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  • skyway73
    replied
    After giving this table some proper time I've grown to like it, I'm not a fan of tables with too many ball-saves but I thought if you can't beat 'em join 'em and tried to rack up a high-score You can have some serious marathon games if you're prepared to be patient. Anyway, thought I'd share some of my thoughts and findings which may help some.
    • To get to the upper playfield area I prefer to use the left jump ramp, less chance of a roll-back SDTM.
    • I usually go for the SUIT Extra Ball first, hitting the four targets using your left flipper is much less risky than using the right. Once both kick-backs are lit, spell SUIT once more to light Extra ball.
    • I never bother going for the Skill-shot as it's too easy to drain down the left out-lane and lose a ball-save. Not worth the risk.
    • Once CARNAGE is spelt the mini-game starts, this is the only way to increase your Multiplier. I believe this can be increased to unlimited amounts, I've had it over 80X which can provide a tasty end of ball bonus
    • Hit the captive ball 10X to Hold Bonus Multiplier. Hit it a further 10X to light Extra Ball at the top left hole on the mini-game. Once the bonus is held, hitting the captive ball 10X earns 10 million. This increases by 1 million for each further 10X hits. I had it up to 20 million but I suspect it's unlimited too.
    • Once you hit all the JAILBREAK letters you can escape by hitting the lower hole, top left hole and then the top right escape ramp. If you have enough chances I usually stay and try and complete the JAILBREAK letters again, each time you complete them you get 20 extra seconds in the Carnage Frenzy mode after escaping. I've had 120 seconds and suspect this too can be increased to an unlimited amount.
    • To hit the REAK letters on the right, hit the captive ball and it will often rebound over that side.


    Apologies if this is old news to some of you. Overall this table is a lot of fun with some nicely varied missions and novel ideas, the playfield is nicely laid out and a balanced challenge. The Symbiotes mission is a pain but at least all the others are not too tough so I'm not complaining. Although I still dislike the permanent Web Ball-Save...

    Leave a comment:


  • sk8terboi1000
    replied
    My ONLY complaint is the last chance capture saucer makes the game too forgiving with the anti venom spider sense and this put togethet it makes it a little easy bu hey im considered an advanced players so i guess its good for intermediates.

    Leave a comment:


  • warlock7
    replied
    leaderboard issues...

    Originally posted by BarbieBobomb View Post
    Is this still happening? Are friend leaderboards showing up for you on other tables?
    Yes they are showing up on most of my tables. I see this issue on Venom, Sorcerer's Lair and Ninja Gaiden 2 now...

    I have every other table except the soccer tables, I don't see them on the new core pack yet either...
    Last edited by warlock7; 12-14-2014, 03:22 PM. Reason: more info

    Leave a comment:


  • edc5036
    replied
    Another awesome table! This one had a higher than normal learning curve for me as I couldn't score above 5M for my first several games. But after some practice I'm now I'm #1 on Android with 266M

    Some tips:

    - Go for the permanent ball save from the upper playfield before the kickbacks. I think it's a much safer shot, and pretty easy to obtain with a little practice. Trying to light the suit targets often ricochets my ball to an outlane. Once you have the permanent ball save active, then go for the kickbacks.

    - After lighting both kickbacks, light suit again for an easy extra ball. Pretty sure you can repeat this on each ball as well.

    - Suit multiball can rack up massive points. Got almost 100M from one round on its own, and you can usually activate this mode several times in each game pretty easily.

    - The rest of my points came almost exclusively from Carnage and fight modes. Both are pretty safe to activate and easily repeated. Love the Carnage mode! My favorite mini table in all of Zen Pinball.


    Hope this helps! This table was really frustrating at first but quickly became one of my favorites. Keep up the great work Zen

    Leave a comment:


  • DiscoKing
    replied
    Originally posted by Captain B. Zarre View Post
    In a nutshell, the mode lights all major targets on the playfield (SUIT, GOO and WEB) for 500k per hit. Completing a bank scores the value with a 10x multiplier (5 million). I believe the value increases for each time Planet of the Symbiotes is started.
    Here is a break down or guide for the whole table

    http://www.playstationtrophies.org/f...phy-guide.html

    Leave a comment:


  • Captain B. Zarre
    replied
    Originally posted by DiscoKing View Post
    Alien shot is how you start symbiotes mission.

    You need 5 aliens to start it

    You light up an alien by rolling over alien on the flipper inlane

    You the have to roll over the lit alien light up on the top mini play-field

    After rolling over the light 5 times it starts the symbiotes mission

    It's described in detail in the in game table guide
    In a nutshell, the mode lights all major targets on the playfield (SUIT, GOO and WEB) for 500k per hit. Completing a bank scores the value with a 10x multiplier (5 million). I believe the value increases for each time Planet of the Symbiotes is started.

    Leave a comment:


  • DiscoKing
    replied
    Originally posted by lasvegaspinballhalloffame View Post
    What is this alien lane/alien shot that you're talking about? What does the alien/s do??
    Alien shot is how you start symbiotes mission.

