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Iron & Steel Table Pack

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  • Beliskner
    replied
    Originally posted by DarkKodiaK View Post
    That right outlane is my nemesis
    there always seems to be some odd bounce and it goes straight down that side almost at random.
    Learn how to do bang backs and the outlanes won't be a problem anymore

    Leave a comment:


  • DarkKodiaK
    replied
    Putting some time into the wild west table.

    That right outlane is my nemesis
    there always seems to be some odd bounce and it goes straight down that side almost at random.

    The hidden skillshot is pretty cool, loving the various mission modes. The rampage multiball is fun!

    Leave a comment:


  • skyway73
    replied
    Originally posted by littlechunk View Post
    I'm enjoying these new tables very much! I'm having a rough time hitting the multiplier targets on Wild West (the bonuses don't seem like a lot so maybe it's not that big a deal). With that upper right flipper, I can hit the ramps pretty consi...)
    Yep, they are a pain to hit. Best way I've found is when you light Rampage at the saloon doors and the you have to land the balls in the Six shooter, each time the ball launches from the plunger it always hits one, a little nudge as it launches lights the other.

    BTW that is a cool mode, love locking the balls in the gun. A good way to rack up some points on a low scoring table too

    Leave a comment:


  • tenorhero
    replied
    Like sKyway, I don't see me playing Castlestrom that often. It has it's charm. It is a great table don't get me wrong. I think it's catered more to those that don't like challenging tables. Wild West Rampage is one of those challenging tables.

    Few more things i noticed on Wild West Rampage. You can light the lock for train multiball by getting the ball into the bumpers. I fear it would be another table like SW Episode 4 where you can just get into the bumpers lock the balls and grind for points. It's much more difficult to do or it takes longer on this table than SW Episode 4. Mostly because as you shoot the right lanes to get the ball into the bumpers, most of the time it hits the the bumpers a few times and it goes right to the in lanes.

    It's a bit easier to light 'TRAIN' ramp to lock balls by making sure you are lighting letters for 'SALOON' in the center ramp. To do this hit the sinkhole (Barrel) next to the center lane. The shutters of windows in the background will be different. The shutter open on the left will be for saloon, right for Rampage. Shoot the ball up the center ramp and the ball will release to the upper right flipper. Then shoot the 'TRAIN' RAMP.


    [re post] Spelling RAMPAGE you'll have a certain amount of time to lock as much balls as you can in the center where what looks like you're loading a six shooter. After that you start a multiball by hitting the right sinkhole below the right bumper where it says 'back'. MB starts with the amount of balls you locked in your six shooter. Again nice touch.

    I did reach the Wizard mode a few times (Not in one game though). You don't have to win the primary modes to light them. If you do 'win the mode' however there is a bullet hole representing that you did so. I'm sure this changes the scores on jackpots in the Wizard mode.

    Will give you more details later as I'm off to work.

    Leave a comment:


  • skyway73
    replied
    Gave both tables a proper play today after getting the pathetically easy trophies yesterday

    CastleStorm is by far the easiest of the 2 and high scoring. I found starting the mission where the vikings walk towards the flippers (Impair?) opens the Shades mini-loop. Hit this with an early shot off the top-left flipper to send the ball to the bumpers, this will quickly light both kick-backs. Also, once they are both lit you get an increasing bonus for each 10 hits, this can really ramp up and the Shades Multiball is a good scoring mission too.

    Hate to sound overly critical but I don't think this table is for me, I had a marathon go to get over 700k and found the missions overly familiar, no real interesting ways of increasing jackpots etc. and I really dislike the upper mini-playfield. I'm sure less experienced players will enjoy it though, doubt I'll ever go back after reaching the Wizard mode twice in that game I feel like I've seen everything.

    Now, Wild West Rampage is more like my style! YEEEE-HAAAAA!! This is the complete opposite from the other table in the pack, offering a real challenge that makes you work for every single point. A huge amount of varied missions adds to the fun, I played it for 2-3 hours and still haven't tried them all! Got nowhere near the Wizard mode either,can't wait to play some more.

    I'll post again with some more thoughts soon.

    Leave a comment:


  • Alipan
    replied
    This has to be the best headline about these tables....

    "Iron & Steel adds a lass & an ass to Zen Pinball 2"

    Leave a comment:


  • BarbieBobomb
    replied
    Originally posted by Alipan View Post
    Thanks I just found that one (I shouldnt post so hastily).
    No worries We are expecting more reviews, though it is hard to get people to write full length reviews on DLC that isn't based on a big IP. A lot of sites won't do DLC reviews at all.

    Leave a comment:


  • Alipan
    replied
    Originally posted by BarbieBobomb View Post
    Hi forum person, I do have a name, haha

    Here are a couple if you're interested:

    Every few months, the folks at Zen Studios release a couple new pinball tables for its virtual catalog, treating pinheads on PlayStation, Xbox and mobile devices to new challenges, bumps, twists, turn


    http://www.cinemablend.com/games/Zen...tal-70300.html

    Thanks I just found that one (I shouldnt post so hastily).

