Originally posted by DA5ID
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Ant-Man Pinball
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Official Pinball Guides (PFX3 etc.) - Written & Video Form
PSN = SrkToTheChin
Xbox Live = SrkToTheChin
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Just wanted to say that after playing this table a lot that I really, really like it.
The bad bits: (this won't take long)
- I wish Tilt was turned off during Cassie Save- you really need to bang the flippers and I always inadvertently nudge the table.
The good bits:
- The lighting really pops! We even get a half decent build up to Multiball (Army of ants)
- All the sound effects! Some sweet old-school ones too, particularly like the Crims top ramp sound and the bells during Super jets.
- Extra balls have to be earned here, there's no cheap ones. Just how I like it, a real sense of achievment.
- Kick-backs don't have to be ground out before every ball, nicely done.
- Locking the ball using the jump ramp is great, satisfying and cool use of a magnet. Nice sound effect here too.
- Rewarding us with a quick Multiball lock for 3 consecutive loops is a great idea too.
- I was worried hitting the large glowing ball would cause a lot of drains but it reacts really well, random but not unfair. And those shrunken pinballls, so clever.
I know there have been a few moans (again) about unbalanced scoring, I personally like it and it feels fresh. Ok we can build up,some ridiculous jackpots but it does take skill and at least it's not just spamming one mode. You have to make the effort to reach Wizard mode as it is very rewarding, earlier I got 1.7 billion just from that! Tasty
I think the only change I would have considered is making Cops harder to start, you end up playing it too often and it can become a bit too high scoring. Maybe a limit on the amount of times it can be activated? This could then reset after reaching Wizard mode?
So overall I would rate this amongst Zen's very best, with this and Portal the standards are at a very high level, can't wait to see what will be next!
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