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  • Beliskner
    replied
    Originally posted by ShoryukenToTheChin View Post
    Noticing most of the Test Chambers saved your progress once you get to a certain point. Anybody noted down the details of such yet?
    Test Chamber 2 saves after each turret you destroy. Chamber 4 saves after the first destroyed turret as well. I'm pretty sure none of the others save any kind of progress.

    Leave a comment:


  • ShoryukenToTheChin
    replied
    Noticing most of the Test Chambers saved your progress once you get to a certain point. Anybody noted down the details of such yet?

    Leave a comment:


  • skyway73
    replied
    Another little tip, I always open the Test Chamber from the left flipper. The ball usually bounces off and can be caught on the right flipper whereas hitting it from the right flipper can go SDTM.

    Once the elevator is open it's safe to hit from either.

    Leave a comment:


  • SugarIsTheDevil
    replied
    Originally posted by BarbieBobomb View Post
    Thomas Crofts did this one, along with Droids, Super League Football, Guardians and others

    There is a full list of designers here if you are interested.
    That's an interesting list! Thanks for that, I hadn't seen it before. Thanks for an awesome table Mr. Crofts. I'd say it's your best one yet, right after X-Men. And based on this list I'd like to see more of Viktor Gyorei. He made Captain America and Sorcerer's Lair, only two tables, but two of the best tables Zen Pinball has to offer. He hasn't made a new one in almost four years now. Maybe he isn't working for Zen anymore, but if he does, then what is he waiting for? .
    Last edited by SugarIsTheDevil; 05-30-2015, 07:53 AM.

    Leave a comment:


  • Tronfrom218
    replied
    On Xbone when I select it from any tab instead of saying "Portal" it has this long Spanish message. Something about; software incorrecta. Anyone else?

    Leave a comment:


  • BarbieBobomb
    replied
    Originally posted by SugarIsTheDevil View Post
    I've played the table for about six hours now, finally beat the wizard mode and I have to say; great job! Who designed this? It's one of the best tables made for Zen Pinball in my opinion. It has a nice flow, is really challenging and sometimes punishing, yet I keep coming back for more. If that's not good game design I don't know what is.
    Thomas Crofts did this one, along with Droids, Super League Football, Guardians and others

    There is a full list of designers here if you are interested.

    Leave a comment:


  • SugarIsTheDevil
    replied
    Originally posted by theJJ88 View Post
    At least some competitors are facing the same problem that I am on Vita... Yeah, thought to say you "hi", SugarIsTheDevil. Seen you on PSN Trophy Leaders, been trying to give you and others some challenge lately (being among the first to get trophies and all). I happened to be awake last night and when Portal got in store, I thought I'd get head start.

    Other ZP2 Vita trophy hunters here eagerly waiting the table to work? I'm quite busy this evening, so I might not make it in time... Oh well, I just hope to get into first 25... It's a fun hobby for me.
    Hi JJ88! Saw I forgot to reply to your post. Better late than never . Looked you up on psntrophyleaders.com and saw that you're really pounding out those pinball trophies! You're the first one to get the Portal trophy on the Vita! Keep it up and come on over to the playstationtrophies.org forum where we talk about getting all those trophies and share hints and tips.

    Leave a comment:


  • SugarIsTheDevil
    replied
    I've played the table for about six hours now, finally beat the wizard mode and I have to say; great job! Who designed this? It's one of the best tables made for Zen Pinball in my opinion. It has a nice flow, is really challenging and sometimes punishing, yet I keep coming back for more. If that's not good game design I don't know what is.
    Last edited by SugarIsTheDevil; 05-29-2015, 04:34 PM. Reason: grammar

    Leave a comment:


  • Cloda
    replied
    Originally posted by skyway73 View Post
    A little tip to activate both kick-backs easily, I always start with Test chamber 4 (2 ball multiball) and let the balls drain while cycling the roll-over lights with the left flipper. By the time the ball-save has ended both kick-backs are lit.

    Fantastic table, really challenging but I'm loving it!
    Fantastic tip as this has so far been the most frustrating thing for me about this table... you take a big risk playing without having the left kickback activated as it is a ball magnet! It is worth noting that the kickbacks stay lit when you lose a ball so it is definitely part of a sensible strategy to reactivate a kickback as soon as you lose it.

    Leave a comment:


  • skyway73
    replied
    A little tip to activate both kick-backs easily, I always start with Test chamber 4 (2 ball multiball) and let the balls drain while cycling the roll-over lights with the left flipper. By the time the ball-save has ended both kick-backs are lit.

    Fantastic table, really challenging but I'm loving it!

    Leave a comment:


  • Mammouth
    replied
    Originally posted by ShoryukenToTheChin View Post
    Yeh I'm having a blast with it, but I do find the TEST Chamber 2 very frustrating. Seems for the life of me I can't hit the centre 2 ramps accurately only be a lucky hit , although it saves your progress so it lightens up. I doubt I will do the 3 times in a seamless run, could see myself throwing my pad at the PS4 in a fit of rage lol.
    Don't control the ball. If the ball fall in the inlane, juste shoot it and it will pass. But if you control the ball first, i've never been able to shoot these ramps.

    Leave a comment:


  • BarbieBobomb
    replied
    Originally posted by KingCat78 View Post
    Just to follow up on my own post. The 1st. problem is solved. The "trial unlock file" is available for download now. So Portal Pinball works fine on the Vita. Thanks for fixing this.

    However, the 2nd. problem is still present on the Vita. The "sign-out" problem which causes the scoreboards to be unavailable. See the link I mentioned earlier for all the details. Hopefully this can be fixed too. Thanks in advance.


    Jon
    Thanks for the update

    Leave a comment:


  • KingCat78
    replied
    Originally posted by KingCat78 View Post
    I'm also having the same problem with the Vita. It keeps telling me to download the trial version (which I already did 4 times). It looks like the "trial unlock file" is missing from the downloads. I'm located in Europe.

    Also to let you know that the problem with the leaderboards on the Vita (the "sign-out problem" which is already reported in another thread) has not been solved yet. I also included a screenshot of that problem in that thread (http://forum.zenstudios.com/showthre...ds-not-loading).


    Jon
    Just to follow up on my own post. The 1st. problem is solved. The "trial unlock file" is available for download now. So Portal Pinball works fine on the Vita. Thanks for fixing this.

    However, the 2nd. problem is still present on the Vita. The "sign-out" problem which causes the scoreboards to be unavailable. See the link I mentioned earlier for all the details. Hopefully this can be fixed too. Thanks in advance.


    Jon

    Leave a comment:


  • SugarIsTheDevil
    replied
    Same here. I could play the Portal table on my Vita this morning. I don't know what you guys did, but thanks for fixing it!

    Leave a comment:


  • Cathaeter
    replied
    Everythings good now they've finally fixed it....on my end.

    Leave a comment:

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