Announcement

Collapse
No announcement yet.

Ant-Man Pinball

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Beliskner
    replied
    Originally posted by BarbieBobomb View Post
    Need something?
    Regarding the Portal tournament prize again

    Leave a comment:


  • BarbieBobomb
    replied
    Originally posted by Beliskner View Post
    Hey Bobby your message folder appears to be full. You should delete some of those messages
    Need something?

    Leave a comment:


  • Beliskner
    replied
    Hey Bobby your message folder appears to be full. You should delete some of those messages

    Leave a comment:


  • BarbieBobomb
    replied
    Originally posted by skyway73 View Post

    So overall I would rate this amongst Zen's very best, with this and Portal the standards are at a very high level, can't wait to see what will be next!
    Thank you! Glad you are enjoying it

    Leave a comment:


  • skyway73
    replied
    Just wanted to say that after playing this table a lot that I really, really like it.

    The bad bits: (this won't take long)
    • I wish Tilt was turned off during Cassie Save- you really need to bang the flippers and I always inadvertently nudge the table.


    The good bits:
    • The lighting really pops! We even get a half decent build up to Multiball (Army of ants)
    • All the sound effects! Some sweet old-school ones too, particularly like the Crims top ramp sound and the bells during Super jets.
    • Extra balls have to be earned here, there's no cheap ones. Just how I like it, a real sense of achievment.
    • Kick-backs don't have to be ground out before every ball, nicely done.
    • Locking the ball using the jump ramp is great, satisfying and cool use of a magnet. Nice sound effect here too.
    • Rewarding us with a quick Multiball lock for 3 consecutive loops is a great idea too.
    • I was worried hitting the large glowing ball would cause a lot of drains but it reacts really well, random but not unfair. And those shrunken pinballls, so clever.


    I know there have been a few moans (again) about unbalanced scoring, I personally like it and it feels fresh. Ok we can build up,some ridiculous jackpots but it does take skill and at least it's not just spamming one mode. You have to make the effort to reach Wizard mode as it is very rewarding, earlier I got 1.7 billion just from that! Tasty

    I think the only change I would have considered is making Cops harder to start, you end up playing it too often and it can become a bit too high scoring. Maybe a limit on the amount of times it can be activated? This could then reset after reaching Wizard mode?


    So overall I would rate this amongst Zen's very best, with this and Portal the standards are at a very high level, can't wait to see what will be next!

    Leave a comment:


  • DA5ID
    replied
    Originally posted by ShoryukenToTheChin View Post
    Thanks, ah so where the Ball sinks to claim the extra ball on the Back Ramp (Right Loop).
    Yes and I believe it's how you start the sparring with hope (paintball mode)

    If you go into free cam it looks like a black rectangle sink hole

    Leave a comment:


  • ShoryukenToTheChin
    replied
    Originally posted by DA5ID View Post
    Hidden skillshot can be hit fairly consistently - it's a soft plunge to the top right of the playfield. It is right bellow the top most red lane arrows. The shot is worth 1 million
    Thanks, ah so where the Ball sinks to claim the extra ball on the Back Ramp (Right Loop).

    Leave a comment:


  • DA5ID
    replied
    Originally posted by ShoryukenToTheChin View Post
    Anyone know the bonus for collecting all of the Ants in the correct order?

    Also has anyone attained the Hidden Skill Shot yet? for the life of me I can't find it.
    Hidden skillshot can be hit fairly consistently - it's a soft plunge to the top right of the playfield. It is right bellow the top most red lane arrows. The shot is worth 1 million

    Leave a comment:


  • ShoryukenToTheChin
    replied
    Li' Help?

    Anyone know the bonus for collecting all of the Ants in the correct order?

    Also has anyone attained the Hidden Skill Shot yet? for the life of me I can't find it.

    Leave a comment:


  • Captain B. Zarre
    replied
    Originally posted by NerfHerder View Post
    I'm

    You mentioned Pym Capsules ... I know what they do, they are similar to the missiles on the Boba Fett table, but I haven't figured out how to obtain them on a regular basis. Does it have to do with hitting the blue orb into the targets behind it? Am I spelling PYM somewhere? I too have been having a lot of trouble with hitting the side ramp. My timing is always off. The Crims Hurry Up is the only thing keeping me out of the wizard mode and I'm guessing that having a stash of Pym capsules can help.
    You have to shoot the targets behind the Pym ball using the normal steel ball. There's five of them, and completing them all will earn you a Pym capsule. And yes, these may help you out a ton during The Crims.

    Leave a comment:


  • skyway73
    replied
    Originally posted by Beliskner View Post
    1. Said that three days ago
    2. The lock for Ant-Man lock gets activated if you get three consecutive shots around the right orbit and have the ball go fast enough to reach the back ramp every time. I don't think any combination of combos opens the lock.
    3. There is a hidden sinkhole right where the far right loop starts that starts Sparring. It can only be hit with a weak shot to the far right orbit which is mostly random. Lighting all the Sparring lights will only activate some sort of capture on the far right orbit so the ball goes into that sinkhole with any shot.
    4. Don't think they're broken. When I had more than one multiball going and kept them alive for a good while the jackpots and super jackpots went crazy as well. I don't know how exactly they work but I also had super jackpots of over 100 million before.
    Beliskner has all that info spot on I think, personally I find hitting the centre orbit off the left flipper just as reliable as using the right back-handed, you have to be ready to hit upper ramp very quickly though!

    I've landed in that hole with a miss-hit jump shot several times to immediately start the Sparring mode too.

