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Rome bug and Biolab missing graphics in FX2, fixed in FX3?

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  • Rome bug and Biolab missing graphics in FX2, fixed in FX3?

    Some months/years ago I reported FX2 bugs a couple of times that were never fixed. I hope they will be for FX3!

    Rome: ball gets stuck often where the top firepots are, making it impossible to finish a game

    https://abload.de/img/romew4aow.jpg

    Biolab: Bug 1: missing ramp texture (left ramp), already reported by others but now also reported via screenshot and PM to Deep and confirmed

    https://i.ytimg.com/vi/pAmUylKm4rw/maxresdefault.jpg shows two ramps with textures

    https://i.ytimg.com/vi/OVq6i8ZcYKI/maxresdefault.jpg shows the left ramp is there but without texture (greyed out maybe)...next to the light green potions

    Bug 2: the nurse mode has an English description in the German version
    http://steamcommunity.com/id/leander_at/

  • #2
    An answer would be nice, Zen... bugs have been annoying players ever since PFX2 was released... Rome is one of the very first tables, we would expect it to work flawlessly by now...

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    • #3
      Originally posted by LeanderL View Post
      Some months/years ago I reported FX2 bugs a couple of times that were never fixed. I hope they will be for FX3!

      Rome: ball gets stuck often where the top firepots are, making it impossible to finish a game

      https://abload.de/img/romew4aow.jpg

      Biolab: Bug 1: missing ramp texture (left ramp), already reported by others but now also reported via screenshot and PM to Deep and confirmed

      https://i.ytimg.com/vi/pAmUylKm4rw/maxresdefault.jpg shows two ramps with textures

      https://i.ytimg.com/vi/OVq6i8ZcYKI/maxresdefault.jpg shows the left ramp is there but without texture (greyed out maybe)...next to the light green potions

      Bug 2: the nurse mode has an English description in the German version
      About Rome: did you try to wait 10seconds after the ball stopped up there? We have an emergency ball search system that should return the ball if it doesn't move for 10 seconds and is out of the playfield.

      The Biolab ramp and translation issues are fixed in FX3.
      You can see all the other fixes/changes we made on tables in the other topic added by McLovin last friday.

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