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I'm enjoying these new tables very much! I'm having a rough time hitting the multiplier targets on Wild West (the bonuses don't seem like a lot so maybe it's not that big a deal). With that upper right flipper, I can hit the ramps pretty consi...)
Yep, they are a pain to hit. Best way I've found is when you light Rampage at the saloon doors and the you have to land the balls in the Six shooter, each time the ball launches from the plunger it always hits one, a little nudge as it launches lights the other.
BTW that is a cool mode, love locking the balls in the gun. A good way to rack up some points on a low scoring table too
Like sKyway, I don't see me playing Castlestrom that often. It has it's charm. It is a great table don't get me wrong. I think it's catered more to those that don't like challenging tables. Wild West Rampage is one of those challenging tables.
Few more things i noticed on Wild West Rampage. You can light the lock for train multiball by getting the ball into the bumpers. I fear it would be another table like SW Episode 4 where you can just get into the bumpers lock the balls and grind for points. It's much more difficult to do or it takes longer on this table than SW Episode 4. Mostly because as you shoot the right lanes to get the ball into the bumpers, most of the time it hits the the bumpers a few times and it goes right to the in lanes.
It's a bit easier to light 'TRAIN' ramp to lock balls by making sure you are lighting letters for 'SALOON' in the center ramp. To do this hit the sinkhole (Barrel) next to the center lane. The shutters of windows in the background will be different. The shutter open on the left will be for saloon, right for Rampage. Shoot the ball up the center ramp and the ball will release to the upper right flipper. Then shoot the 'TRAIN' RAMP.
[re post] Spelling RAMPAGE you'll have a certain amount of time to lock as much balls as you can in the center where what looks like you're loading a six shooter. After that you start a multiball by hitting the right sinkhole below the right bumper where it says 'back'. MB starts with the amount of balls you locked in your six shooter. Again nice touch.
I did reach the Wizard mode a few times (Not in one game though). You don't have to win the primary modes to light them. If you do 'win the mode' however there is a bullet hole representing that you did so. I'm sure this changes the scores on jackpots in the Wizard mode.
Will give you more details later as I'm off to work.
Gave both tables a proper play today after getting the pathetically easy trophies yesterday
CastleStorm is by far the easiest of the 2 and high scoring. I found starting the mission where the vikings walk towards the flippers (Impair?) opens the Shades mini-loop. Hit this with an early shot off the top-left flipper to send the ball to the bumpers, this will quickly light both kick-backs. Also, once they are both lit you get an increasing bonus for each 10 hits, this can really ramp up and the Shades Multiball is a good scoring mission too.
Hate to sound overly critical but I don't think this table is for me, I had a marathon go to get over 700k and found the missions overly familiar, no real interesting ways of increasing jackpots etc. and I really dislike the upper mini-playfield. I'm sure less experienced players will enjoy it though, doubt I'll ever go back after reaching the Wizard mode twice in that game I feel like I've seen everything.
Now, Wild West Rampage is more like my style! YEEEE-HAAAAA!! This is the complete opposite from the other table in the pack, offering a real challenge that makes you work for every single point. A huge amount of varied missions adds to the fun, I played it for 2-3 hours and still haven't tried them all! Got nowhere near the Wizard mode either,can't wait to play some more.
Thanks I just found that one (I shouldnt post so hastily).
No worries We are expecting more reviews, though it is hard to get people to write full length reviews on DLC that isn't based on a big IP. A lot of sites won't do DLC reviews at all.
Every few months, the folks at Zen Studios release a couple new pinball tables for its virtual catalog, treating pinheads on PlayStation, Xbox and mobile devices to new challenges, bumps, twists, turn
Every few months, the folks at Zen Studios release a couple new pinball tables for its virtual catalog, treating pinheads on PlayStation, Xbox and mobile devices to new challenges, bumps, twists, turn
Every few months, the folks at Zen Studios release a couple new pinball tables for its virtual catalog, treating pinheads on PlayStation, Xbox and mobile devices to new challenges, bumps, twists, turn
Props to the designer of Wild West Rampage. It has it's challenges. You definitely have to work for your scores which is what I love about challenging tables. I thing WWR is one of those like Fear Itself, is a table that fits my playstyle.
Many of the targets that need to be hit can lead to SDTM shots when you don't expect it. Lighting the kickback is work which is fine that's what's needed in some of zens tables.
This pack has a nice balance of easy to get into but difficult to master tables.
Can't wait to see what you guys have in store for us.
I'm enjoying these new tables very much! I'm having a rough time hitting the multiplier targets on Wild West (the bonuses don't seem like a lot so maybe it's not that big a deal). With that upper right flipper, I can hit the ramps pretty consistently, but those targets barely ever. It looks like an open table but you still have to be precise and quick for a lot of shots, especially during the missions. It's tough and fun. Castlestorm seemed a lot calmer and less punishing. I got over 100 mil and a few extra balls on the first game. I can see the high scores on this table soaring pretty high very soon. Having tons of fun
Rampage is definitely my favorite. Mostly because of the theme. The train mini game/mode was such a surprise and a nice touch as well. When I go to that mode I said out loud. 'This is VERY cool. Very cool indeed'. Completing each car is fun and they're different targets. I only got to the bumper one.......Modes seems challenging enough. Only had time to play one game before I have to go back to work. Will hopefully get some more time in tomorrow.
One thing I did notice on the table is that shooting that center ramp through the doors..... You'll want to shoot the center from their respective flpper. To Spell 'SALOON' shoot the center ramp with the left flipper. To Spell 'RAMPAGE' shoot from the right flipper. Nice touch.
Spelling RAMPAGE you'll have a certain amount of time to lock as much balls as you can in the center where what looks like you're loading a six shooter. After that you start a multiball by hitting the right sinkhole below the right bumper where it says 'back'. MB starts with the amount of balls you locked in your six shooter. Again nice touch.
Castle storm. Like how you incorporated some of the charm of Castlestorm. Maybe I haven't noticed it while playing the actual game of Castlestorm but it seems like you just plugged in the same voice work from Excalibur to the table. I guess that's my only disappointment. That and there were only 2 tables.................
Well I can dream can't I?
Love what you guys can do. I know I will enjoy these but can't wait to see what else you have in store.
Rampage is definitely my favorite. Mostly because of the theme. The train mini game/mode was such a surprise and a nice touch as well. When I go to that mode I said out loud. 'This is VERY cool. Very cool indeed'. Completing each car is fun and they're different targets. I only got to the bumper one.......Modes seems challenging enough. Only had time to play one game before I have to go back to work. Will hopefully get some more time in tomorrow.
One thing I did notice on the table is that shooting that center ramp through the doors..... you'll want to shoot that sinkhole next to it to change which which letters to spell.
Spelling RAMPAGE you'll have a certain amount of time to lock as much balls as you can in the center where what looks like you're loading a six shooter. After that you start a multiball by hitting the right sinkhole below the right bumper where it says 'back'. MB starts with the amount of balls you locked in your six shooter. Again nice touch.
Castle storm. Like how you incorporated some of the charm of Castlestorm. Maybe I haven't noticed it while playing the actual game of Castlestorm but it seems like you just plugged in the same voice work from Excalibur to the table. I guess that's my only disappointment. That and there were only 2 tables.................
Well I can dream can't I?
Love what you guys can do. I know I will enjoy these but can't wait to see what else you have in store.
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