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Ant-Man Pinball
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They are the roll-overs marked with an X, 4 at the bottom (inlanes and outlanes) and 2 at the top above the bumpers.
An unusual feature is that they can be cycled by hitting the flippers but act as if the 6 are connected and not a separate 2 and 4. By that I mean if say you only have 1 lit you will need to hit the flipper 6 times to cycle it right round to where it started.
Also, managed to finally earn an Extra Ball by hitting a 5 way combo. Uploaded a video below, it's not the cleanest and I expect there are different combinations of ramps/loops which would also work.
Last edited by skyway73; 07-17-2015, 01:53 PM.Leave a comment:
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I save my Pym capsules to use on The Crims Hurry up, makes life easier
Anyone managed an Extra Ball combo?...Leave a comment:
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So I assume completion of the Multiball Modes is to score a Super Jackpot?
Only had a brief couple of games, lit some of the Modes so I must of somehow completed them. Overall I'm liking the flow of the Table.
For the life of me I can't get the timing of hitting the Ball up the Crime Ramp with the upper Left Flipper.
Guess I'll post the completion credit for each mission so you don't have to. Note that credit can't be carried over from mission to mission (for instance, if you have completed 3 shots during Sparring, you'd fail and have to make 5 shots the next time). Collecting the Pym Capsules from completing the back targets will allow to spot a value during Police Chase, The Crims, and Mischief. Timers for these aforementioned modes stop if Army of Ants or Yellowjacket Multiball is activated during them. You can also extend the timer during a hurry-up by shooting the left or right inner loop.
- Sparring: Complete 5 shots using the Cannon.
- Police Chase: Complete 4 left or right orbit shots. Completing the required shots will also give you a bonus round where each orbit is worth the value of the final hurry-up shot you made.
- The Crims: Complete 3 shots to the side ramp. Completing the required shots will also give you a bonus round where each side ramp is worth 3 million points.
- Mischief: Collect the hurry-up values at all the major shots. Completing the required shots will also give you a bonus round where each major shot is worth the value of the final hurry-up collected.
Note that it is possible to combo the side ramp after shooting it. The game encourages this, as shooting it two times in a row will award an instant 2 million. Hopefully this'll help you activate and complete The Crims faster.Leave a comment:
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So normal skill shot = 500,000
Super skill shot = 3,000,000
And I found a hidden skill shot at almost the top of the right playfield that is worth 1,000,000
Also I finally made a successful Cassie save (left outlane) - it's a challenge to say the leastLast edited by DA5ID; 07-16-2015, 07:00 PM.Leave a comment:
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Try doing a very tight shot with the right flipper so the ball goes in the right center orbit at a fairly slow pace. That's the most comfortable way to get a shot at the ramp. Still not easy though.Leave a comment:
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Wizard Mode - complete all Modes?
So I assume completion of the Multiball Modes is to score a Super Jackpot?
Only had a brief couple of games, lit some of the Modes so I must of somehow completed them. Overall I'm liking the flow of the Table.
For the life of me I can't get the timing of hitting the Ball up the Crime Ramp with the upper Left Flipper.Leave a comment:
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I was having issues with getting it to install on my PS4 also. Tried to 'Download and play' from the Zen menu but when it went to the PS Store it would show 'No content available'. If I went to the table directly through the Store and not through Zen, the table would show up as 'Installed'. But it wasnt. So I did exactly as stated above. From the PS4 Dashboard I went to related items and there it was . Ready to download and install. Works fine now. Not sure why it wouldnt work the other ways.Leave a comment:
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Problem with PS4 install, also
I was having issues with getting it to install on my PS4 also. Tried to 'Download and play' from the Zen menu but when it went to the PS Store it would show 'No content available'. If I went to the table directly through the Store and not through Zen, the table would show up as 'Installed'. But it wasnt. So I did exactly as stated above. From the PS4 Dashboard I went to related items and there it was . Ready to download and install. Works fine now. Not sure why it wouldnt work the other ways.Leave a comment:
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Here's some edits:
Yellowjacket MB: After starting the multiball, the mischief ramp is lit for a Double Jackpot for 5 seconds. After time is up, it will convert to a normal Jackpot. Collecting the Jackpot will light the Super Jackpot at the jump ramp for 5x the last Jackpot collected. At any time after collecting a Jackpot, three hits to the particle targets will relight the Jackpot. I believe Jackpots add up, so you may be able to boost the Super Jackpot value by a lot.
Army of Ants MB: Along with shooting the right orbit 3 times to light a fast lock, you can also light the lock permanently by collecting the Ants at several shots around the playfield. Shoot the flashing lanes to collect Jackpots, then shoot the right orbit to collect the Super Jackpot, worth 5x the value. Collecting the SJ will also light the Ant-thony Jackpot at the side ramp for the rest of the multiball, I believe it's worth 3x the normal Jackpot value.
