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  • ShoryukenToTheChin
    replied
    Thanks for all the info guys, I and the Community

    Leave a comment:


  • skyway73
    replied
    Originally posted by hunter328
    What are the X lanes?
    They are the roll-overs marked with an X, 4 at the bottom (inlanes and outlanes) and 2 at the top above the bumpers.

    An unusual feature is that they can be cycled by hitting the flippers but act as if the 6 are connected and not a separate 2 and 4. By that I mean if say you only have 1 lit you will need to hit the flipper 6 times to cycle it right round to where it started.


    Also, managed to finally earn an Extra Ball by hitting a 5 way combo. Uploaded a video below, it's not the cleanest and I expect there are different combinations of ramps/loops which would also work.

    Last edited by skyway73; 07-17-2015, 01:53 PM.

    Leave a comment:


  • hunter328
    replied
    Originally posted by tenorhero
    Well thanks for that. Couldn't get the specifics. All I know is that the balancing is so out of whack and the MB are fairly easy to start IMO.
    What are the X lanes?

    Leave a comment:


  • skyway73
    replied
    I save my Pym capsules to use on The Crims Hurry up, makes life easier


    Anyone managed an Extra Ball combo?...

    Leave a comment:


  • Captain B. Zarre
    replied
    Originally posted by ShoryukenToTheChin
    So I assume completion of the Multiball Modes is to score a Super Jackpot?

    Only had a brief couple of games, lit some of the Modes so I must of somehow completed them. Overall I'm liking the flow of the Table.

    For the life of me I can't get the timing of hitting the Ball up the Crime Ramp with the upper Left Flipper.
    Actually, you don't even need to collect a Super Jackpot during each Multiball - you just have to start them to achieve completion (similar to how the Multiball objective acted in Venom).

    Guess I'll post the completion credit for each mission so you don't have to. Note that credit can't be carried over from mission to mission (for instance, if you have completed 3 shots during Sparring, you'd fail and have to make 5 shots the next time). Collecting the Pym Capsules from completing the back targets will allow to spot a value during Police Chase, The Crims, and Mischief. Timers for these aforementioned modes stop if Army of Ants or Yellowjacket Multiball is activated during them. You can also extend the timer during a hurry-up by shooting the left or right inner loop.

    - Sparring: Complete 5 shots using the Cannon.
    - Police Chase: Complete 4 left or right orbit shots. Completing the required shots will also give you a bonus round where each orbit is worth the value of the final hurry-up shot you made.
    - The Crims: Complete 3 shots to the side ramp. Completing the required shots will also give you a bonus round where each side ramp is worth 3 million points.
    - Mischief: Collect the hurry-up values at all the major shots. Completing the required shots will also give you a bonus round where each major shot is worth the value of the final hurry-up collected.

    Note that it is possible to combo the side ramp after shooting it. The game encourages this, as shooting it two times in a row will award an instant 2 million. Hopefully this'll help you activate and complete The Crims faster.

    Leave a comment:


  • DA5ID
    replied
    Originally posted by Beliskner
    Try doing a very tight shot with the right flipper so the ball goes in the right center orbit at a fairly slow pace. That's the most comfortable way to get a shot at the ramp. Still not easy though.
    Yeah it takes practice - slowing the loop shot is key. As soon as you make it you can go for repeated loops - this activates "the crims" hurry up.

    So normal skill shot = 500,000
    Super skill shot = 3,000,000
    And I found a hidden skill shot at almost the top of the right playfield that is worth 1,000,000

    Also I finally made a successful Cassie save (left outlane) - it's a challenge to say the least
    Last edited by DA5ID; 07-16-2015, 07:00 PM.

    Leave a comment:


  • Beliskner
    replied
    Originally posted by ShoryukenToTheChin
    For the life of me I can't get the timing of hitting the Ball up the Crime Ramp with the upper Left Flipper.
    Try doing a very tight shot with the right flipper so the ball goes in the right center orbit at a fairly slow pace. That's the most comfortable way to get a shot at the ramp. Still not easy though.

