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  • silverballfanatic
    replied
    Originally posted by Solitude View Post
    2. They are one of the primary means by which one table can differentiate itself from other tables right off the bat. Obviously, other table characteristics become more important after many plays, but it is important to have that hook that gets people to commit to those plays in the first place.
    @Solitude: An educated guess, you guys at ZEN work hard, your above reason makes sense[I'm a MARVEL fan.]

    Yet, Moon Knight's Multi-Ball[Balls that glow] if not a gimmick then what?

    Leave a comment:


  • ShoryukenToTheChin
    replied
    Originally posted by TheClamster View Post
    That sounds like the perfect job! Any vacancies?
    Me first lol, well only a couple more days till info drops

    Leave a comment:


  • Evolve or die
    replied
    That neon looking ramp on the civil war table looks pretty sick!

    And HULKBUSTER! Ooh yeah, hulk smash!!

    Leave a comment:


  • TheClamster
    replied
    Originally posted by Solitude View Post
    One of the things that every one of our designers does, once the basic geometry is in place but there are no toys, modes, or logic, is hit the ball around for hours on end just making sure that the flow of the table is enjoyable.
    That sounds like the perfect job! Any vacancies?

    Leave a comment:


  • AlgusUnderdunk
    replied
    Originally posted by Solitude View Post
    One of the things that every one of our designers does, once the basic geometry is in place but there are no toys, modes, or logic, is hit the ball around for hours on end just making sure that the flow of the table is enjoyable.

    The playfield toys are important for two reasons. 1. Because they are so distinctive, they as much as anything else help connect the gameplay to the table theme. 2. They are one of the primary means by which one table can differentiate itself from other tables right off the bat. Obviously, other table characteristics become more important after many plays, but it is important to have that hook that gets people to commit to those plays in the first place.
    Ay, I think that's why I enjoy your tables so much is the flow. It's possible to get a really nice rhythm going without even having to trap the ball, so a sort of high-speed rally can be kept up which really does make all the toys on the field that much more rewarding. ^-^

    Leave a comment:


  • Solitude
    replied
    Originally posted by silverballfanatic View Post
    Good post Warrior.
    One thing I noticed "Playfield toys are a big thing."
    ZEN, Pinball FIRST - gimmicks second.

    Playing with the DMD centered, so I kinda miss these things anyhow
    One of the things that every one of our designers does, once the basic geometry is in place but there are no toys, modes, or logic, is hit the ball around for hours on end just making sure that the flow of the table is enjoyable.

    The playfield toys are important for two reasons. 1. Because they are so distinctive, they as much as anything else help connect the gameplay to the table theme. 2. They are one of the primary means by which one table can differentiate itself from other tables right off the bat. Obviously, other table characteristics become more important after many plays, but it is important to have that hook that gets people to commit to those plays in the first place.

    Leave a comment:


  • silverballfanatic
    replied
    Good post Warrior.
    One thing I noticed "Playfield toys are a big thing."
    ZEN, Pinball FIRST - gimmicks second.

    Playing with the DMD centered, so I kinda miss these things anyhow
    Last edited by silverballfanatic; 03-13-2012, 06:42 PM.

    Leave a comment:


  • BarbieBobomb
    replied
    Originally posted by Bearded_Warrior View Post
    My pleasure. I love giving back to the community. I've also been updating the wikipedia page for a while now
    You are awesome!! It really needed the update

    Leave a comment:


  • maink
    replied
    wow can't wait , excellent news

    Leave a comment:


  • Bearded_Warrior
    replied
    Originally posted by BarbieBobomb View Post
    Thanks for posting this, I was at GDC all week and didn't have much free time
    My pleasure. I love giving back to the community. I've also been updating the wikipedia page for a while now
    Last edited by Bearded_Warrior; 03-13-2012, 12:19 AM. Reason: added hyperlink

    Leave a comment:


  • ShoryukenToTheChin
    replied
    Originally posted by Mammouth View Post
    So Zen is working on a popular game made by PopCap. So, what are the games made by PopCap ? Wikipedia says they made Zuma... ok.... Bejeweled... not bad... Plants vs Zombie... Ok, i think we've got the next table !
    Don't forget Peggle

    Leave a comment:


  • BarbieBobomb
    replied
    Originally posted by Bearded_Warrior View Post
    Here's the entire article for those who haven't seen it yet. My eyes exploded from all of the revealed content. Enjoy!
    Thanks for posting this, I was at GDC all week and didn't have much free time

    Leave a comment:


  • Icaras
    replied
    Thanks for the post mate, it was really nice to read more about Zen Studios history and of course the news about a new 4-pack DLC (and PFX3 for 360 users...).

    Leave a comment:


  • Mammouth
    replied
    So Zen is working on a popular game made by PopCap. So, what are the games made by PopCap ? Wikipedia says they made Zuma... ok.... Bejeweled... not bad... Plants vs Zombie... Ok, i think we've got the next table !
    Last edited by Mammouth; 03-12-2012, 11:13 AM.

    Leave a comment:


  • Bearded_Warrior
    replied
    No problem guys. It's a really good article with a ton of information. It's too good not to share And I know I lot of you guys are spread out all over the world and wouldn't be able to get your hands on a copy.

    Leave a comment:

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