Shrinking MB: Completing PYM 2 times begins the multiball. During the multiball, shoot the particle targets with the silver ball to collect a Jackpot and shrink the ball, then shoot the targets with the shrunken ball before time runs out to collect a Super Jackpot worth 10x the Jackpot value. This can be awarded several times depending on how many targets are hit as a sweep. Relight the Jackpot with a shot to the targets using the Pym ball. During the two other multiballs, you can also activate this multiball as a stack.
Also note that during any of the multiballs, completing the "X" lanes advances the Jackpot multiplier by 10x for ridiculously unbalanced points. During Army of Ants MB you can also shoot under the playfield to advance the Jackpot multiplier for each target hit.Leave a comment:
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A fun table with huge downside in scoring balance which is a surprise coming from Zoltan Vari. My favorite designer.
The downside is that this table is pretty Multi ball dependent. Either Multi ball will net you a huge amount of points coupled with ramping Jackpot increases. There is already a player on steam that scored 10b+ and this was released today.
I played 1 game today and scored score 600m. Mostly from Yellowjacket MB. There should be some players in the community that should be able to test these tables for such scoring imbalances. It takes away from the enjoyment of the table.
Yellow jacket MB - Shoot Center ramp 3 times. Then a ramp lifts up in front of the right oribit. Shoot the orbit ramp to lock ball. Repeat 2 more times. Shoot the red target that randomly roams around. Then shoot right orbit ramp again for super jackpot. (Jackpots Ramp up considerably)
The other MB (Forgot what it was called) - I shoot the right orbit a bunch of times till it says lock. Shoot the right orbit when lock is lit. lock 3 times start MB, shoot flashing lanes. The right orbit will be the super Jackpot. Make sure you hit the orbit hard enough to get the ball around to the other side. Rinse and repeat.
Yellowjacket MB: After starting the multiball, the mischief ramp is lit for a Double Jackpot for 5 seconds. After time is up, it will convert to a normal Jackpot. Collecting the Jackpot will light the Super Jackpot at the jump ramp for 5x the last Jackpot collected. At any time after collecting a Jackpot, three hits to the particle targets will relight the Jackpot. I believe Jackpots add up, so you may be able to boost the Super Jackpot value by a lot.
Army of Ants MB: Along with shooting the right orbit 3 times to light a fast lock, you can also light the lock permanently by collecting the Ants at several shots around the playfield. Shoot the flashing lanes to collect Jackpots, then shoot the right orbit to collect the Super Jackpot, worth 5x the value. Collecting the SJ will also light the Ant-thony Jackpot at the side ramp for the rest of the multiball, I believe it's worth 3x the normal Jackpot value.
Shrinking MB: Completing PYM 2 times begins the multiball. During the multiball, shoot the particle targets with the silver ball to collect a Jackpot and shrink the ball, then shoot the targets with the shrunken ball before time runs out to collect a Super Jackpot worth 10x the Jackpot value. This can be awarded several times depending on how many targets are hit as a sweep. Relight the Jackpot with a shot to the targets using the Pym ball. During the two other multiballs, you can also activate this multiball as a stack.
Also note that during any of the multiballs, completing the "X" lanes advances the Jackpot multiplier by 10x for ridiculously unbalanced points. During Army of Ants MB you can also shoot under the playfield to advance the Jackpot multiplier for each target hit.Leave a comment:
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A fun table with huge downside in scoring balance which is a surprise coming from Zoltan Vari. My favorite designer.
The downside is that this table is pretty Multi ball dependent. Either Multi ball will net you a huge amount of points coupled with ramping Jackpot increases. There is already a player on steam that scored 10b+ and this was released today.
I played 1 game today and scored score 600m. Mostly from Yellowjacket MB. There should be some players in the community that should be able to test these tables for such scoring imbalances. It takes away from the enjoyment of the table.
Yellow jacket MB - Shoot Center ramp 3 times. Then a ramp lifts up in front of the right oribit. Shoot the orbit ramp to lock ball. Repeat 2 more times. Shoot the red target that randomly roams around. Then shoot right orbit ramp again for super jackpot. (Jackpots Ramp up considerably)
The other MB (Forgot what it was called) - I shoot the right orbit a bunch of times till it says lock. Shoot the right orbit when lock is lit. lock 3 times start MB, shoot flashing lanes. The right orbit will be the super Jackpot. Make sure you hit the orbit hard enough to get the ball around to the other side. Rinse and repeat.Leave a comment:
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