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Aliens vs. Pinball

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  • #31
    Thanks Zen Team for another great batch of tables!
    "Zen Pinball Rules!"

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    • #32
      Originally posted by Kemetman
      Thanks Zen Team for another great batch of tables!
      Thank you!

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      • #33
        On AVP on PS4, I've hit the Skill shot and then according to the Table guide you hit the Alien for a Super skill shot but this doesn't seem to register? I've done it many times, or am I missing something?

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        • #34
          Aliens table?!

          Dunno why but I just can't seem to get the hang of the APC sequence on Stage 1, I mostly complete it based on blind luck. Anybody got tips they could share?

          I have failed the Wizard Mode a couple of times, the Alien targets always rebound the Ball SDTM.
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          Official Pinball Guides (PFX3 etc.) - Written & Video Form

          PSN = SrkToTheChin
          Xbox Live = SrkToTheChin
          *Send a msg with any Friend Request!*

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          • #35
            Originally posted by ShoryukenToTheChin
            Dunno why but I just can't seem to get the hang of the APC sequence on Stage 1, I mostly complete it based on blind luck. Anybody got tips they could share?

            I have failed the Wizard Mode a couple of times, the Alien targets always rebound the Ball SDTM.
            Risk/reward on this Mission is totally out of whack. I complete the carchase and after that I just trap the ball and let the timer run out. If you insist on completing it you have to do the following:

            * Before starting the mission: Increase hitpoints of your team by shooting the appropriate ramp (can't remember the name) and decrease alien-damage by hitting the orbit with the upper left flipper a gazillion times (IIRC 150 spins equals -1 damage). Inaccurate shots here rebound the ball stdm. Only good thing here is that it's useful for about half the missions and progress doesn't seem to reset on ball loss.

            * When the drop-targets appear shoot the ball into the saucer left of the left outlane. PITA. Should you manage that it'll activate the cannon.

            * With the cannon firing alternate getting the ball into the mode-saucer to activate the flamethrower and repeatedly hitting the sinkhole to the right to get explosives (IIRC 4 hits = 1 explosive, killing about 3-4 Aliens).

            * Wait for the gun to give you a clear shootinglane, avoid hitting the dropdowntargets, there's no way to control the ball on such short distance.

            Wizardmode is bugging me too - too many targets to get a clear shot anywhere. Managed once to inflame the ball but couldn't get it into the hive. This is one of the tables I won't play again once I beat it.

            OT: Thank you for all those wonderful guides! Without them I wouldn't have half as much fun with this game.

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            • #36
              Great Alien Bundle

              Have mainly only played AVP so far and that is only on Major Noob mode (ten balls and so forth). But I think it is looking by far the best for excitability play. The movie was like that, the Rock n Roll wrestling movie out of all the Alien movies.

              I would love to get better at AVP and play it in a Tournament!

              Ok, here we go, Practice makes a Perfect Predator!

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              • #37
                Originally posted by skyway73
                On AVP on PS4, I've hit the Skill shot and then according to the Table guide you hit the Alien for a Super skill shot but this doesn't seem to register? I've done it many times, or am I missing something?
                Hi,

                there's two way to do a skillshot on AVP. You can choose the less risky way by launching the ball with full strength and activating three lanes on the right. Or you can launch the ball gently activating only two lanes on the left. In that case if you hit the left orbit that will activate the super skillshot. More risk? Yes. More points? Oh, yeah!

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                • #38
                  Originally posted by ndever
                  Hi,

                  there's two way to do a skillshot on AVP. You can choose the less risky way by launching the ball with full strength and activating three lanes on the right. Or you can launch the ball gently activating only two lanes on the left. In that case if you hit the left orbit that will activate the super skillshot. More risk? Yes. More points? Oh, yeah!
                  Aha! Got it, many thanks for clearing that up and apologies for insinuating a possible fault

