Originally posted by Uwe
View Post
Announcement
Collapse
No announcement yet.
matchup question
Collapse
X
-
-
for the low target scores as they are right now 3 attempts for high score with only1 ball,no ballsaves ,kickbacks or upgrades and higher point loss for not reaching the target score would be my suggestion. or just anything better than it is now.
sseems when you got a good score on a table the target scores get higher,not sure if it`s random.can anybody confirm this?Last edited by Uwe; 10-04-2017, 12:38 PM.
Comment
-
Heyo,
sorry I was absent a bit in the last week or so, I got totally swamped with this huge release and everything I did not have time to look over the forums that much (still a small team so most of us have bunch of tasks to do).
We didn't want to limit anything in the game, so that's why you can make as many attempts you want to. We had this system in the Bethesda Pinball mobile game, and there was a limit in-place -> not a popular decision. We wanted to give people limitless play in the console and PC versions of the game.
Think of it as a hearthstone-esque league or season play, where people who play a lot can get to legend, but casual players can still progress.
Also, the player base will get segmented in the future, when the really hardcore people will be up in gold or diamond, now everyone started from the same league 'Bronze III' so that's why there is so much fluctuation.
Comment
-
Originally posted by McLovin View PostHeyo,
sorry I was absent a bit in the last week or so, I got totally swamped with this huge release and everything I did not have time to look over the forums that much (still a small team so most of us have bunch of tasks to do).
We didn't want to limit anything in the game, so that's why you can make as many attempts you want to. We had this system in the Bethesda Pinball mobile game, and there was a limit in-place -> not a popular decision. We wanted to give people limitless play in the console and PC versions of the game.
Think of it as a hearthstone-esque league or season play, where people who play a lot can get to legend, but casual players can still progress.
Also, the player base will get segmented in the future, when the really hardcore people will be up in gold or diamond, now everyone started from the same league 'Bronze III' so that's why there is so much fluctuation.Last edited by Uwe; 10-04-2017, 01:19 PM.
Comment
-
Originally posted by McLovin View Post...
Think of it as a hearthstone-esque league or season play, where people who play a lot can get to legend, but casual players can still progress.
...
Comment
-
Originally posted by Gebinsel View Postbut it isn't hearthstone-esque. In hearthstone, one player wins and one loses. The one who loses also loses a rank. Here it is an easy goal and everyone gets it with every try. If hearthstone was like this mode, all players would win all the time, and the few who played the most and got the most wins, would get to the next rank. But in hearthstone it is possible to get to the highest rank with a number of wins without any loss, while your opponents get better and harder to handle with every game. Here it's a simple goal everyone achieves and therefore, those who do it simply the most (not the best) climb up. there is no skill based element only endurance.
I talked to some of our devs yesterday about the Matchup system, and they're kindof made the same arguments regarding the mode. I think you can expect some tweaks to it in the near future.
Comment
-
-
Originally posted by GruffMckenzie View PostGood news. I love the idea of a league but at the moment my great scores (when I get them) feel worthless!Accomplishments in real life
1. Rolled a star wars machine................ie played over 99 levels and rolled it back to level 1.
2. Rolled Nintendo punch out, several times, same quarter.
3. Played an entire game of dragons lair and completed it and won while blindfolded.
sigpic
Comment
-
Originally posted by McLovin View PostGood point.
I talked to some of our devs yesterday about the Matchup system, and they're kindof made the same arguments regarding the mode. I think you can expect some tweaks to it in the near future.
Comment
-
Originally posted by Gebinsel View PostAwesome. Glad to hear, too. Agog waiting for these tweaks. <3Accomplishments in real life
1. Rolled a star wars machine................ie played over 99 levels and rolled it back to level 1.
2. Rolled Nintendo punch out, several times, same quarter.
3. Played an entire game of dragons lair and completed it and won while blindfolded.
sigpic
Comment
-
Originally posted by SirenXp View PostMatchup mode is completely pointless, please can more people voice this. I'm sorry to say this but these people on the top of the leaderboards need to get a life, it's very sad their repeating the same thing over and over.
Comment
-
Originally posted by Uwe View Postright now the the player on the top spot has 63 000 points,if my math is correct that amounts too playing just this mode about 5-7 hours a day. lolAccomplishments in real life
1. Rolled a star wars machine................ie played over 99 levels and rolled it back to level 1.
2. Rolled Nintendo punch out, several times, same quarter.
3. Played an entire game of dragons lair and completed it and won while blindfolded.
sigpic
Comment
Comment