    Leave a comment:


  • BarbieBobomb
    replied
    Originally posted by Alipan View Post
    Just done a quick google - cant find a single review of these tables and no mention at all on some of the big gaming websites.

    There are lots of previews from a couple of weeks ago but then it all goes quiet.

    Whats going on Zen people? There doesnt seem to be much publicity for these at the moment?
    Hi forum person, I do have a name, haha

    Here are a couple if you're interested:

    Every few months, the folks at Zen Studios release a couple new pinball tables for its virtual catalog, treating pinheads on PlayStation, Xbox and mobile devices to new challenges, bumps, twists, turn


    Every few months, the folks at Zen Studios release a couple new pinball tables for its virtual catalog, treating pinheads on PlayStation, Xbox and mobile devices to new challenges, bumps, twists, turn

    Leave a comment:


  • Alipan
    replied
    Just done a quick google - cant find a single review of these tables and no mention at all on some of the big gaming websites.

    There are lots of previews from a couple of weeks ago but then it all goes quiet.

    Whats going on Zen people? There doesnt seem to be much publicity for these at the moment?

    Leave a comment:


  • tenorhero
    replied
    Props to the designer of Wild West Rampage. It has it's challenges. You definitely have to work for your scores which is what I love about challenging tables. I thing WWR is one of those like Fear Itself, is a table that fits my playstyle.

    Many of the targets that need to be hit can lead to SDTM shots when you don't expect it. Lighting the kickback is work which is fine that's what's needed in some of zens tables.

    This pack has a nice balance of easy to get into but difficult to master tables.

    Can't wait to see what you guys have in store for us.

    Leave a comment:


  • littlechunk
    replied
    I'm enjoying these new tables very much! I'm having a rough time hitting the multiplier targets on Wild West (the bonuses don't seem like a lot so maybe it's not that big a deal). With that upper right flipper, I can hit the ramps pretty consistently, but those targets barely ever. It looks like an open table but you still have to be precise and quick for a lot of shots, especially during the missions. It's tough and fun. Castlestorm seemed a lot calmer and less punishing. I got over 100 mil and a few extra balls on the first game. I can see the high scores on this table soaring pretty high very soon. Having tons of fun

    Leave a comment:


  • BarbieBobomb
    replied
    Originally posted by tenorhero View Post
    Fantastic pack. Again Zen love your creativity.

    Rampage is definitely my favorite. Mostly because of the theme. The train mini game/mode was such a surprise and a nice touch as well. When I go to that mode I said out loud. 'This is VERY cool. Very cool indeed'. Completing each car is fun and they're different targets. I only got to the bumper one.......Modes seems challenging enough. Only had time to play one game before I have to go back to work. Will hopefully get some more time in tomorrow.

    One thing I did notice on the table is that shooting that center ramp through the doors..... You'll want to shoot the center from their respective flpper. To Spell 'SALOON' shoot the center ramp with the left flipper. To Spell 'RAMPAGE' shoot from the right flipper. Nice touch.

    Spelling RAMPAGE you'll have a certain amount of time to lock as much balls as you can in the center where what looks like you're loading a six shooter. After that you start a multiball by hitting the right sinkhole below the right bumper where it says 'back'. MB starts with the amount of balls you locked in your six shooter. Again nice touch.


    Castle storm. Like how you incorporated some of the charm of Castlestorm. Maybe I haven't noticed it while playing the actual game of Castlestorm but it seems like you just plugged in the same voice work from Excalibur to the table. I guess that's my only disappointment. That and there were only 2 tables.................

    Well I can dream can't I?

    Love what you guys can do. I know I will enjoy these but can't wait to see what else you have in store.
    YAY! Glad you're enjoying them!

    Leave a comment:


  • tenorhero
    replied
    Fantastic pack. Again Zen love your creativity.

    Rampage is definitely my favorite. Mostly because of the theme. The train mini game/mode was such a surprise and a nice touch as well. When I go to that mode I said out loud. 'This is VERY cool. Very cool indeed'. Completing each car is fun and they're different targets. I only got to the bumper one.......Modes seems challenging enough. Only had time to play one game before I have to go back to work. Will hopefully get some more time in tomorrow.

    One thing I did notice on the table is that shooting that center ramp through the doors..... you'll want to shoot that sinkhole next to it to change which which letters to spell.

    Spelling RAMPAGE you'll have a certain amount of time to lock as much balls as you can in the center where what looks like you're loading a six shooter. After that you start a multiball by hitting the right sinkhole below the right bumper where it says 'back'. MB starts with the amount of balls you locked in your six shooter. Again nice touch.


    Castle storm. Like how you incorporated some of the charm of Castlestorm. Maybe I haven't noticed it while playing the actual game of Castlestorm but it seems like you just plugged in the same voice work from Excalibur to the table. I guess that's my only disappointment. That and there were only 2 tables.................

    Well I can dream can't I?

    Love what you guys can do. I know I will enjoy these but can't wait to see what else you have in store.
    Last edited by tenorhero; 02-27-2015, 04:03 PM.

    Leave a comment:


  • Beliskner
    replied
    Downloading the tables at the moment

    Leave a comment:

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