    You need 5 aliens to start it

    You light up an alien by rolling over alien on the flipper inlane

    You the have to roll over the lit alien light up on the top mini play-field

    After rolling over the light 5 times it starts the symbiotes mission

    It's described in detail in the in game table guide

    Leave a comment:


  • lasvegaspinballhalloffame
    replied
    What is this alien lane/alien shot that you're talking about? What does the alien/s do??

    Leave a comment:


  • BarbieBobomb
    replied
    Originally posted by warlock7 View Post
    Barbie,

    Should the Venom table be showing high scores among friends? Not seeing the little icon showing up. PS4 in North America.

    Thanks
    Is this still happening? Are friend leaderboards showing up for you on other tables?

    Leave a comment:


  • DiscoKing
    replied
    Originally posted by Captain B. Zarre View Post
    After a week of playing, here's my pros and cons:

    Pros:
    - Theme is executed extremely well.
    - Art looks beautiful, lots of dark shades and colors. Probably one of my favorite art packages.
    - DAT MUSIC.
    - Carnage mini playfield is a novel idea that should be executed on other tables.
    - Deep rules remind me quite a bit of modern Stern tables (complete 6 tasks to start wizard mode).

    Cons:
    - Scoring unbalanced towards Carnage and Wallcrawler Battle.
    - At times the table feels like a sequel to the Spider-Man table from the first Marvel pack.
    - Alien lanes impossible to hit - at the moment I have not started Planet of the Symbiotes

    I know everything is subjective but...

    1. I like that it feels like a sequel and multiball reuses the old music if you noticed ties the two tables together and give homage to the original.

    2. Aliens not impossible to hit. If you want a guaranteed hit then:
    1. Shoot the bell
    2. Shoot the left ramp up to the top playfield shot give u one alien every time. If you can keep the ball up there it's possible to get more than one alien at a time.

    I have beat wizard mode on both PS3 and ps4 and love this table

    Leave a comment:


  • Captain B. Zarre
    replied
    After a week of playing, here's my pros and cons:

    Pros:
    - Theme is executed extremely well.
    - Art looks beautiful, lots of dark shades and colors. Probably one of my favorite art packages.
    - DAT MUSIC.
    - Carnage mini playfield is a novel idea that should be executed on other tables.
    - Deep rules remind me quite a bit of modern Stern tables (complete 6 tasks to start wizard mode).

    Cons:
    - Scoring unbalanced towards Carnage and Wallcrawler Battle.
    - At times the table feels like a sequel to the Spider-Man table from the first Marvel pack.
    - Alien lanes impossible to hit - at the moment I have not started Planet of the Symbiotes

    Leave a comment:


  • Neuroup
    replied
    Originally posted by ctx View Post
    1) Light all four SUIT targets to light ANTI-VENOM kickback. Repeat to light a second one.

    2) At the "elbow" of each outlane there is a one way gate. You can nudge up and towards the flippers when the ball goes by to knock it through to the inlane. You are trying to hit the ball through the gate with the nearby post. In addition to saving the ball it gives you some points.

    3) To the left of the upper playfield there is a saucer that will hold a ball for a 100% ball save that lasts until it is used. You reach it by hitting the varitargets on the upper left side of the playfield. It seems best to hit the upper ones; that way the bottom one helps guide the ball to the saucer.

    I find 2 and 3 are good enough that I never bother with 1, unless I am going for black suit anyway.
    Thank You for Your help. Know I can cross 100 mln on this table

    Is it just me,that I feel that soundtrack on this table were inspired by "The Prodigy". If "yes", I think it's was a very good idea

    Greets

    Leave a comment:


  • sk8terboi1000
    replied
    I love the new venom table. The lamp layout reminds me of how Stern makes their layout. Especially the right subway lane it has a lamp layout like Steve Ritchie likes to do. Love you guys.


    P.S Please make at least one arcade like machine with a wider flipper gap.

    Leave a comment:


  • snakeman07
    replied
    Beat a Battle AND did a double skill shot on my lunch break today on my Vita lol. Beating the battle netted me 40m, I think if I were faster it may have been more? I don't know, as it wasn't exactly 40m. Love this table so far, it's pretty hard here and there, and most of the ramps can have the brutal sdtm routine. Dig the music, too! "I'm a big fake!"...at first I though it said "I'm a big freak!" lol.

    Leave a comment:


  • ctx
    replied
    Originally posted by Neuroup View Post
    Can someone explain to me how to use the "left/right kickball" Because I can't remember it.
    1) Light all four SUIT targets to light ANTI-VENOM kickback. Repeat to light a second one.

    2) At the "elbow" of each outlane there is a one way gate. You can nudge up and towards the flippers when the ball goes by to knock it through to the inlane. You are trying to hit the ball through the gate with the nearby post. In addition to saving the ball it gives you some points.

    3) To the left of the upper playfield there is a saucer that will hold a ball for a 100% ball save that lasts until it is used. You reach it by hitting the varitargets on the upper left side of the playfield. It seems best to hit the upper ones; that way the bottom one helps guide the ball to the saucer.

    I find 2 and 3 are good enough that I never bother with 1, unless I am going for black suit anyway.

    Leave a comment:

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