                  Wow, that sounds tough to pull off, hope we are handsomely rewarded Mr ndever

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                  • #39
                    Originally posted by ShoryukenToTheChin
                    Dunno why but I just can't seem to get the hang of the APC sequence on Stage 1, I mostly complete it based on blind luck. Anybody got tips they could share?
                    Generally you'll want to stay in the middle lane, as you have the option of going left or right. Maybe this is obvious, but I'll mention it just in case
                    Quite often, 2 obstacles will spawn quickly one after the other - so if you can delay which way you move slightly, you're less likely to run into one, or both of them.
                    Though, if you do hit an obstacle - don't panic! Just take the hit and concentrate on the next set of obstacles. It will likely be better if you stay in place rather than moving to another lane.
                    Certainly don't expect to make it through without taking hits - you don't need to avoid every obstacle to make it through the Stage 1 sequences.
                    With the Challenge mode, the same principles apply, but the speed gradually gets quicker. Eventually, it will indeed be more down to luck with how far you get.

                    Also, there are no differences between platforms, and portrait/landscape views have roughly the same viewing distance. With practice, you should be able to complete the Stage 1 sequences most of the time, and as there is no risk of ball loss in this mode, I think the difficulty is ok. I've checked at home on retail 360, PS3, Steam and Android platforms, and have completed it every time, so I'm sure it's possible to finish Hope this helps a bit!

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                    • #40
                      Thanks.

                      Originally posted by kalmanovic
                      *SNIP*

                      OT: Thank you for all those wonderful guides! Without them I wouldn't have half as much fun with this game.
                      Thank you so much.

                      Originally posted by Croftanator
                      Generally you'll want to stay in the middle lane, as you have the option of going left or right. Maybe this is obvious, but I'll mention it just in case
                      Quite often, 2 obstacles will spawn quickly one after the other - so if you can delay which way you move slightly, you're less likely to run into one, or both of them.
                      Though, if you do hit an obstacle - don't panic! Just take the hit and concentrate on the next set of obstacles. It will likely be better if you stay in place rather than moving to another lane.
                      Certainly don't expect to make it through without taking hits - you don't need to avoid every obstacle to make it through the Stage 1 sequences.
                      With the Challenge mode, the same principles apply, but the speed gradually gets quicker. Eventually, it will indeed be more down to luck with how far you get.

                      Also, there are no differences between platforms, and portrait/landscape views have roughly the same viewing distance. With practice, you should be able to complete the Stage 1 sequences most of the time, and as there is no risk of ball loss in this mode, I think the difficulty is ok. I've checked at home on retail 360, PS3, Steam and Android platforms, and have completed it every time, so I'm sure it's possible to finish Hope this helps a bit!
                      Thanks a lot for the info.
                      sigpic

                      Official Pinball Guides (PFX3 etc.) - Written & Video Form

                      PSN = SrkToTheChin
                      Xbox Live = SrkToTheChin
                      *Send a msg with any Friend Request!*

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                      • #41
                        Having a lot of fun with the AVP table, here's a video of me beating the Wizard Mode:

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                        • #42
                          Originally posted by ndever
                          Hi,

                          there's two way to do a skillshot on AVP. You can choose the less risky way by launching the ball with full strength and activating three lanes on the right. Or you can launch the ball gently activating only two lanes on the left. In that case if you hit the left orbit that will activate the super skillshot. More risk? Yes. More points? Oh, yeah!
                          Here's another video, this time me hitting the Super Skill-shot. It's not actually too hard - low power on the plunger, hit the left orbit and then hit the Alien with the upper flipper. A satisfying shot to pull of too :

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                          • #43
                            Alien: Isolation Multipliers?

                            Hey could anyone tell me how to raise the multipliers on the Alien: Isolation table.
                            sigpic

                            Official Pinball Guides (PFX3 etc.) - Written & Video Form

                            PSN = SrkToTheChin
                            Xbox Live = SrkToTheChin
                            *Send a msg with any Friend Request!*

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                            • #44
                              I am trying to figure it out. I thought it might be the bumpers. It seemed to happen during regular play so I am not sure what triggered my bonus 2x multiplier. I will try to isolate it. Looking forward to the guides!

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                              • #45
                                Bonus multipliers are raised by completing main game modes. Hit the stealth ramp several times to complete the letters and start the mode. Then hit the alien pop up targets 4 times to complete and be awarded the bonus multiplier. Haven't confirmed the other modes (android, hacking, etc.)

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