    As for the Multiball scores it depends what you mean by 'broken' I'm pretty sure there isn't any glitch or bug going on, if you manage to hit all the roll-overs etc. to increase the jackpots then some huge scores are available. I've read some complaints about unbalanced scoring but I'm not complaining about this myself, it's the same for us all and while you can just play for multiballs there is enough incentive to complete all the Hurry ups and Wizard mode to keep things interesting. And the Multiballs are a lot of fun anyway!

    I want to play it some more before I post back here and bore everyone with my overall thoughts on the whole table

    Leave a comment:


  • Beliskner
    replied
    Originally posted by Dicepticon79 View Post
    If you hit the rightside sparringlane backhand with the right flipper, the ball wont be to fast onthe upper flipper.

    Some crazy things happened to me on Ant Man, if you do some comboshots the Ant MB lock gets lit for some seconds,
    I missed the Jumpramp, ball gets captured above it and Sparring Hope starts without Sparring beeing spelled,
    I achieved some real crazy Multiball-Superjackpot scores , like 390 millions for 1 Superjackpot durring Yellowjacket MBall,190,110 millions in
    other Multiballs, are some of those things broken ?
    1. Said that three days ago
    2. The lock for Ant-Man lock gets activated if you get three consecutive shots around the right orbit and have the ball go fast enough to reach the back ramp every time. I don't think any combination of combos opens the lock.
    3. There is a hidden sinkhole right where the far right loop starts that starts Sparring. It can only be hit with a weak shot to the far right orbit which is mostly random. Lighting all the Sparring lights will only activate some sort of capture on the far right orbit so the ball goes into that sinkhole with any shot.
    4. Don't think they're broken. When I had more than one multiball going and kept them alive for a good while the jackpots and super jackpots went crazy as well. I don't know how exactly they work but I also had super jackpots of over 100 million before.

    Leave a comment:


  • Dicepticon79
    replied
    Originally posted by NerfHerder View Post
    I'm
    My timing is always off. The Crims Hurry Up is the only thing keeping me out of the wizard mode and I'm guessing that having a stash of Pym capsules can help.
    If you hit the rightside sparringlane backhand with the right flipper, the ball wont be to fast onthe upper flipper.

    Some crazy things happened to me on Ant Man, if you do some comboshots the Ant MB lock gets lit for some seconds,
    I missed the Jumpramp, ball gets captured above it and Sparring Hope starts without Sparring beeing spelled,
    I achieved some real crazy Multiball-Superjackpot scores , like 390 millions for 1 Superjackpot durring Yellowjacket MBall,190,110 millions in
    other Multiballs, are some of those things broken ?

    Leave a comment:


  • NerfHerder
    replied
    Extra Ball with Underfoot and Multiball

    Originally posted by skyway73 View Post
    They are the roll-overs marked with an X, 4 at the bottom (inlanes and outlanes) and 2 at the top above the bumpers.

    An unusual feature is that they can be cycled by hitting the flippers but act as if the 6 are connected and not a separate 2 and 4. By that I mean if say you only have 1 lit you will need to hit the flipper 6 times to cycle it right round to where it started.


    Also, managed to finally earn an Extra Ball by hitting a 5 way combo. Uploaded a video below, it's not the cleanest and I expect there are different combinations of ramps/loops which would also work.

    I have been able to achieve an extra ball by putting multiple balls into the Underfoot Mini Playfield during multiballs. The Shrink one works well because that Blue ball bounces around like crazy and stays in there. I think you need 20 hits for the Extra Ball to light up.

    Leave a comment:


  • NerfHerder
    replied
    PYM Capsules

    I'm
    Originally posted by Captain B. Zarre View Post
    Actually, you don't even need to collect a Super Jackpot during each Multiball - you just have to start them to achieve completion (similar to how the Multiball objective acted in Venom).

    Guess I'll post the completion credit for each mission so you don't have to. Note that credit can't be carried over from mission to mission (for instance, if you have completed 3 shots during Sparring, you'd fail and have to make 5 shots the next time). Collecting the Pym Capsules from completing the back targets will allow to spot a value during Police Chase, The Crims, and Mischief. Timers for these aforementioned modes stop if Army of Ants or Yellowjacket Multiball is activated during them. You can also extend the timer during a hurry-up by shooting the left or right inner loop.

    - Sparring: Complete 5 shots using the Cannon.
    - Police Chase: Complete 4 left or right orbit shots. Completing the required shots will also give you a bonus round where each orbit is worth the value of the final hurry-up shot you made.
    - The Crims: Complete 3 shots to the side ramp. Completing the required shots will also give you a bonus round where each side ramp is worth 3 million points.
    - Mischief: Collect the hurry-up values at all the major shots. Completing the required shots will also give you a bonus round where each major shot is worth the value of the final hurry-up collected.

    Note that it is possible to combo the side ramp after shooting it. The game encourages this, as shooting it two times in a row will award an instant 2 million. Hopefully this'll help you activate and complete The Crims faster.
    You mentioned Pym Capsules ... I know what they do, they are similar to the missiles on the Boba Fett table, but I haven't figured out how to obtain them on a regular basis. Does it have to do with hitting the blue orb into the targets behind it? Am I spelling PYM somewhere? I too have been having a lot of trouble with hitting the side ramp. My timing is always off. The Crims Hurry Up is the only thing keeping me out of the wizard mode and I'm guessing that having a stash of Pym capsules can help.

    Leave a comment:

Working...
X