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Universal Classics Pinball™ is coming to Pinball FX3!

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  • #16
    Just curious, will the Zen Pinball mobile version use the same physics as Zen Pinball 2 or will it be updated to match PFX3? Also, will there be an Amazon kindle fire version?

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    • #17
      Originally posted by dok5555555 View Post
      Just curious, will the Zen Pinball mobile version use the same physics as Zen Pinball 2 or will it be updated to match PFX3? Also, will there be an Amazon kindle fire version?
      Zen Pinball 2 just keeps crashing on my mothers Kindle Fire so I'd think not,
      maybe on a newer one in the future.

      I'm expected it to be iOS 10 or above so no FX3 for my ipad 3.

      I'm also expecting it will Android 7 Nougat or above.
      I got a S7 Edge a few months ago so hoping I'm good to go there.


      Keep in mind FX3 isn't coming to Xbox 360, PS3 or PS Vita.

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      • #18
        That table looks like Directx 9.0 ?

        I am assuming there's a DX11 version?

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        • #19
          Universal table is one of favorite

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          • #20
            what is the interest a pack if there is no original music

            https://www.youtube.com/watch?v=qQ-8ivzsVJY

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            • #21
              Originally posted by Tetsuo View Post
              what is the interest a pack if there is no original music

              https://www.youtube.com/watch?v=qQ-8ivzsVJY
              The tables are really good if I may say so myself.

              BTTF is madness with all the mini-wizard modes, stacked multiballs etc
              Jaws is a precise table, with some great ideas like the rocking side-to-side playfield.
              ET has really satisfying combo ramp shots with the upper flippers and the bicycle mode looks fantastic.

              We understand you missing the soundtracks, but all the music that's in-game now is Universal approved.

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              • #22
                Tuning problems with the Universal tables

                I'm really enjoying these 3 tables, but there are some serious problems with the way they play IMO.

                On Jaws there are a couple of shots that are near impossible to make from a trap on the flipper. Both the right orbit and the right side of the turnaround under the ship are way too difficult to make from a trap on the left flipper and right flipper respectively. This makes the "Menace" mode in particular very hard to complete.

                On Back to the Future and E.T. it seems to be impossible to make the orbits if you have the other flipper engaged. For example, if you have the left flipper engaged, you cannot make the left orbit from the right flipper because the ball will hit the flipper. I've never seen a table in real life where you cannot make a shot because the other flipper prevents it. This ruins multiballs. I usually try to trap the balls during multiball and then pick off the jackpot shots. When the jackpot is on one of the orbits, it's impossible to make if you have balls trapped on the other flipper. It's ridiculous. Again, I've never played a physical table where I've seen the flippers set up like this. Also, unless I'm missing something, you cannot stage the flippers (disengage an upper flipper by releasing the button partially) so when you have balls trapped it's not possible to make the shots that are blocked by the upper flippers. This also really messes up multiballs.

                Is there any chance these issues can be addressed or were these conscious design decisions?

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                • #23
                  Raised flippers can and do block shots in real life.

                  a smaller flipper gap, like is common on zen tables, can make this worse.

                  Unless you are using gottleib Insta Catch(TM) flippers with a very high angle (Zen is not), they can definitely get in the way.

                  I see no problem here. Those are very wide angle orbits, and if they existed in real life, they would be blocked by the flippers too.

                  But being unable to stage would make it more unfair.

                  If you are using bumpers for flipping, staging is impossible (but response is faster). but if you are using triggers to flip,. then staging might work depending on programming.
                  Last edited by zaphod77; 02-18-2019, 02:39 AM.

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