Wow, this really is a hot topic! Nice to see some passionate responses, even if I disagree with most of them 
I'll try and keep my views short... Firstly, I love the strong slings. real pins have them and I feel they add to the nerve-jangling excitement. And yes, I know the Zen tables are just a video game not even a simulation but I think they have enough other features which would never be possible on a real machine. We all want it to at least feel like pinball don't we?
With this in mind I think an increasing difficulty after completing Wizard modes dosn't feel right to me. Sure, make modes harder to start with shortened timers etc. but don't adjust the physical features of the table.
My answer would be this: keep the powerful slings but to avoid frustrating outlane drains how about narrowing the gap there? Make it obviously still possible to drain but give us players a chance to nudge and save a ball bouncing round there. I think Return of the Jedi had the closest idea to this, I loved the ball bouncing round there and giving a quick shake or nudge to 'persuade' the ball out. To be clear, I'm talking about before the ball actually travels down the outlane and is rattling round behind the slings.
Oh, and I HATE marathon tables. I want a test of reflexes and split second strategical decision making, not a dull endurance test of stamina. I loved Paranormal but cannot face playing it for obvious reasons, sadly.

I'll try and keep my views short... Firstly, I love the strong slings. real pins have them and I feel they add to the nerve-jangling excitement. And yes, I know the Zen tables are just a video game not even a simulation but I think they have enough other features which would never be possible on a real machine. We all want it to at least feel like pinball don't we?

With this in mind I think an increasing difficulty after completing Wizard modes dosn't feel right to me. Sure, make modes harder to start with shortened timers etc. but don't adjust the physical features of the table.
My answer would be this: keep the powerful slings but to avoid frustrating outlane drains how about narrowing the gap there? Make it obviously still possible to drain but give us players a chance to nudge and save a ball bouncing round there. I think Return of the Jedi had the closest idea to this, I loved the ball bouncing round there and giving a quick shake or nudge to 'persuade' the ball out. To be clear, I'm talking about before the ball actually travels down the outlane and is rattling round behind the slings.
Oh, and I HATE marathon tables. I want a test of reflexes and split second strategical decision making, not a dull endurance test of stamina. I loved Paranormal but cannot face playing it for obvious reasons, sadly.
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