    Leave a comment:


  • ShoryukenToTheChin
    replied
    Wizard Mode - complete all Modes?

    So I assume completion of the Multiball Modes is to score a Super Jackpot?

    Only had a brief couple of games, lit some of the Modes so I must of somehow completed them. Overall I'm liking the flow of the Table.

    For the life of me I can't get the timing of hitting the Ball up the Crime Ramp with the upper Left Flipper.

    Leave a comment:


  • BarbieBobomb
    replied
    Originally posted by madisonsdaddy
    I was having issues with getting it to install on my PS4 also. Tried to 'Download and play' from the Zen menu but when it went to the PS Store it would show 'No content available'. If I went to the table directly through the Store and not through Zen, the table would show up as 'Installed'. But it wasnt. So I did exactly as stated above. From the PS4 Dashboard I went to related items and there it was . Ready to download and install. Works fine now. Not sure why it wouldnt work the other ways.
    Weird - but glad you got it!

    Leave a comment:


  • madisonsdaddy
    replied
    Problem with PS4 install, also

    Originally posted by hunter328
    That didn't work, but I figured it out. If anyone else has this problem, on the PS4 main screen, go to Zen Pinball, then scrol down to related items, add-ons, my add-ons. Hit that then look for and download the demo and unlock for the table there.
    I was having issues with getting it to install on my PS4 also. Tried to 'Download and play' from the Zen menu but when it went to the PS Store it would show 'No content available'. If I went to the table directly through the Store and not through Zen, the table would show up as 'Installed'. But it wasnt. So I did exactly as stated above. From the PS4 Dashboard I went to related items and there it was . Ready to download and install. Works fine now. Not sure why it wouldnt work the other ways.

    Leave a comment:


  • tenorhero
    replied
    Originally posted by Captain B. Zarre
    Here's some edits:

    Yellowjacket MB: After starting the multiball, the mischief ramp is lit for a Double Jackpot for 5 seconds. After time is up, it will convert to a normal Jackpot. Collecting the Jackpot will light the Super Jackpot at the jump ramp for 5x the last Jackpot collected. At any time after collecting a Jackpot, three hits to the particle targets will relight the Jackpot. I believe Jackpots add up, so you may be able to boost the Super Jackpot value by a lot.

    Army of Ants MB: Along with shooting the right orbit 3 times to light a fast lock, you can also light the lock permanently by collecting the Ants at several shots around the playfield. Shoot the flashing lanes to collect Jackpots, then shoot the right orbit to collect the Super Jackpot, worth 5x the value. Collecting the SJ will also light the Ant-thony Jackpot at the side ramp for the rest of the multiball, I believe it's worth 3x the normal Jackpot value.

    Shrinking MB: Completing PYM 2 times begins the multiball. During the multiball, shoot the particle targets with the silver ball to collect a Jackpot and shrink the ball, then shoot the targets with the shrunken ball before time runs out to collect a Super Jackpot worth 10x the Jackpot value. This can be awarded several times depending on how many targets are hit as a sweep. Relight the Jackpot with a shot to the targets using the Pym ball. During the two other multiballs, you can also activate this multiball as a stack.

    Also note that during any of the multiballs, completing the "X" lanes advances the Jackpot multiplier by 10x for ridiculously unbalanced points. During Army of Ants MB you can also shoot under the playfield to advance the Jackpot multiplier for each target hit.
    Well thanks for that. Couldn't get the specifics. All I know is that the balancing is so out of whack and the MB are fairly easy to start IMO.

    Leave a comment:


  • Captain B. Zarre
    replied
    Originally posted by tenorhero
    A fun table with huge downside in scoring balance which is a surprise coming from Zoltan Vari. My favorite designer.

    The downside is that this table is pretty Multi ball dependent. Either Multi ball will net you a huge amount of points coupled with ramping Jackpot increases. There is already a player on steam that scored 10b+ and this was released today.

    I played 1 game today and scored score 600m. Mostly from Yellowjacket MB. There should be some players in the community that should be able to test these tables for such scoring imbalances. It takes away from the enjoyment of the table.

