combo, and a bullet will light up in the clip under the ramp, orbit or hole that Finished the combo (the third shot)

                      3. Now you must collect 15 bullets (combos). So keep completing combos as mentioned above. But only 5 on the same ramp, hole, or orbit. After 5 the clip is full, and you need to start it in a different lane, orbit or hole.

                      4. After collecting 15 trap ball on right flipper, hold up left flipper and shoot the ball under the top left flipper to collect your trophy.

                      If you lose a ball you will lose a lit bullet (successfully completed combo) from each clip (located under each ramp, lane, orbit, and hole)

                      If you did the same combo 4 times, then you have 4 bullets in one clip under the same lane. If you loose your ball you will lose 1 combo. However if you have 1 bullet under 4 different lanes because you did 4 unique combos ,each started in a different ramp, hole, orbit and lose a ball you will lose 4 combos. 1 bullet from each clip. (or 1 combo from each lane)

                      Does that sound better?
                      Thanks for the detailed explination. I'll give it a try over the weekend.

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                      • #56
                        Did any of you notice the little Easter egg they put in the local high scores? It reads as follows:

                        DPL
                        KIC
                        KSA
                        SSA
                        NDC
                        HEW
                        BUB
                        BLE
                        GUM
                        YEA

                        In short, Deadpool kicks ass and chews bubble gum
                        PSN: Bearded_Warrior

                        Table Wishlist: Lord of the Rings, God of War, Final Fantasy VII, The Legend of Zelda, and Marvel's Archangel.

                        Comment


                        • #57
                          Originally posted by Bearded_Warrior View Post
                          Did any of you notice the little Easter egg they put in the local high scores? It reads as follows:

                          DPL
                          KIC
                          KSA
                          SSA
                          NDC
                          HEW
                          BUB
                          BLE
                          GUM
                          YEA

                          In short, Deadpool kicks ass and chews bubble gum
                          Haha...nice!

                          Comment


                          • #58
                            Nice job guys That centre ramp is a killer though lol, would be better if the walls were slightly convexed, as the potential for a sdtm drain is exceptionally high. Loving how the timer is paused when there's bumper action and the missions are good and varied too. Mission 6 is a toughy, I'm definitely gonna have to practice hitting the lane behind the upper right flipper as it looks like the last shot to beat Deadpool. That grenade saver is a god send, saved my button mashin butt a few times lol. Nearly forgot... Nice moves Deep lol. Mamma mia thatsa spicy extraball.

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                            • #59
                              Originally posted by Brucethejam View Post
                              Nice job guys That centre ramp is a killer though lol, would be better if the walls were slightly convexed, as the potential for a sdtm drain is exceptionally high. Loving how the timer is paused when there's bumper action and the missions are good and varied too. Mission 6 is a toughy, I'm definitely gonna have to practice hitting the lane behind the upper right flipper as it looks like the last shot to beat Deadpool. That grenade saver is a god send, saved my button mashin butt a few times lol. Nearly forgot... Nice moves Deep lol. Mamma mia thatsa spicy extraball.
                              Agree- the centre ramp is too perilous. In fact it spoils the table IMO, not only is it risky it looks 'cheap' compared to the rest of this great looking table.

                              I love the behind-the-flipper shots you speak of, tricky though as you have to avoid the end of your other raised flipper.

                              Great spot ALH with those initials, nice touch Zen!

                              Finally, anyone else think it sounds like Barbie laughing at the start?...

                              Comment


                              • #60
                                Originally posted by skyway73 View Post

                                Great spot ALH with those initials, nice touch Zen!
                                Kudos to Bearded_Warrior, he made the spot.

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