    Yellow jacket MB - Shoot Center ramp 3 times. Then a ramp lifts up in front of the right oribit. Shoot the orbit ramp to lock ball. Repeat 2 more times. Shoot the red target that randomly roams around. Then shoot right orbit ramp again for super jackpot. (Jackpots Ramp up considerably)

    The other MB (Forgot what it was called) - I shoot the right orbit a bunch of times till it says lock. Shoot the right orbit when lock is lit. lock 3 times start MB, shoot flashing lanes. The right orbit will be the super Jackpot. Make sure you hit the orbit hard enough to get the ball around to the other side. Rinse and repeat.
    Here's some edits:

    Yellowjacket MB: After starting the multiball, the mischief ramp is lit for a Double Jackpot for 5 seconds. After time is up, it will convert to a normal Jackpot. Collecting the Jackpot will light the Super Jackpot at the jump ramp for 5x the last Jackpot collected. At any time after collecting a Jackpot, three hits to the particle targets will relight the Jackpot. I believe Jackpots add up, so you may be able to boost the Super Jackpot value by a lot.

    Army of Ants MB: Along with shooting the right orbit 3 times to light a fast lock, you can also light the lock permanently by collecting the Ants at several shots around the playfield. Shoot the flashing lanes to collect Jackpots, then shoot the right orbit to collect the Super Jackpot, worth 5x the value. Collecting the SJ will also light the Ant-thony Jackpot at the side ramp for the rest of the multiball, I believe it's worth 3x the normal Jackpot value.

    Shrinking MB: Completing PYM 2 times begins the multiball. During the multiball, shoot the particle targets with the silver ball to collect a Jackpot and shrink the ball, then shoot the targets with the shrunken ball before time runs out to collect a Super Jackpot worth 10x the Jackpot value. This can be awarded several times depending on how many targets are hit as a sweep. Relight the Jackpot with a shot to the targets using the Pym ball. During the two other multiballs, you can also activate this multiball as a stack.

    Also note that during any of the multiballs, completing the "X" lanes advances the Jackpot multiplier by 10x for ridiculously unbalanced points. During Army of Ants MB you can also shoot under the playfield to advance the Jackpot multiplier for each target hit.

    Leave a comment:


  • tenorhero
    replied
    A fun table with huge downside in scoring balance which is a surprise coming from Zoltan Vari. My favorite designer.

    The downside is that this table is pretty Multi ball dependent. Either Multi ball will net you a huge amount of points coupled with ramping Jackpot increases. There is already a player on steam that scored 10b+ and this was released today.

    I played 1 game today and scored score 600m. Mostly from Yellowjacket MB. There should be some players in the community that should be able to test these tables for such scoring imbalances. It takes away from the enjoyment of the table.

    Yellow jacket MB - Shoot Center ramp 3 times. Then a ramp lifts up in front of the right oribit. Shoot the orbit ramp to lock ball. Repeat 2 more times. Shoot the red target that randomly roams around. Then shoot right orbit ramp again for super jackpot. (Jackpots Ramp up considerably)

    The other MB (Forgot what it was called) - I shoot the right orbit a bunch of times till it says lock. Shoot the right orbit when lock is lit. lock 3 times start MB, shoot flashing lanes. The right orbit will be the super Jackpot. Make sure you hit the orbit hard enough to get the ball around to the other side. Rinse and repeat.

    Leave a comment:


  • BarbieBobomb
    replied
    Originally posted by retrogammer1977sb
    the import function ingame works now for me. Thank you for your efforts.
    yay!
    Last edited by BarbieBobomb; 07-15-2015, 08:43 PM.

    Leave a comment:


  • Retrogammer1977SB
    replied
    Originally posted by BarbieBobomb
    Don't reinstall. Let me check with the team first to see if there is something up with the PSN store. PSXFan, are you based in North America or Europe?

    The import function ingame works now for me. Thank you for your efforts.

    Leave a comment:

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